Tag Archives: Xbox 360

Halloween Spirit

You know, like a lot of kids when I was young Halloween was easily one of my favorite times of year. Insane amounts of delicious, horrible candy, cool macabre decorations everywhere, and of course the costumes… oh the costumes! As an adult I still enjoy all of these things, plus we get the addition of drunken Halloween bashes and the seemingly ubiquitous “sexy” adult costumes to boot. Upgrade!

Still, for me Halloween as an adult has been largely a bust. This year wasn’t going any different so I decided to try to head it off at the pass a little bit and get back in the spirit of the holiday – watch a couple of horror movies and, hey, why not play something Halloween themed too? I could have gone with one of the numerous horror or zombie themed games out there these days but instead If decided to cross Double Fine’s Costume Quest off of my XBLA backlog. I’ve been wanting to play it since the first reviews of it rolled in and what a better time than the week of Halloween itself?

Serious business...
“Serious business…”

Costume Quest isn’t a horror game. It isn’t even a scary game. It is, on the other hand, Halloween… as… fuck! It’s about a pair of siblings going out trick or treating when one of them gets kidnapped by a group of monsters that seem to be in the process of a massive candy heist. The theme of Halloween night and the childhood tradition of getting really hyped about getting dressed up and scoring mountains of candy is pulled off incredibly well. Even better perhaps is the relationship your character has with their sibling – the sometimes apathetic, sometimes love/hate relationship they have with each other really adds an authenticity to the experience. After all, if you had siblings you were sharing your holidays with them, for better or for worse. The writing is great and while I suppose it is kid friendly, this is clearly a game written by adults, for adults, and it’s hilarious.

Spying on some grubbin scum.
“Spying on some grubbin scum.”

The game itself is a sort of simplified take on the classic JRPG. Your party roams around in a top down “overworld” perspective talking to NPCs, collecting and searching for candy, trick or treating (of course) and doing various, simple quests along the way, all with a fun, highly stylized and cartoony presentation. The combat is fittingly styled after traditional turn based party battles, with different costumes (which are collected throughout the course of the game) granting different powers and abilities. When the fight mode kicks in the graphics amusingly shift into a more realistic, gritty style giving the player a glimpse of what the world apparently looks like in the imaginations of our protagonists. Excellent!

Costume Quest has an overall high quality, nicely polished feel to it, which is what I’d expect from Double Fine. Maybe my only complaint here would be the lack of any voiced dialog but honestly I think I’d rather read text than have these snarky kids represented poorly by horrible adult attempts at child voice acting. It’s also a nice, short game clocking in at maybe 8 hours tops which I appreciate as the JRPG mechanics would probably overstay their welcome with me otherwise. There is an expansion, Grubbins on Ice, but it didn’t really sound like it offered enough to justify extending the experience any further so I opted to skip it for now.

You bet your ass I used the Macross inspired robot costume!
“You bet your ass I used the Macross inspired robot costume!”

With what little I’ve written here I hope you can pretty clearly see the appeal of the game. Literally every one of my friends that I’ve described it to since I started playing thought it sounded awesome and I definitely enjoyed my romp through it. Perhaps some of the best praise I can give it is that it succeeded in helping remind me of what I loved so much about Halloween as a kid and rekindle a little of that Halloween spirit. Of course, all of this delicious candy I’m stuffing my face with doesn’t hurt either…

As usual, these console screenshots were stolen from elsewhere…

Escape from Oblivion!

I sure have been slacking on updates lately. Truthfully though, it’s not because I haven’t been gaming – I was simply in the mood to play a little more Elder Scrolls IV: Oblivion after my last Garn update and so I decided to run out and pick up a used copy of the Xbox 360 GOTY version and go achievement hunting. Great plan, eh? Kind of at odds with trying to burn through my backlog though, especially with as little time as I’ve been gaming lately. 4 months later and I’m finally done. Ugh.

This was my first time playing Oblivion on console and I found playing the game with a controller surprisingly comfortable. With that, I also finally understand some of the odd choices they made with the interface in Oblivion – I always knew they were for the benefit of console players but the Oblivion interface actually works quite decently on Xbox 360. I admit it was a little odd not being able to apply mods or use the console for quick fixes but all in all it was quite a smooth experience and it was nice to play the game “pure” again considering my Garn playthrough is stacked with all kinds of mods.

I ended up rolling a female dark elf focused on stealth and archery. First, I don’t usually play females in RPGs, usually opting to make my characters rough approximations of myself, but the whole point of this playthrough was to try doing things a little differently. Likewise, I know the whole “stealth archer” path is extremely popular in the newer Elder Scrolls games but I’ve never found the idea of going with archery as a primary weapon all that appealing. Very quickly into this game my opinion changed, however. While stealthing around and doing most of my killing from afar is definitely a little slower paced, it feels much more empowering than doing traditional melee or magic builds. Stealth headshots for huge damage insta-kills are extremely satisfying though I admit I did find myself using my sword more and more as my character grew in power simply to speed things along.

Into The Mouth of Madness!
“Into The Mouth of Madness!”

I decided to play her as a ruthless (but not quite evil) assassin and brought her through the Dark Brotherhood and Thieves Guild quest lines first. I still find the Arena, Fighters Guild and Mages Guild quest lines to be rather tedious to repeat though, especially after not wrapping up the later too long ago in my Garn playthrough. It was interesting to observe that I was almost shepherded into being a semi-lawful, good character as I went through those later guilds and finally into the main storyline. By the time I was done my character didn’t quite feel like the one I had started out with and I didn’t feel like that change was all too voluntary either. Sure, I suppose I could have stolen everything not nailed down and killed random NPCs indiscriminately along the way but that really isn’t what I was going for with her. Instead I found no real outlet to express my characters “alignment” (if you will) much of the time. Ah well, I suppose that’s more Bioware’s bag than Bethesda’s.

More interesting, this was the first time I played through the Shivering Isles expansion! I enjoyed the campaign quite a bit overall though I think I’m really starting to sour on expansion and DLC packs that feel too much like separate content rather than continuations or additions to the main game content. With Shivering Isles, for instance, the tone of, well, everything about the experience really felt a little “off” after just beating the game’s main campaign. I know the expansion pack was probably intended to be played after the player had already abandoned the game for a while as sort of a “return to the game” experience and I’m sure it works much better that way. Regardless, I had fun stopping the Greymarch and who doesn’t love the mad god Sheogorath?

Well, now that all of that is over with, more Garn posts coming soon!

Flashpoint Defense

I’ve been absolutely pining to play ArmA again lately – perhaps finally dedicating myself to an organized team with regular play schedules, even. For now I’ve been sticking to watching a ton of ArmA 2 related videos on YouTube. I’ve found them to be a great source of background noise and entertainment while at work, especially some of the better channels like Dslyecxi’s fantastic ShackTac stuff.

Additionally, I’ve decided to scratch the itch by replaying the original Operation Flashpoint: Cold War Crisis and Resistance campaigns (using the PC re-release version, ArmA: Cold War Assault.) This is actually the first time I’ve played through the whole game on PC – most of my quality time with the original OFP was actually done with the Xbox “Elite” version, which was pretty much identical apart from some (barely) improved sound work, models, and textures and some enhanced graphical effects here and there. It even had a more or else intact editor and the same rad online co-op action as the PC version.

Ahh, we were so innocent in those early missions...
“Ahh, we were so innocent in those early missions…”

The PC version has aged pretty badly in some respects – barren looking landscapes thanks to a lack of ground-cover, the annoying, choppy radio chatter (A staple of the engine, which seems god awful when you first hear it but after getting used to it and even starting to rely on its information, is rather useful) and the ridiculous soldier models and animations. Regardless, the landscapes are still massive, the vehicle models are still quite serviceable, and the immersion of the soldier simulator-inspired action is still hard to beat in “Tactical FPS” circles once it clicks with you. I’m actually enjoying myself though I really don’t remember some of these missions be so brutally fucking difficult. Ugh!

Oh, and coincidentally, I also came across this excellent OFP retrospective after I started replaying it. Fun read.

M60 versus T80. Seems fair...
“M60 versus T80. Seems fair…”

Will I get around to dedicating myself to ArmA 2? That’s hard to say. I plan on playing through ArmA and ArmA 2’s various official campaigns first and then… well, by then ArmA 3 should be officially released. That’ll be perfect timing to hop on that bandwagon, although I might need to build an entirely new gaming rig to play it smoothly. 🙁

On the console front I just wrapped up playing through Defense Grid: The Awakening’s main single player campaign on XBLA. If you’ve never heard of it, Defense Grid is a fantastic sci-fi tower defense game. You probably have though – the PC version was quite popular years ago on Steam. Regardless of which version you go with I’d say it’s a “must play” if you’re a fan of the genre – it’s excellently executed on all fronts. Good graphics and sound, challenging and varied maps, and absolutely refined, classic tower defense gameplay. I’ve said it before, but I love a well-done tower defense game and I had a hard time putting this one down for long. I’ve still got plenty more of them on my backlog but I’m pretty sure I’ll be returning to Defense Grid to play the Portal themed “You Monster” DLC campaign at some point in the future.

The more towers the merrier!
“The more towers the merrier!”

Next on the 360 will be yet more exploration of my backlog. I’ve been feeling like a World War II shooter lately so I think it’s finally time to give Call of Duty: World at War’s campaign a spin, despite how much I’ve grown to hate Call of Duty’s single player gameplay in recent years. Wish me luck with making it through that one without pulling out my fucking hair…