Tag Archives: Xbox 360

News stuff

There’s always lots of gaming news but I don’t make much of an effort to talk much about it unless it particularly interests me. Hell, E3 came and went a few weeks ago unnoticed by this blog for that matter. Lately though there’s been a stack of stories that I’ve wanted to comment on all hitting the gaming news aggregation sites at around the same time.

It turns out that EA’s merging Bioware’s Old Republic and Mythic’s Warhammer Online (and, I’m assuming other) teams. Mark Jacobs of Mythic has also stepped down though it isn’t clear under what circumstances. It’s understandable that EA might want Mythic to lend its considerable MMO experience to the Bioware since this will be Bioware’s first MMO but given Jacob’s departure the opposite scenario could be true as well – perhaps EA wants Bioware to help save Warhammer Online?

Mark leaving is also a bit surprising to me as he’s been the voice of Warhammer Online and Mythic as a whole to some degree for a while now and, while I admit I haven’t been keeping up on Warhammer Online news after unsubscribing, he didn’t seem to be receiving too much credit for any of the game’s shortcomings. Perhaps EA feels differently about it though. For what it’s worth I liked Warhammer Online quite a lot and will probably check it out again someday. I can only imagine the recent changes such as the addition of the Land of The Dead are only improvements. As a bit of a Bioware fan I also hope that Old Republic turns out to be the World of Warcraft killer that so many people think it might be.

Two games I was interested in, ArmA II and Battlefield 1943 have both been released. ArmA II is, unsurprisingly, apparently chalk full of bugs. The first ArmA game was much the same way though in my experience much was fixed in post release patches. I’ve got it on order but don’t plan on jumping into it too soon. The XBLA and PS3 Battlefield 1943, however, is quite good according to most reports I’ve read. It has been having major server problems since launch, however. I definitely plan on checking that one out quite soon. Battlefield Heroes is also officially live now and I don’t know how I’ve not yet tried it.

Seemingly out of nowhere Piranha Games officially confirmed that it is working on MechWarrior 5. Battletech/MechWarrior lovers rejoice! Fans of the series have been pining for a sequel to simulation heavy MechWarrior PC series for quite sometime now and the closest they’ve gotten recently were the two MechAssault games on the original Xbox… which is to say not very close. Sadly I predict that MechWarrior fans will freak out even more than Fallout fans did over Fallout 3 when this is finally released and isn’t exactly what they wanted it to be down to the last detail. Check out this trailer.

Bethesda’s parent company Zenimax has bought Id software. I guess Bethesda wasn’t screwing around about wanting to get more into publishing games. John Carmack has done a few interviews and whatnot and seems generally quite pleased with the deal though as an oldschool Wolfenstein 3D and Doom fan it still stings a little. Still, this makes the total gaming geek in me wonder about the possibility of the next Elder Scrolls or Fallout game running in an Id engine or even a Doom open world RPG. 😛

Finally, and these ones are a bit older than the rest but well worth the wait. First of all LucasArts is releasing a remake of the original Secret of Monkey Island on PC and XBLA in a special edition format with remade graphics and voice acting. Soooo bought. Telltale Games, responsible for the Sam and Max episodic games, has also announced it’s working on an episodic Monkey Island series called Tales of Monkey Island. Again, bought… Well, eventually. It’s only coming to WiiWare and PC at first so I might hold off for a XBLA release.

Finally, LucasArts announced that it’ll be releasing some of its back catalog on Steam. The first round isn’t amazing exciting though it features some games I’d definitely consider classics such as The Dig and the Indian Jones adventure games. I’m sure they’ll be more than this released down the line and there’s a high possibility that I’ll be buying it all. I wish LucasArts would release these old games in a retail format as well, just for safe keeping, but Steam is better than nothing!

Sheesh. All of these announcements are making me think that the original The Secret of Monkey Island may be the next game I review.

Pacific Vacation

I feel like a total slacker for neglecting my blog so much in the last few weeks. Apologies to the few of my friends who keep up with it. There’s a variety of reasons why: As I mentioned previously I had been trying to put my nose to the grindstone and get through Ninja Gaiden 2. I’d also not been playing much Oblivion since I had a backlog of Garn entries to write. That’s becoming a real bummer with the current format I’m using – I’m really excited to play but can only play so much before I need to stop and find time to write about what I’ve played. I’ve also been trying to get my America’s Army 3 clan off of the ground which I’ll write a lot more about soon. Probably my main excuse is that I usually write my blog entries during my downtime at work but due to changing positions and some new, major projects I’ve had very, very little useful downtime over the last few weeks.

Anyway, I did it! About two weeks ago now I managed to beat Ninja Gaiden 2 on warrior difficulty. Like the first game the difficulty kind of plateaued towards the middle – sure, they’d keep throwing new enemies at you but they didn’t necessarily get any harder, just different and, thankfully, I never ended up getting anywhere close to as pissed off at the game as I did earlier on. I ended switching from using my trusty leveled up Dragon Sword to my even trustier leveled up Eclipse Scythe and never really looked back.

The most notable thing about the finale of the game had to be the 9 (yes, 9!) boss battles more or less back to back in the last 3 levels of the game. Luckily only one, the second to last one, gave me any real trouble. Like the first game I’m shamefully sort of proud to have struggled through and beaten a game so few others have. I almost immediately changed my XBL avatar to a NG2 one in celebration. I can’t imagine playing it again any time soon through and hats off to the few, extremely hardcore players who continued upwards through the higher difficulty modes. No thanks!

I'm so glad Amazon.com doesn't have this problem.
“I’m so glad Amazon.com doesn’t have this problem.”

I moved on to the next game in my backlog queue, Battlestations: Midway for the Xbox 360, and man is it interesting. I don’t think I’d call myself a huge military/war buff compared to a lot of people out there but I do have an above average appreciation for such things and this is an entirely different take on the World War II genre. It reminds me of some sort of twisted interpretation of what Battlefield: 1942 was originally promised to be back before it was released and a lot of people didn’t think it’d ever work. “Wow man, you can run around on the ground, fly planes, drive tanks, even sail ships!” So yeah, Battlestations: Midway is like that, only as a real time strategy game instead of a first person shooter. Ok, that statement didn’t make much sense but I was totally asleep when I originally wrote it. 😉

I feel that I’m being somewhat inaccurate calling it an RTS though. It definitely is an RTS though it doesn’t have much in common by with the mainstream evolution of the genre. That is to say that there is no resource gathering and no base building. You simply have a bunch of different units, all vehicular, under your command. You also sometimes have units that can produce other units, most commonly aircraft carriers which can, of course, launch aircraft. Yes, given that his game focuses on the naval battles of the Pacific in World War II it mostly deals with ship (including submarine) and air combat.

You can direct your units’ targets, behaviors, and all of that, to some degree, both in game and by using a real time tactical map. You can also hop into any of these vehicular units and either observe or take over the controls yourself. The first person controls are mostly fairly arcadey though their are occasional simmy features thrown in. For example, the menu to manage assigning crew to repair damage to your ship is unlike anything I’d seen outside of a sim for years. Still, it all works out easily enough as long as you spend more time managing your units than of playing them.

PT boat versus heavy cruiser, I wonder how this will turn out.
“PT boat versus heavy cruiser, I wonder how this will turn out.”

Of course, like a lot of RTS games the single player campaign is far from the entire experience. Instead, you’re thrown into very specific scenarios with very specific units and objectives. I’m over half way through the single player campaign and ever since I put it down I’ve been pining for more. Despite the short campaign there are a number of single player “challenges” to play through as well.

Online is where this game (apparently) shines though, letting you and potentially three partners duke it out with up to four other people in anything goes, all units on the table, massive battles in and over the Pacific. The online is what originally got me interested in this game in the first place after reading recounts of some of the awesome, epic battles people were having over Live. I’m sure hardly anyone is playing it these days (especially with it’s sequel already out) and those who do are probably gods but I might end up giving it a try. I’m trying to burn through this one though, not making any special efforts for achievements or anything else before it’s on to the next game. At the very least it seems that my experience so far has bumped Battlestations: Pacific into my wish list.

Frustration

I ran into some remarkable frustration earlier this week as I continued my play through of Ninja Gaiden 2 on Warrior difficulty. I had just beaten a mid level boss in chapter 6 and decided to push ahead to the next save point so that I could make sure my game was saved one last time and get to bed.

Sounds easy enough, right? Well of course not! I ended up spending over an hour, wishing hideous acts of violence upon Itagaki, trying to reach this next save point.

After the boss battle I was met by several fiends, including the annoying scorpion variety that I had mentioned in my last game log, as I climbed upwards along the rocky paths that lead out of the cavern where the boss battle had taken place. Thankfully I quickly developed a fairly dependable strategy of dealing with them with a minimal loss of health.

There were also a few jumps that could be tricky to pull off when being harassed by enemies. Failed jumps themselves were not deadly but would result in a free fall back to the bottom of the cavern. This was most irritating early on in the process when I had made it to the very end of the journey only to fail to stick my last landing and fall all the way back down to the beginning.

Fact: 97% of NG2 screenshots contain severed limbs.
“Fact: 97% of NG2 screenshots contain severed limbs.”

This is where a fairly new enemy, the bone scorpion, comes into play. Bone scorpions aren’t particularly tough enemies yet they appear in such numbers in this section that killing them was quite time consuming and usually resulted in some damage to my health bar along the way. The big annoyance here is that after falling back to the beginning they respawn for some reason. The attrition of my health bar after repeated falls was a frequent cause of death. After awhile I began attempting to simply run past as many of the bone scorpions as possible though this didn’t always work out for the best. If I wasn’t quick enough they’d usually catch up with me in a deadly mass and overwhelm me.

Finally, while the game generously auto-saves at the beginning of boss fights to allow you to replay them easily it evidently doesn’t see fit to save afterwards. This meant that I had to replay this boss battle over and over again. Perhaps the most annoying factor was that I easily schooled this particular boss the first time I fought him. A great deal of our subsequent battles, however, were major struggles. Even when I did survive them I had often used a costly number of my health scrolls in the process.

This all added up to be the most controller breakingly angry I had been while gaming in quite a long time. While I did eventually succeed I’m now, not even half way through the campaign, left thinking that I may be playing through this game for a much, much longer time than I would have ever predicted.