Tag Archives: RPGs

Lightsabers and Labyrinths

I haven’t really sat down and attempted to complete anything new but I’ve definitely played some odds and ends on PC lately that I feel are worth a quick mention.

First, let me step back in time to something I forgot to mention several months ago which incidentally happens to me a lot with my blog – I randomly decide to pick something up for a few hours and put it back down without it ever earning a mention here. Anyway, I was feeling the MMORPG itch and since I hadn’t touched my old World of Warcraft account in quite a while I decided to make a brief incursion back into the galaxy of Star Wars: The Old Republic. You might recall when I mentioned the game originally that, despite being kind of a cookie cutter WoW clone in so many ways, I was actually quite fond of it and planned to go back. While I really wasn’t truly ready to return, having long since decided that this would be a game best played in all of its graphical glory after I build a new gaming rig, I still somehow ended up getting sucked back in.

The perks of dogfighting in an asteroid field.
“The perks of dogfighting in an asteroid field.”

I played my my Sith Inquisitor through a whole new planet and got my first taste of the on rails space combat which was surprisingly fun and appropriately Star Warsy. Most of all, the game is still mainly most satisfying because I like my character which is to say I like the way I imagine my character. Make no mistake, this is a twisted amalgamation of the imaginary image of him I have and my head the very wrote and scripted ways he behaves (no matter what choices I make) in his storyline dialogs and cut scenes. This is still very refreshing to me and gives me a much greater sense of attachment to my character than I’d normally have in an MMORPG, or even a lot of single player games.

I got so into it, in fact, that I ended up rolling some new characters in some other Sith Empire classes just to get an idea for the other characters and storylines at my disposal. I played a ruthless female bounty hunter pirate and a goodhearted but dutiful imperial agent somewhat based on the titular character from the Rogue Trooper comics and enjoyed the hell out of both. While I intend to stick it out with my Inquisitor (when I return to the game sometime later) I can definitely see why some people with far, faaarrrr more free time than I opt to level up each of the classes in the game.

An audience with Nem'ro the Hutt.
“An audience with Nem’ro the Hutt.”

Moving on, I got a bit of an itch to play a classic hack and slash action RPG. I’m not quite sure what inspired this but I decided to warm up the original Torchlight. Although I got fairly close to the end (or bottom of the dungeon, as it were) in my first playthrough as a Vanquisher I had never actually beaten the game. You may recall from a 2012 blog post that I was considering replaying it on Xbox Live Arcade and actually played around with an Alchemist at the time to do a little theory crafting, so this time I went through on Hard mode with a brand new Alchemist. It was fairly fun, though I more or less breezed through the first two thirds of the game until I reached somewhat of a difficulty spike in which my character switched from an iron cannon of doom to a wee delicate glass cannon and I suddenly found myself relying quite heavily on my potion stores. I started to feel a bit burnt out by the repetition and lack of good loot upgrade options but forced myself through to the end anyway. While I still standby my words of immense praise for the game I’m definitely curious about whether or not the team at Runic managed to fix these issues with Torchlight 2.

Ember Lightning and Ember Shield all day long!
“Ember Lightning and Ember Shield all day long!”

While the loot system (and the rest of the systems, really) are essentially refined versions of those from Diablo 2, I felt like I so rarely ever got loot that was actually better than what I had that it made the whole looting, identifying, and selling cycle more of a chore than anything else, and it isn’t like this was because I was already wading through the dungeon in some exceptionally awesome, epic gear or anything. One thing that isn’t lifted from Diablo 2 but rather Diablo is the mission and story structure. Torchlight takes place in one town, in one large, somewhat randomly generated dungeon, and has a simple main plot and even simpler side quests. Diablo made up for this by having an amazing and compelling atmosphere and while Torchlight’s isn’t bad by any means, it doesn’t really hold a candle to that of the Diablo series.

So, after beating Torchlight (the final boss was bullshit, by the way!) I dusted off my last playthrough of Diablo 2 which I had also started all the way over a year ago in 2012 in anticipation for Diablo 3. I have to say, the Paladin isn’t my favorite class and act 5 (the expansion act) isn’t my favorite act either, or perhaps the dreaded ARPG repetition is simply in full effect by then, who knows. Regardless, I flailed Baal to a fiery grave.

Flinging flaming flails at foe's frozen faces...
“Flinging flaming flails at foe’s frozen faces…”

While playing back through again my above statement about Diablo’s atmosphere was reinforced without question, and then some. I simply love the dark, serious, gritty feel of the world of Diablo and Diablo 2. The music and sound effects are particularly affecting – I ended up turning off the otherwise excellent music in Torchlight and listening to some podcasts and audiobooks while playing it but in Diablo 2? No chance! I’ve got to hear that eerie score and the those freaky ambient noises and sound effects! After this playthrough I’m now foaming at the mouth to finally load up Diablo 3, providing it stays true to those aspects of the series. My only hesitation besides the impending launch of the expansion pack is sending myself into some kind of horrible ARPG overdose but I don’t think I can resist, especially after the major pre-expansion pack patch that just dropped has renewed so much interest in the game again. Ugh!

Halloween Spirit

You know, like a lot of kids when I was young Halloween was easily one of my favorite times of year. Insane amounts of delicious, horrible candy, cool macabre decorations everywhere, and of course the costumes… oh the costumes! As an adult I still enjoy all of these things, plus we get the addition of drunken Halloween bashes and the seemingly ubiquitous “sexy” adult costumes to boot. Upgrade!

Still, for me Halloween as an adult has been largely a bust. This year wasn’t going any different so I decided to try to head it off at the pass a little bit and get back in the spirit of the holiday – watch a couple of horror movies and, hey, why not play something Halloween themed too? I could have gone with one of the numerous horror or zombie themed games out there these days but instead If decided to cross Double Fine’s Costume Quest off of my XBLA backlog. I’ve been wanting to play it since the first reviews of it rolled in and what a better time than the week of Halloween itself?

Serious business...
“Serious business…”

Costume Quest isn’t a horror game. It isn’t even a scary game. It is, on the other hand, Halloween… as… fuck! It’s about a pair of siblings going out trick or treating when one of them gets kidnapped by a group of monsters that seem to be in the process of a massive candy heist. The theme of Halloween night and the childhood tradition of getting really hyped about getting dressed up and scoring mountains of candy is pulled off incredibly well. Even better perhaps is the relationship your character has with their sibling – the sometimes apathetic, sometimes love/hate relationship they have with each other really adds an authenticity to the experience. After all, if you had siblings you were sharing your holidays with them, for better or for worse. The writing is great and while I suppose it is kid friendly, this is clearly a game written by adults, for adults, and it’s hilarious.

Spying on some grubbin scum.
“Spying on some grubbin scum.”

The game itself is a sort of simplified take on the classic JRPG. Your party roams around in a top down “overworld” perspective talking to NPCs, collecting and searching for candy, trick or treating (of course) and doing various, simple quests along the way, all with a fun, highly stylized and cartoony presentation. The combat is fittingly styled after traditional turn based party battles, with different costumes (which are collected throughout the course of the game) granting different powers and abilities. When the fight mode kicks in the graphics amusingly shift into a more realistic, gritty style giving the player a glimpse of what the world apparently looks like in the imaginations of our protagonists. Excellent!

Costume Quest has an overall high quality, nicely polished feel to it, which is what I’d expect from Double Fine. Maybe my only complaint here would be the lack of any voiced dialog but honestly I think I’d rather read text than have these snarky kids represented poorly by horrible adult attempts at child voice acting. It’s also a nice, short game clocking in at maybe 8 hours tops which I appreciate as the JRPG mechanics would probably overstay their welcome with me otherwise. There is an expansion, Grubbins on Ice, but it didn’t really sound like it offered enough to justify extending the experience any further so I opted to skip it for now.

You bet your ass I used the Macross inspired robot costume!
“You bet your ass I used the Macross inspired robot costume!”

With what little I’ve written here I hope you can pretty clearly see the appeal of the game. Literally every one of my friends that I’ve described it to since I started playing thought it sounded awesome and I definitely enjoyed my romp through it. Perhaps some of the best praise I can give it is that it succeeded in helping remind me of what I loved so much about Halloween as a kid and rekindle a little of that Halloween spirit. Of course, all of this delicious candy I’m stuffing my face with doesn’t hurt either…

As usual, these console screenshots were stolen from elsewhere…

Escape from Oblivion!

I sure have been slacking on updates lately. Truthfully though, it’s not because I haven’t been gaming – I was simply in the mood to play a little more Elder Scrolls IV: Oblivion after my last Garn update and so I decided to run out and pick up a used copy of the Xbox 360 GOTY version and go achievement hunting. Great plan, eh? Kind of at odds with trying to burn through my backlog though, especially with as little time as I’ve been gaming lately. 4 months later and I’m finally done. Ugh.

This was my first time playing Oblivion on console and I found playing the game with a controller surprisingly comfortable. With that, I also finally understand some of the odd choices they made with the interface in Oblivion – I always knew they were for the benefit of console players but the Oblivion interface actually works quite decently on Xbox 360. I admit it was a little odd not being able to apply mods or use the console for quick fixes but all in all it was quite a smooth experience and it was nice to play the game “pure” again considering my Garn playthrough is stacked with all kinds of mods.

I ended up rolling a female dark elf focused on stealth and archery. First, I don’t usually play females in RPGs, usually opting to make my characters rough approximations of myself, but the whole point of this playthrough was to try doing things a little differently. Likewise, I know the whole “stealth archer” path is extremely popular in the newer Elder Scrolls games but I’ve never found the idea of going with archery as a primary weapon all that appealing. Very quickly into this game my opinion changed, however. While stealthing around and doing most of my killing from afar is definitely a little slower paced, it feels much more empowering than doing traditional melee or magic builds. Stealth headshots for huge damage insta-kills are extremely satisfying though I admit I did find myself using my sword more and more as my character grew in power simply to speed things along.

Into The Mouth of Madness!
“Into The Mouth of Madness!”

I decided to play her as a ruthless (but not quite evil) assassin and brought her through the Dark Brotherhood and Thieves Guild quest lines first. I still find the Arena, Fighters Guild and Mages Guild quest lines to be rather tedious to repeat though, especially after not wrapping up the later too long ago in my Garn playthrough. It was interesting to observe that I was almost shepherded into being a semi-lawful, good character as I went through those later guilds and finally into the main storyline. By the time I was done my character didn’t quite feel like the one I had started out with and I didn’t feel like that change was all too voluntary either. Sure, I suppose I could have stolen everything not nailed down and killed random NPCs indiscriminately along the way but that really isn’t what I was going for with her. Instead I found no real outlet to express my characters “alignment” (if you will) much of the time. Ah well, I suppose that’s more Bioware’s bag than Bethesda’s.

More interesting, this was the first time I played through the Shivering Isles expansion! I enjoyed the campaign quite a bit overall though I think I’m really starting to sour on expansion and DLC packs that feel too much like separate content rather than continuations or additions to the main game content. With Shivering Isles, for instance, the tone of, well, everything about the experience really felt a little “off” after just beating the game’s main campaign. I know the expansion pack was probably intended to be played after the player had already abandoned the game for a while as sort of a “return to the game” experience and I’m sure it works much better that way. Regardless, I had fun stopping the Greymarch and who doesn’t love the mad god Sheogorath?

Well, now that all of that is over with, more Garn posts coming soon!