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The Tale of Garn Chapter 16

Warning: potential side quest spoilers ahead!

From Garn’s recollections:

A Brush with Corruption

After ending my long, cold trek through the northern mountains only the night before my less than luxurious accommodations at Newman’s Lodge in Cheydinhal felt more than worth the 10 gold pieces the establishment’s proprietor charged me for them.

I left the inn to scour the town for work but did so in a bit more of a lackadaisical way than usual as I had spent little time (that I remembered) in the city and knew little of its people and customs. One thing I did note right away, however, was that there was a strong Dark Elf influence here, from the buildings to the racial makeup of the citizens themselves. While I’d certainly guess the Dunmer of Cheydinhal are used to dealing with other races I still made a note to be wary. Up until now though the Dunmer I’ve run across haven’t been much more difficult than any other race to deal with and I’ve even enjoy listening to a few of them jabber on drunkenly in taverns thanks to their well known cynical dispositions.

Even treading carefully it took me practically no time at all to secure my first lead. It seems that the famous painter and Cheydinhal resident Rythe Lythandas had recently disappeared. While there are certainly many possible ways for one to “disappear” Rythe apparently rarely left the confines of his home, let alone the city walls. On a tip I visited his home to speak to his wife to see about the possibility of making my investigation an official job. Thankfully his wife, Tivela, was quite happy to offer payment and lay out the entire scenario for me.

I'm going to need some privacy for this next part, ma'am.
“I’m going to need some privacy for this next part, ma’am.”

Tivela explained to me that it was custom for Rythe to lock himself in his study when painting a piece and work, sometimes totally uninterrupted, for quite a lot of time. However, in this instance Rythe hadn’t been heard from in days. Concerned Tivela unlocked the room only to find it empty. This is where I began my search. There was no sign of any struggle whatsoever, and the only real clue lay in a freshly painted picture sitting his easel. As Tivela walked off to attend to another caller I touched the painting to check on the firmness and/or dampness of the paint when something miraculous happened: I was teleported to another realm!

Yeah, yeah. It's always a Bosmer in dark clothing...
“Yeah, yeah. It’s always a Bosmer in dark clothing…”

While it resembled The Great Forest something was amiss about the entire place – a haze of some sort lay over it, and everything appeared quite strange. I didn’t have long to take it in when a Dark Elf came racing towards me from behind some large boulders. It was Rythe himself. It took some prodding but eventually Rythe came out with the entire story. He had inherited a powerful enchanted paint brush which let him teleport to within a canvas and conjure anything he wished in painted form. This let him paint astonishingly realistic paintings in very little time without the need to posses any actual skill in painting.

If only I had some turpentine!
“If only I had some turpentine!”

According the Rythe a thief broke into his study, stole this paintbrush, teleported into his painting in progress, and painted some trolls in order to protect him. The thief’s plan, if he ever actually had one, had backfired however and the trolls slew him. Rythe, desperate to escape, begged me to go attempt to retrieve the paint brush from the body of the thief so he could paint us an exit. I’d have to fight the trolls, of course, and Rythe was no fighter and he could tell I was. Armed with a summoned flame spirit and my own fire spells, traditionally quite handy against real world trolls, I venture through the strange painted world.

If there were a looting corpses skill I'd have maxed it by now.
“If there were a looting corpses skill I’d have maxed it by now.”

I fought many a difficult battle against these painted trolls until I finally found the thief’s body and the enchanted paintbrush. As promised, Rythe was able to paint us an exit back to his study. After asking me not to reveal the secret of his talent, to which I agreed since the concerns of artists mean relatively little to me, he paid me for my trouble with a magical item of some worth. Another job well done and news of Rythe’s mysterious return spread quickly throughout the city.

Umm, you first!
“Umm, you first!”

My next task in Cheydinhal was much more grounded in the realities of city life, fortunately. I began to note the abundance of guardsman in the city and soon came across a high ranking soldier who seemed to enjoy flaunting his authority as I personally witnessed him threaten several citizens for merely being in his path. When I mentioned this curious guardsman to some I was quickly referred to a local Dunmer woman who could tell me much more about him.

Aww, what a swell guy.
“Aww, what a swell guy.”

I visited Llevana Nedaren who was an outspoken critic of the city guard, accusing them, particularly of their captain, Ulrich Leland, of corruption. Apparently his preferred method of extortion was that of charging exuberant fines for practically any offense, even those that never happened. Llevana’s only real idea for a course of action was to speak to Ulrich’s second in command, Garrus Darelliun, who was apparently already suspicious of Ulrich and a circle of his men.

What?
“What? Do they not have cops in Morrowind or something?”

I went to speak to Garrus in Cheydinhal Castle. Garrus struck me as a very by the book man – one who both rigidly followed and enforced the rules and morals of his station. He seemed to be honest and above corruption himself. He was indeed interested in catching Ulrich but had little solid proof of his crimes. He told me if that if I could investigate more on my own perhaps he could do something about the issue. One thing he had suggested was to speak with a man named Aldos Othran who could possibly act as a witness.

Aldos was apparently a local man who turned into a drunkard after losing his wife in a bandit attack and soon turned to binge drinking to ease his depression. He was fined for his drunkenness several times despite rarely being warranted according to witnesses, and the fines were so extreme Aldos eventually had his home confiscated by the guard..

Hmm, I don't think this is going to go so well.
“Hmm, I don’t think this is going to go so well.”

I found Aldos living in a small camp near the river that cuts down the middle of Cheydinhal but he was little help. The few questions I was able to ask him sent him into a drunken rage as he quickly sought to stand up for himself against the guard that had been such a source of injustice to him. He went to his former home and challenged the guard posted there and eventually directly attacked the guard who wasted little time responding with deadly force. I was quickly running out of options.

Nope, it didn't go so well.
“Nope, it didn’t go so well.”

Garrus had suggested one more possibility: perhaps I could search Ulrich’s private quarters in the barracks for evidence. He, himself, had noted extravagant furnishings and the like in the captain’s quarters and suspected that some sort of undeniable proof was probably hidden there as well. Garrus couldn’t provide me with the details I’d need to do this easily but his idea was perhaps enough to give me the ammo to seal the deal.

Without bloodshed? How am I supposed to... what am I... what the?
“Without bloodshed? How am I supposed to… what am I… what the?”

I stood outside of the barracks with a view of Ulrich’s door. While it was difficult to be entirely inconspicuous in such a place other than a few strange looks from guards nothing became of it. Once the main dining hall had cleared out during a change of the castle guard and I saw Ulrich himself leave I snuck into his quarters. It didn’t take me long to find the proof I needed – a letter describing a huge some of money and goods being sent to Ulrich’s relatives outside of the city. Now it was clear why the guard had been handing out massive fines with such frequently. I snuck out of Ulrich’s quarters as quietly as I snuck in and reported to Garrus with the letter. Garrus was quite happy with my findings and ran off to speak to the Count of Cheldinhal himself, instructing me to meet him at the Cheydinhal Bridge Inn in a couple of hours.

Working on my seventh drink waiting on Garrus to show up.
“Working on my seventh drink waiting on Garrus to show up.”

I sat in the inn drinking at the bar, hoping that the results of this task wouldn’t get me more trouble than reward and soon enough Garrus appeared. He quietly thanked me for my work and told me that the Count had Ulrich stripped of his rank and sent to the castle dungeons. Garrus himself had been promoted to be the new captain of the guard and the Count had instructed him to give me a handsome sum of gold for my assistance in “helping the people of Cheydinhal” in this matter.

Ahh, another task that worked out even better than expected! And my name was once again on the lips of another city’s Count. While I still didn’t know if this were a good thing or not, fearing that my past might eventually come back to haunt me, it would at least aid me more and more with getting future jobs.

The Tale of Garn Chapter 15

Warning: potential side quest spoilers ahead!

From the journals of Garn:

The Horror of Dive Rock

It feels like it is time to leave the mead-soaked halls of Bruma behind and travel elsewhere. After a quick glance at a detailed map of the area in one of the city’s book shops I decide to take an indirect route to the city of Cheydinhal in the east. My plan is to head directly east until I’m more or less above the city and then head straight south. Hopefully this will help me avoid bandits.

I spend much of the morning purchasing supplies – rations, camp supplies, etc. before heading out of the Bruma gates. The trip through the snowy hills of the north is fairly uneventful save for a few attacks by wolves and bears. I spend most of my time trying to keep covered up and watching my footing on the often frozen ground. I spend the night in a shallow cave where I make a fire to stay warm for the night and gnaw on some awful tasting iron rations.

Further proof that adults aren't always right.
“Further proof that adults aren’t always right.”

Eventually I come across a curious sight – the body of a man lying at the bottom of a massive cliff face. I search his body and discovered a letter from the man’s daughter. Apparently he was trying to climb to a famous spot known as Dive Rock. Obviously he slipped and fell here. I take a few of his belongings along with the note in case I should encounter one of his family members in the future.

Given that there has been a bit of a lull in the near constant snow storms in the area I decide to investigate this so-called Dive Rock myself. While I’ve certainly done a lot of hiking in the mountains so far given my bundle of armor, weapons, and supplies I don’t think I have what it takes to safely climb up a sheer cliff face, especially one covered with ice and snow. I decide to walk all the way around the base of the mountain and up some of the smaller foot hills to the northeast of it.

When I finally reach what I believe to be the top of the mountain the snow on the ground is thick and the snow is falling hard. It is becoming dark and my pace quickens – I must find a decent place to make camp before nightfall. Soon I see a campfire in the distance. While I attempt to be stealthy the sound of my boots crunching into the frozen snow is impossible to mask. Finally I get close enough to see that the camp site is surprisingly abandoned.

A much more impressive view when it isn't foggy.
“A much more impressive view when it isn’t foggy.”

The campfire is accompanied by a tent that appears to be in good shape and I quickly take advantage of it, bedding down for the night. I try to sleep lightly in case those who were camping return in the night and aren’t happy to find me.

I wake in the morning with the rising sun bouncing off of the pure white snow and blinding my already sleep-dulled eyes further. It seems that I slept a bit heavier than I intended though with the exception of some more fallen snow the campsite doesn’t appear to look any different than it did the night before – apparently no one has visited. As I put my gear back on and warm up next to the fire I admire the amazing view from this point – I can see for miles!

I decide to take advantage of the fire one last time by warming up some wolf meat. It seems my stoking of the fire has melted some of the surrounding snow and I notice some objects left by the previous inhabitants of the campsite including a journal. The journal details a man and his wife on a quest to find and slay a creature known as the Uderfrykte Matron. Apparently they had tracked the creature to a nearby location. When finally making their attack the creature quickly and savagely slew the man’s wife, swallowing her almost whole. He retreated to their camp once more. Resigned to his fate he planned to return to the site of the attack and face the creature once again – he’d either have his vengeance or join his wife in the afterlife.

Given that the fire was still burning and the campsite seemed to be in good repair I figure that I had only missed the man by a matter of hours, if that long. Depending on how far away this creature lurked I might even be able to catch up to the man and assist him in his revenge. I gather my gear and head toward the area he described in his journal.

Ice versus fire... who will win?
“Ice versus fire… who will win?”

As I crest the hill I see what must surely be the creature that the writer of the journal described: A large, troll like creature that shimmers with a magical looking frosty blue aura. As I stand staring at the creature in wonder it senses my presence and charges quick towards me. Taking the man’s own observations into account I quickly summon a flame spirit and then pepper the creature with fireballs. The atronach and the creature wrestle and I circle it, chopping at it with my own attacks from behind. Soon the creature lay dead, its weakness to fire aiding me to quickly dispatch it.

Err, need a hand?
“Err, need a hand?”

I search the corpse of the unusual creature and find the corpse of the man and his wife nearby. Although I wasn’t able to save them I was at least able to honor them by avenging their deaths.

I take in the magnificent view around me one more time and start to head back down the mountain. This begins what feels like an unending decent, eventually leading me to the green, craggy river valleys of Cheydinhal County and soon enough I see the city itself.

As I walk through the impressively battle ready looking gates of the walled city my first order of business is to get a proper room at an inn and try to get dried off. Perhaps a good, warm meal is also in order…

While verifying that I was indeed spelling “atronach” correctly I stumbled upon an Elder Scrolls page filled with amateur (to put it nicely) pornography drawings of atronachs and other daedra. I’ve been using the Internet for almost 15 years now and I’m still amazed by some of the bizarre shit I come across.

Duty Called

As I speculated I would in my last Game Log post I did wind up playing the 360 version of Call of Duty 4 Modern Warfare’s single player campaign although the results weren’t quite as great as I was hoping for.

COD4 is an excellent, highly polished game with great production value and developers who obviously know what they want out of the series. I, however, wouldn’t share their views on the direction the Call of Duty series has taken. I generally prefer slower, more tactical games – I preferred some of the more tactical multiplayer additions of United Offense to the original and I prefer playing Hardcore mode on Search & Destroy in COD4’s multiplayer (which I’ve played plenty on PC prior to this playthrough of the campaign) for instance.

That’s not really the issue though. There’s nothing too glaringly offensive about the way your character controls or the abilities you command over him. The fact that I sometimes have to expend half a magazine on an enemy to put him down or that my health somehow gets refilled after nearly dying doesn’t burn me up either. No, my biggest complaints about the game are about how the flow of the missions, including the checkpoint system, were handled.

It seemed like almost every level involved at least one point at which I’d get stuck in a seemingly endless loop of spawning, rushing off towards my objective, and eventually being killed by an overwhelming, infinitely spawning horde of enemies before managing to reach whatever magical location or predetermined time span triggered the next checkpoint. This was highly annoying as I often didn’t feel like I was playing bad, in fact there were times when I stayed alive for a long, long time and killed an unbelievable amount of enemies yet still didn’t make it to the right spot. No, it feels like the game’s attempts at hand-holding were fighting directly against the gaming instincts I’ve developed over many years of playing similar games. I’d much prefer a system where, even if there is a shit ton of them, there’s always a finite amount of enemies in an area. That alone would have gotten me around many of these areas.

Fact: Marines hate walls.
“Fact: Marines hate walls.”

A big part of the problem seems to be that you’re almost always being funneled from one spot to the next and stopping to waste some tangos isn’t necessarily one of your objectives unless you encounter a scripted section where that temporarily becomes the priority. There’s nothing wrong with that, I suppose. It is even fairly realistic. However there definitely were sections during which the game wasn’t clear about what I, as in the player rather than the character, was actually supposed to be doing – particularly whatever it would take to trigger the next checkpoint. Again, this caused some major frustration when it came to the sections where I kept dying due to overwhelming numbers of enemies before discovering the trigger.

I may have myself to blame a bit for playing on “hardened” difficulty as I hear normal and easy are quite a bit easier and won’t usually result in nearly as many of these road bumps. In fact I ran through some of the levels in easy after beating the campaign to grab some minor achievements I missed along the way and was amazed at how much better the levels seemed to flow. That being said I can’t imagine playing through the game on “veteran” difficulty if it is really as hard as I’ve heard.

Ultimately I suspect my preference to the open world style of tactical games has a lot to do with my feelings on Modern Warfare. In games like Operation Flashpoint, Ghost Recon, and the Rainbow Six games, you’re usually thrown into an environment, given an objective, and, to some extent, left to your own devices. Sure there can be scripted moments, but the most important scripting is that of the behavior of your enemies in how they react to whatever actions you might decide to perform. COD4 on the other hand attempts to be an extremely directed experience. There are probably differing reasons for why – from keeping the action and narrative moving at a steady pace to providing a more solid narrative that the player feels more a part of in general. In summary, they’re really different games with different priorities and goals.

All of that said the story was interesting, they did a good job mixing up the scenery for the most part, and the action was decently varied as well. As with most other people I’ve run across my favorite level is the AC-130 mission. It was pretty different and I’ve been intrigued by AC-130s since seeing them fly over my house from time to time as a kid, and besides… who doesn’t like to play god every now and then? I’m still very interested in Modern Warfare 2 and I suspect I’ll even play around in the online modes on Xbox Live a bit but I’m not nearly as hyped to play the campaign as I was before playing this.

Another successful, completely unnoticed assassination.
“Another successful, completely unnoticed assassination.”

Next I hit Assassin’s Creed up. Assassin’s Creed 2? Nope, the first one! I’m one of the seemingly few people who loved the first AC. Sure, it got repetitive – I don’t disagree with the critics there. However, I found the awesome setting, the feeling of being an assassin prowling the city streets looking for my next victim, the bizarre modern day Templar conspiracy plot, and even some of the mechanics to be compelling enough to take me all the way to the end of the game. I just got really into it.

Well, I’ve been hearing nothing but good things about the recently released Assassin’s Creed 2 and that lead me to reminisce a bit about the first game. I remembered that I had almost all of the achievements including most of the harder ones. I ended up pulling up my achievement list to verify that, actually, I only lacked 5 achievements and they were all relatively easy ones to get. Having never before “completed” a retail Xbox 360 game, getting a full 1000 achievement points, I decided to dust off the game and hop back into the Animus.

Although it took me a little while to remember some of the mechanics of the game I quickly remembered why I loved it so much. The engine still holds up brilliantly and stabbing guards in the face with my hidden blade never gets old. After running the rooftops of Acre one more time I’m even more stoked for AC2… and yes, I got my 1000/1000 achievement points!

Eat blue stuff, foul denizens of the deep! width=
“Eat blue stuff, foul denizens of the deep!”

Finally I picked up Runic Game’s much praised Torchlight. Torchlight is a Diablo clone put out by a combination of some of the original Blizzard guys who made the first two Diablo games, along with the guys who made Fate and Mythos. I loved Diablo 1 and 2 and can’t wait for the third game but I’ve had a hard time getting into many of its clones. Not for a lack of trying! My favorite is Titan Quest which I’ve mentioned in past Game Logs and still intend to finish sometime. Torchlight might just take that spot, however.

The game takes the one, extremely big, largely random dungeon and one town approach of Diablo 1 and adds in many of the refinements and additions of Diablo 2 and its successors along with a highly stylized and enjoyable, yet not too taxing (it’ll even run on netbooks!) graphical style similar to games like World of Warcraft and Dungeon Runners and adds in a more refined interface. Sure, there are some bugs here and there but the game feels quite polished, especially for being from a smaller studio and only costing 20 bones.

Crossing a bridge high above... 20 stories below ground?
“Crossing a bridge high above… 20 stories below ground?”

I suppose this says a lot about the guys who make up Runic Games – this Diablo style game is their bread and butter, it is what they’re good at and they’ve definitely proven that they still have what it takes. In fact one of the things that convinced me to get the game was a brilliant interview with Max Schaefer on Idle Thumbs in which he talked about the company and their approach of staying relatively small and attempting to exist in somewhat of a niche, being happy with making enough money to keep them all paid and in business rather than trying to develop the next mega-hit. That niche also allows them to make riskier games – the type of games that made PC gaming so special to many of us old bastards. Yes, they impressed the hell out of me. I’m even considering sending Runic my resume since I’m sure they’ll be doing some major hiring when they get ready to launch the Torchlight MMORPG. 😉