Tag Archives: PC

Lightsabers and Labyrinths

I haven’t really sat down and attempted to complete anything new but I’ve definitely played some odds and ends on PC lately that I feel are worth a quick mention.

First, let me step back in time to something I forgot to mention several months ago which incidentally happens to me a lot with my blog – I randomly decide to pick something up for a few hours and put it back down without it ever earning a mention here. Anyway, I was feeling the MMORPG itch and since I hadn’t touched my old World of Warcraft account in quite a while I decided to make a brief incursion back into the galaxy of Star Wars: The Old Republic. You might recall when I mentioned the game originally that, despite being kind of a cookie cutter WoW clone in so many ways, I was actually quite fond of it and planned to go back. While I really wasn’t truly ready to return, having long since decided that this would be a game best played in all of its graphical glory after I build a new gaming rig, I still somehow ended up getting sucked back in.

The perks of dogfighting in an asteroid field.
“The perks of dogfighting in an asteroid field.”

I played my my Sith Inquisitor through a whole new planet and got my first taste of the on rails space combat which was surprisingly fun and appropriately Star Warsy. Most of all, the game is still mainly most satisfying because I like my character which is to say I like the way I imagine my character. Make no mistake, this is a twisted amalgamation of the imaginary image of him I have and my head the very wrote and scripted ways he behaves (no matter what choices I make) in his storyline dialogs and cut scenes. This is still very refreshing to me and gives me a much greater sense of attachment to my character than I’d normally have in an MMORPG, or even a lot of single player games.

I got so into it, in fact, that I ended up rolling some new characters in some other Sith Empire classes just to get an idea for the other characters and storylines at my disposal. I played a ruthless female bounty hunter pirate and a goodhearted but dutiful imperial agent somewhat based on the titular character from the Rogue Trooper comics and enjoyed the hell out of both. While I intend to stick it out with my Inquisitor (when I return to the game sometime later) I can definitely see why some people with far, faaarrrr more free time than I opt to level up each of the classes in the game.

An audience with Nem'ro the Hutt.
“An audience with Nem’ro the Hutt.”

Moving on, I got a bit of an itch to play a classic hack and slash action RPG. I’m not quite sure what inspired this but I decided to warm up the original Torchlight. Although I got fairly close to the end (or bottom of the dungeon, as it were) in my first playthrough as a Vanquisher I had never actually beaten the game. You may recall from a 2012 blog post that I was considering replaying it on Xbox Live Arcade and actually played around with an Alchemist at the time to do a little theory crafting, so this time I went through on Hard mode with a brand new Alchemist. It was fairly fun, though I more or less breezed through the first two thirds of the game until I reached somewhat of a difficulty spike in which my character switched from an iron cannon of doom to a wee delicate glass cannon and I suddenly found myself relying quite heavily on my potion stores. I started to feel a bit burnt out by the repetition and lack of good loot upgrade options but forced myself through to the end anyway. While I still standby my words of immense praise for the game I’m definitely curious about whether or not the team at Runic managed to fix these issues with Torchlight 2.

Ember Lightning and Ember Shield all day long!
“Ember Lightning and Ember Shield all day long!”

While the loot system (and the rest of the systems, really) are essentially refined versions of those from Diablo 2, I felt like I so rarely ever got loot that was actually better than what I had that it made the whole looting, identifying, and selling cycle more of a chore than anything else, and it isn’t like this was because I was already wading through the dungeon in some exceptionally awesome, epic gear or anything. One thing that isn’t lifted from Diablo 2 but rather Diablo is the mission and story structure. Torchlight takes place in one town, in one large, somewhat randomly generated dungeon, and has a simple main plot and even simpler side quests. Diablo made up for this by having an amazing and compelling atmosphere and while Torchlight’s isn’t bad by any means, it doesn’t really hold a candle to that of the Diablo series.

So, after beating Torchlight (the final boss was bullshit, by the way!) I dusted off my last playthrough of Diablo 2 which I had also started all the way over a year ago in 2012 in anticipation for Diablo 3. I have to say, the Paladin isn’t my favorite class and act 5 (the expansion act) isn’t my favorite act either, or perhaps the dreaded ARPG repetition is simply in full effect by then, who knows. Regardless, I flailed Baal to a fiery grave.

Flinging flaming flails at foe's frozen faces...
“Flinging flaming flails at foe’s frozen faces…”

While playing back through again my above statement about Diablo’s atmosphere was reinforced without question, and then some. I simply love the dark, serious, gritty feel of the world of Diablo and Diablo 2. The music and sound effects are particularly affecting – I ended up turning off the otherwise excellent music in Torchlight and listening to some podcasts and audiobooks while playing it but in Diablo 2? No chance! I’ve got to hear that eerie score and the those freaky ambient noises and sound effects! After this playthrough I’m now foaming at the mouth to finally load up Diablo 3, providing it stays true to those aspects of the series. My only hesitation besides the impending launch of the expansion pack is sending myself into some kind of horrible ARPG overdose but I don’t think I can resist, especially after the major pre-expansion pack patch that just dropped has renewed so much interest in the game again. Ugh!

The Tale of Garn Chapter 42

Warning: potential side quest (Mages Guild) spoilers ahead!

From Garn’s recollections:

Blackened Soul Broken

When I arrived at the Arcane University I immediately made my way to the Council Chambers to present Arch-Mage Traven with the Necromancer’s Amulet. The Arch-Mage was much less interested in the return of the artifact than he was the news of Caranya’s deception, hardly able to believe that one of his closest and most trusted advisors had betrayed him so. He then declare that I was to be his only advisor and that no one else on the Council or in the Guild could be trusted with his plans until the necromancer threat had been stamped out. With that he had my next task for me. I was to meet up with a small contingent of Imperial Battlemages to sack the ruins of Silorn, wherein the Worm cult was producing large numbers of Black Soul Gems. Most significant, they were apparently working on a special Colossal Black Soul Gem for Mannimarco himself to use as a powerful weapon. Traven was vague about his intentions but it seemed that he wanted the Colossal Black Soul Gem himself.

At Silorn I found Thalfin, Merete, and Iver hiding in wait behind some of the outer walls of the site. When I introduced myself they explained that, unaware of reinforcements arriving, they had already tried storming the stronghold but the door was magically sealed. In the ensuing chaos they lost a man and were forced to retreat. Their new plan was to wait for the necromancers to leave the sanctuary of their liar again and strike then, hopefully by surprise. Just then, both Thalfin and I heard the familiar sounds of stone sliding against stone and everyone rushed to take up better positions around the entrance.

Necromancers vs. Battlemages
“Necromancers vs. Battlemages”

Worm cultists came marching into the ruined courtyard in two columns, totally unaware of us, their lanterns casting a glowy bloom against the hazy gray of the stormy day as they swung. When the group passed the first of our hiding positions the attack was on. Minions were summoned, lightning, fire, and ice spells shot out in every direction, and the sounds of shield, axe, and mace ringing together joined the shouts and screams to make a chorus of battle. The plan was a success – we slew them all without taking any casualties of our own. All but one – the one who appeared to be their ring leader, walking at the center rear of the group when they first emerged, had ran back below the moment we sprung on them. While the Battlemages cleared the field and gathered themselves I continued into the now unprotected inner structure of the ruins of Silorn.

Planning my attack...
“Planning my attack…”

The inside of the ruin resembled most of the other necromancer lairs I have encountered up to that point. Macabre decorations accompanied by the odd makeshift study or alchemists’ lab, but otherwise nothing but a dusty abandoned dungeon filled with undead. These undead though, were commanded by the living, unlike most of the other places I had plundered as an adventurer. I’m not sure whether that made it better or worse. Regardless, I slew many a necromancer of varying skill, shuffling zombie, undead warrior, powerful lich, and spectres bound by the foul cultists to do their bidding. Many of these battles were quite difficult and I found my trek deeper into Silorn in search of the Colossal Black Soul Gem growing a challenge with every new room. Finally I reached one of the last accessible rooms in the ruin and found my target. The elf who ran was not just any necromancer – it was none other than Falcar, from Cheydinhal! Likely knowing he was cornered Falcar wasted no time pressing the attack. After a short but fierce battle I stood over Falcar’s corpse, Colossal Black Soul Gem in hand.

Traven seems quite happy with his plan, all things considered...
“Traven seems quite happy with his plan, all things considered…”

I parted ways with the Battlemages, who were sweeping through the inner ruins much further behind me, and immediately set back to see the Arch-Mage. Traven didn’t seem at all surprised to see me back with the gem and immediately took it from me and held it in both hands. His mood was grim as he told me that I would deliver the gem to the King of Worms myself but not before it had been infused with an extremely powerful enchantment that would keep me from being turned into one of his thralls, giving me the chance to strike him down. His orders were simple enough. He then proceeded to tell me that I was to be Arch-Mage of the Mages Guild after he was gone. Before I could put two and two together Traven’s body lay dead on the floor, crackling with arcane energy. He had infused his own soul into the Colossal Black Soul Gem. No, I didn’t see that turn of events coming at all but Traven had left me with no real option but to finish carrying out his plan, both to honor his sacrifice and to put an end to Mannimarco and his cult. I took some time to gather my head and then set forth for Echo Cave to the far north of the Imperial City to see my task through.

Echo... Echo... Echo...
“Echo… Echo… Echo…”

The entrance of Echo Cave was guarded by a powerful necromancer who challenged me as a I approached, claiming that he was the only one who held the key and he would not part with it while a living breath still rolled through his body. Naturally, I obliged. The King of Worms picked a worthy wizard to guard his lair, as he was quite skilled with all schools of magic, not just conjuration. He used illusions to hide himself while peppering me with fireballs and curses, yet to hide from me without running is just prolonging your enviable defeat, and soon I was walking through the great rock labyrinth of the cavern, torch in hand, seeking my audience with this false king.

Who needs captions?
“Who needs captions?”

Echo Cave was without a doubt the headquarters of the Order of the Black Worm – it was positively teaming with Necromancers, some guarding, others researching, and still others going about their Order’s more menial duties. Each one, though, fed their blood to the thirsty edge of my Daedric longsword. Thankfully Mannimarco’s cultists didn’t appear to be expecting attack as guards were never placed in sufficient number as to be a real threat to me. Some of the higher ranked necromancers were skilled sorcerers, many probably defecting from the upper ranks of the Mages Guild long before I ever sought to join it, but one on one, or even one on two, I could manage them well enough. Finally I reached the last area of the cavern, a large chamber with a sizable underground stream running through it. The King of Worms sat on his throne on the other side of the stream, no doubt very much expecting my arrival.

So, we meet at last!
“So, we meet at last!”

I cautiously stepped across the narrow stone ledge leading to the throne. I thought for a moment that I might have actually caught him by surprise but all at once he stood, raised his hands, and I was trapped. Not only by his magic, but giant bony spikes rose from the ground like the grasping fingers of great giants and turned that side of the stream into a island. Paralyzed, my blade dropped from my hands, my back straightened, and my chin rose to bring my gaze directly into his eyes. Mannimarco expressed disappointment in not being able to meet Arch-Mage Traven himself and proceeded to mock him, the Mages Guild as whole, and me of course. He told me of his plans to enthrall me regardless. The joke was on him, of course, as he was about to meet Traven in a very unexpected way.

The King of Worms strikes a pose.
“The King of Worms strikes a pose.”

Mannimarco cast a quick spell no doubt meant to turn me but nothing happened. Confused, he attempted it again but this time his words of power were met with the response of a powerful blast knocking him off of his feet. I was released from his paralyzing spell and immediately reached for my sword. In a blink of the eye the King of Worms had regained his feet and started summoning. Liches appeared, at first two, and then three. I had no choice. I would need to kill him right then before he summoned a whole undead host to overwhelm me.

I concentrated long enough to summon a Daedric warrior from Oblivion to help distract some of the liches and focus on gaining ground on Mannimacro himself. I successfully landed a few blows as he tried to back up and weaken me with further curses. Another blow and he stumbled backwards, clearly injured. He composed himself and prepared a powerful fireblast to send my way but my reaction was quick and I sent it bouncing off of my enchanted shield, landing in the surrounding waters and producing a huge wall of rising steam. For but a moment this caught his eye, just long enough for me to land a forceful swipe of my sword cleanly into the sinewy meat of his neck. The liches suddenly vanished leaving my Daedric minion swiping at thin air, searching for his foes, and the bony barricades crumbled into dust and vanished before me.

Mannimarco was dead. The King of Worms was dead! The cost was terrible but the Mages Guild would rebuild, and few would ever know how close it had come to total annihilation.

Once again Oscuro’s Oblivion Overhaul conspired to fuck me, despite being level 40 and have pretty decent gear. Practically all of the enemies in these two dungeons had been replaced with much more difficult ones. Spectral warriors and spectral wolves were everywhere and a large portion of the necromancers were replaced with the much more difficult Keepers of the Dead. Ugh! Tedious.

The Tale of Garn Chapter 41

Warning: potential side quest (Mages Guild) spoilers ahead!

From Garn’s recollections:

Arrivals and Departures

Traven was, of course, disgusted over the grim news of Mucianus’s fate. He spared little time to grieve however and moved quickly on to tell me about my next job. I’d been personally requested by Count Hassildor to speak with him at Castle Skingrad. Apparently the Count had some vital information for the guild. I wasn’t sure exactly why he would want to speak with me personally though after my last visit with him I had a few theories. I rode out from the stables within an hour of the conversation.

I'm so special!
“I’m so special!”

Upon reaching Skingrad and arranging an audience with the reclusive Count he told me that after our last meeting he had developed some level of trust in me and respect for my combat abilities and that my position within the guild made me the ideal candidate for his task. He wanted me to do him a favor in exchange for the information he had – I was to dispatch of a group of bloodthirsty vampires that had recently taken up residence in the nearby Bloodcrust Cavern. Apparently they had been getting bolder and bolder with their attacks and he predicted that it would be only a matter of time before they started feeding within the city. A big problem. Additionally, he had learned that a group of vampire hunters had heard rumors of vampires in the area and had come to Skingrad to investigate. The Count was uncomfortable with the presence of this band of vampire hunters in his city and wanted to make sure they left before causing any sort of trouble. He was hesitant to be directly involved with either scenario which is, of course, where I came in.

Bloodcrust Cavern, AKA definitely NOT Castle Skingrad's basement.
“Bloodcrust Cavern, AKA definitely NOT Castle Skingrad’s basement.”

Not a problem! I visited Bloodcurst Cavern and skulked through the darkness, slitting the throats of the unsuspecting vampires one by one. Sure, some of them put up some fierce resistance, as vampires are known to do, but for the most part they didn’t seem to be prepared for anyone to come calling on them. I cut the head off of one of the uglier ones, put it in a sack, and visited Skingrad city to try to find this group of would-be vampire hunters. Eventually I found Eridor, a rather rough looking Bosmer and the adventurer in charge of the band, chatting up a barmaid at the Two Sisters Lodge. He was a little rude with me when I approached, having obviously acquired a good deal of arrogance alongside the fame gained from his status as a vampire hunter over the years. I told him that the vampires he and his men were seeking had all been slain. He scoffed at me and asked if I had any proof with an incredulous tone in his voice. I emptied the sack out on his table. He was taken aback but seemed satisfied with the proof.

Mannimarco has returned!
“Mannimarco has returned!”

Finally back at Castle Skingrad the Count was ready to share his important information with me. It seemed that he had learned that Mannimarco, the so-called King of Worms, an incredibly powerful necromancers of much infamy, had returned to Tamriel. While I wasn’t familiar with the stories of the King of Worms it was quite obvious from the look on his face that Count Hassildor believed what he was telling me and in the extreme danger it presented. He urged me to return to the Council with this information posthaste. I rode as quickly as I could and, when I finally found Traven, he seemed almost shocked by the news and left to form an emergency session with the Council almost immediately.

I didn’t see Arch-Mage Traven for several days. When I was finally able to speak with him he seemed incredibly distracted. Still, he told me I could at least run an errand for him while the Council worked on sorting out the Mannimacro predicament. He said he hadn’t heard anything from Jeanna Frasoric at the Bruma guildhall lately and simply asked that I check up on her for him. I rode into the frigid mountains of the north, taking my time and stopping at a few sites along the way. When the familiar sight of the snow topped city walls appeared on the horizon and I passed through the city gates I veered immediately towards the Bruma Mages Guild guildhall.

Someone has been remodeling the Bruma guildhall...
“Someone has been remodeling the Bruma guildhall…”

I swung open the front door of the guildhall to reveal an unexpected scene. There were bodies strewn about, pieces of furniture overturned, and books and scrolls littering the floors. Obviously there had been quite a commotion. As I carefully crept about the main room checking the bodies, most belonging to Mages Guild members, I was startled by the all too familiar sounds of a reanimated skeleton springing to awareness and heading my way. Undead! It had to be the work of The Order of the Black Worm! I effortlessly defeated the skeletons and continued investigating the guildhall, only this time with my sword at the ready. I found more of the same upstairs. In Jeanna’s office I received my official confirmation: a necromancer was searching through Jeanna’s desk. She turned towards me, snarled about not letting anyone leave, and began to attack. The fight was relatively short – I was able to blast the Imperial woman with a powerful fireball before she had time to summon any undead minions. From then on I had her in full retreat.

I wonder if he got that nickname in college?
“I wonder if he got that nickname in college?”

Immediately after the fight was over I heard shifting behind me. I spun around to level my sword at the neck of a Khajiit magic user. It was J’skar, the mage I helped find when I received my recommendation from Jeanna. He told me that when the attack began he was able to turn himself invisible to escape detection. It was apparently an utter massacre with Mannimarco himself arriving to finish what his followers had started. J’skar even swore that The King of Worms saw through his invisibility but left him alone anyway, probably to relay the horrors of what had transpired to the Council. J’skar and I finished looking through the gutted and gore littered guildhall and rode double time together back to the University.

The Arch-Mage was quite shaken. It seemed that if he had any doubts about the rumor of Mannimarco’s return they were now put to rest. Again, he left almost immediately to convene with the Council of Mages. I spent the next few days going between my home on the Waterfront and the Market and Arena districts as well as attending to some neglected Fighter’s Guild correspondence. Finally Traven sent for me.

A warm welcome to Fort Teleman.
“A warm welcome to Fort Teleman.”

Arch-Mage Traven told me that the Council was in chaos after the news of Mannimarco’s attack on the Bruma guildhall. In the debate about how best to defeat the necromancer lord Irlav Jarol and some other mages took an artifact, the Bloodworm Helm, to a secluded location to attempt to research it for the purpose of perhaps using it to defeat the King of Worms. Likewise, amongst much dissent from the rest of the Council, Caranya took the Necromancer’s Amulet fearing that its presence in the capital presented a danger to the entire city. I was tasked with retrieving both items and bringing my colleagues back to the relative safety of the Imperial City. I restocked and set out to find Irlav Jarol in the ruins of Fort Teleman to the southeast in Blackwood.

Day 1: the necromancers seem slightly suspicious.
“Day 1: the necromancers seem slightly suspicious.”

Inside the ruin I immediately encountered necromancers on guard. Due to way they were casually standing about I figured that they had been there awhile. That did not seem good for Irlav! Instead of taking any sort of cautious approach I ran straight into a vicious melee at every opportunity. Soon I reached the main chamber of the ruin only to find that I was too late – the mage had obviously attempted to guard himself with a series of powerful Daedric and elemental summons but the large Black Worm raiding party overwhelmed him and his minions. Fighting my way to his body I found the Bloodworm Helm still in his possession. Poor bastard! Poorer still, perhaps, was Caranya. Having found what I came for and cleared the entire ruin of necromancers, I immediately set out for the Fort Ontus ruin, southwest of Chorrol, fully expecting to find another the remnants of another massacre.

Finally, a friendly greeting! Not sure what all of that necromancer stuff in the background is, but whatever...
“Finally, a friendly greeting! Not sure what all of that necromancer stuff in the background is, but whatever…”

Days later I reached Fort Ontus, where Councilwoman Caranya and her group of loyalists had barricaded themselves with the Necromancer’s Amulet. I was able to sneak into the old ruin quite easily and crept up to my first target as quietly as a Khajiit assassin. I drew my Daedric blade in my right hand and let the lightning begin to crackle in my left, only to notice that the Altmer woman was in fact a guild mage, not a necromancer! I’d almost committed a grave error. I stepped out of the shadows and introduced myself. The mage was a little surprised but pleasantly directly me to where I could find Caranya all the same.

Run away! Run away!
“Run away! Run away!”

Assuming that I was there to join her group, Caranya was very pleased to see me and greeted me with open arms. When I told her that I was here for the artifact at the Arch-Mage’s orders, however, her demeanor shifted. Rage burned in her eyes and she screamed out that she does not answer to Arch-Mage Traven, only Mannimarco. I admit I was a little confounded but after the first flame spear shot over my shoulder I came to my senses and found myself in a pitch battle with the powerful mage. Unfortunately for Caranya, my prowess as a battlemage had reached a point where I could very well have found myself on the Council of Mages alongside her. Her attacks that I could not dodge I blocked with my shield all while slowly gaining ground on her until I could have at her with my blade. In the end she lay dead and the Necromancer’s Amulet was mine. I had to move quickly at that point as it appeared as if Caranya’s followers were also in league with the King of Worms and they were in too great of numbers here to face alone. I had to face a few as I made my hasty exit but soon I was back on my horse and Arcane University bound.