Tag Archives: FPS

Frozen Fables

I know I’m amazingly late to the party with this one but I finally got around to playing (and beating) Fable 2 for Xbox 360! Between playing the original Xbox Fable at release and watching/hearing other friends of mine play through Fable 2 I was really, really looking forward to playing this one. Despite having a lot of fun with the game I somehow don’t really have a whole lot to say about it… perhaps I’ve waited a bit too long to write about it, but I’ll try to put down a few thoughts regardless.

Fable 2 absolutely oozes a style of its own: the odd designs brought to life by the colorful graphics, the unique (in gaming, certainly) 17th/18th century meets middle ages aesthetics, the funny voice acting, hilarious item descriptions, and all around healthy dose of humor injected into the world, and all of that brought together in what feels like a relatively well produced, high budget package. I was immediately hooked!

Significantly less dangerous than he appears.
“Significantly less dangerous than he appears.”

The gameplay is pretty simple and very easy to get into and start having fun with – combat, for instance, is quite streamlined, just a button for each weapon type, and it is only much later, when you start improving your various skills, that the combat system begins to become gradually deeper. My main character was a mage and while I typically don’t play pure mages in these types of games the magic system felt a little odd and a bit limited. You can only have one of each spell rank equipped and you cast all 5 spells (there are 5 ranks) by holding the same button down for increasingly longer lengths of time. From poking around on the forums there seemed to be quite a lot of people confused about how to assign and cast your different spells. That said, once you figure it out it’s a breeze to use and quite effective. There were definitely a lot of other odd design decisions made with Fable 2, not just with magic. Knowing Peter Molyneux’s reputation for interesting, ambitious design I’m assuming that there were many, much more extreme ideas penned that were eventually dumbed-down or cut for various reasons. At the very least the game still succeeds in feeling fairly unique and doing so without too many negatives.

The two new features that got the most attention in the press, your canine companion and the sparkly golden breadcrumb traill, were both successes in my book. The dog was pretty neat and when he wasn’t around I felt myself actually feeling more alone in the world – I missed the little flea bag. I did somehow expect him to be a bit more effective in combat than he ended up being, but oh well. The bread crumb trail, which always points you to the next step in your active quest, only ever annoyed me when it wasn’t working correctly (I found myself occasionally outrunning it, which made me think it was trying to point me in the opposite direction, for instance) otherwise I found it to be quite useful and easy enough to ignore when I wanted to explore a bit.

You'll probably spend way too much time hitting on peasant ladies (and/or dudes.)
“You’ll probably spend way too much time hitting on peasant ladies (and/or dudes.)”

I was pretty surprised at how quickly I progressed through the plot, figuring Fable 2 would have a pretty epic storyline after the backlash about how oddly quick the original Fable went. I agreed with those original assessments, by the way. To me it seems like many of the mechanics of Fable, and even more so Fable 2, particularly the character development and customization over time aspects, cater more towards longer and/or more open world game but I concede that perhaps my views simply don’t line up with the designers’ intent. That was another thing – I had gotten the distinct impression that Fable 2 was much more of an open world experience than Fable was, despite still maintaining a strong central story. Eh, not so much… definitely improved, but still lacking something in the way of a truly open feel. Regardless I dug playing through the story and customizing and progressing my character. Many of the side quests just didn’t feel that interesting and I had a hard time forcing myself to even be bothered with them though, I admit, this may be partially blamed on not playing many of them until after beating the main storyline.

Speaking of side quests, I did end up playing through the two DLC add-ons, Knothole Island and See The Future, which both provide you with some short side stories including a variety of additional quests. Both were easy enough to skip but recommended if you absolutely love the game and want a little more. Knothole Island was my favorite of the two, with its Zelda-esque series of quests into different temples/dungeons. It also got me my beloved dog back. 😉

All around, a fun game – I’m still a fan of the series and Fable 3 is definitely on my wish-list now. As an aside, I didn’t purposely go after many of them but some of the bizarre shit you have to do for achievements in that game was quite fun.

Going down?
“Going down?'”

I played through the original Portal on PC again with the intention of refreshing myself before playing Portal 2. What’s to say? Still a fun game – especially given that you can breeze through the entire thing in just one or two sessions. Perhaps it is part of growing up and having less free time but I love shorter game experiences. It always amazes me that I managed to never get stuck for more than a minute or so my first time through. Knowing the way my dysfunctional mind operates I figured I’d bash my head against many of the puzzles – here’s hoping I have the same sort of luck with the sequel.

Finally, I recently picked up Frozen Synapse on PC. I’ve been hearing whispers about this game for what must be a couple of years now. They were offering a beta access for early buyers program similar to what Minecraft is doing but I decided to keep waiting out the formal release on Steam and that day has finally arrived.

The game is sort of reminiscent of the turn based, tactical combat found in games such as the original X-com and Jagged Alliance series, yet the mechanics give the whole thing a very different feel. Instead of being given a certain amount of time units, action points, or the like, you simply have to 5 seconds per turn and you can do whatever you have time to do in that window. It may be quite similar in principal but it is a little harder to know exactly what I have time to do and not do in Frozen Synapse without simply previewing my turn, though that is easy enough to do. In X-com everything you can do, from firing, to turning around, to moving, has a hard value associated it with it – such a thing likely exists in FS’s engine as well, but it’s just not presented that way.

Actually winning for once...
“Actually winning for once…”

Speaking of presentation, the interface is also some what of a departure from that style of game, feeling more like the planning stages of the old PC Rainbow 6 games than a typical turned based tactical game. Turns are also simultaneous which is another big difference from most games like this. I don’t know that it really ups the challenge but it certainly does make turns a lot more suspenseful. A major plus to this is that it is setup to allow for asynchronous gaming – you can be playing multiple games as once, swapping back and forth when your turn is ready. You can play by email, continue a half-finished game the next day, whatever. It’s very cool.

One thing that kills me about FS (literally, it gets me killed) is difficulty judging my line of sight and, particularly, my enemy’s line of sight to me. In one of my first online matches half of my squad got obliterated by a rocket blast that somehow slipped through 4 or 5 tiny openings that, because of the perspective, didn’t even look passable to me. I’d love a tool to clearly show me LoS views. Whatever… live and learn! I’ve been doing a lot of learning lately – my online record is currently atrocious. Most of my loses were very, very close… but it’s not like anyone can see that when looking at my win/loss record. 🙁

Anyway, it’s a fun game. It’s different enough that it doesn’t really scratch my X-com itch in the way something like Silent Storm did, but for a relatively cheap indie game that has good online capabilities and an active player base, I feel like it has been worth my money and time so far.

As usual, Xbox 360 screens lifted from elsewhere. Fable 2 was a perfect example of a game where I couldn’t find much in the way of ACTUAL screen shots, showing the game as it looks when it is being played with interface and all – mostly only canned shots released by PR. 😕

Reaching for a Good Pun to Use as a Title

Well it certainly has been quite a while since my last update. Unfortunately I don’t have any great excuse for why I haven’t posted in the last 2+ months but honestly writing for this blog is probably one of the lesser of responsibilities I’ve shirked recently. Perhaps one possible explanation is that I haven’t done a lot of gaming during this time, and indeed I’ve done (relatively) little, yet all together I’ve certainly done more than enough to report on:

Enjoy General Knoxx's millions and millions of miles of less than scenic highway!
“Enjoy General Knoxx’s millions and millions of miles of less than scenic highway!”

I worked my way through both The Zombie Island of Dr. Ned and The Secret Armory of General Knoxx expansion packs for Borderlands via local co-op. Other than not realizing I had to manually select to go back to “playthrough 1” which resulted in us having to replay the first 10 minutes of the single player campaign, and then have our brains instantly devoured by living dead who horribly out-leveled us, Zombie Island was pretty fun. Perhaps a bit monotonous, but no more so than the rest of the Borderlands tends to be to me. General Knoxx was a little more fun, or at least it would have been if it weren’t for the obnoxious driving requirements in lieu of the absence of fast travel. I appreciate them wanting to put more emphasis on vehicles for that expansion but since I generally consider the vehicles in Borderlands to be godawful, the effort seems to have been a bit of a waste. I’d wager that even if you somehow enjoyed the vehicle sections of the game the lengthy back and forth travel required for many of the quests combined with many long, road centric areas and annoying, respawning enemies probably at least grated on you a little. We never got around to going after Crawmerax (our characters are still relatively low level) but we’ve still got a Robot Revolution to possibly investigate sooner or later. Despite all my seemingly negative comments I’d say that if you’re any sort of a Borderlands fan you should probably own all of these, period.

No stupid caption, just Jun looking like a badass.
“No stupid caption, just Jun looking like a badass.”

What else? I’ve started playing World of Warcraft again way too heavily which has included me finally getting my “main” to level 80, making several new “alts” (including one who I’ve been leveling exclusively via the Random Dungeon Finder) and even making it into the Cataclysm closed beta for some so, so sweet early access to these hotly anticipated new changes and additions. More on WoW later in some separate updates but hopefully I won’t burn myself out again before I get too far into the proper release of Catacylsm next month.

Finally, and most importantly for this update, Halo: Reach has fallen from the heavens into our unworthy hands. Being a Halo fan since playing the first game on my brother’s newly purchased Xbox back in 2001, and continuing to enjoy the latest additions to the franchise in the form of Halo 3 and ODST, I was definitely anticipating Reach. Of course it was also an insanely safe purchase to make both because of Bungie’s great track record and the Halo franchise’s long, long legs on Xbox Live.

Us owning some Covenant in the campaign.
“Us owning some Covenant in the campaign.”

It has been such a long time now since it was released that my analysis of the game is going to be a bit more muted than it might have been if I had actually posted about it in a bit more of a timely fashion. I’ll sum up the single player pretty quickly though: continuing Bungie’s high level of production value and polish combined with improvements made from lessons learned in all previous Halo iterations, including ODST, yet never straying all too far from the conventions of the series, Halo Reach is almost certainly the best of the Halo single player campaigns so far. It may not be my personal favorite campaign (Halo: Combat Evolved holds a lot of fond memories for me and I’m idiotically nostalgic after all) and I might have been a tiny bit disappointed that I didn’t get the Rainbow 6, Ghost Recon, or SWAT style squad based, tactical experience that my imagination ran wild with when we got our first glimpses of Reach early on, I do concede that it might be the best Halo yet. The action, story, variety and the pacing, etc. – it’s all awesome. That’s not to say it is perfect – we had some pretty funky AI issues with the other Noble Team members in particular when playing the game via co-op, and some other bizarre occurrences, but I chalk most of those up to Halo charm rather than any sort of real annoyance.

Jet pack melee kills are one of my favorite additions!
“Jet pack melee kills are one of my favorite additions!”

The aforementioned Xbox Live goodies are amazing too with Bungie continuing to raise the bar on console multiplayer experiences. The changes, as subtle as many of them probably seem to casual fans of the franchise, make a huge difference. The changes to Halo 3’s equipment being the most notable, particularly with the addition of the ever popular jet pack. Once you start to master the use of some of the new items you’ll probably wonder how you ever stood playing Halo 3 and who doesn’t love jet pack stomping on someone’s face? Bungie also took some nice cues from Call of Duty 4 and Modern Warfare 2 (amongst others, of course) with their persistent stat tracking and career advancement and, while it isn’t as over the top as it is in those games, it is definitely an improvement. The new Forge (and Forge World) is incredible as well – I personally spent a few hours in it recreating a very sad approximation of one of my favorite old Doom deathmatch maps (available here!) I feel like I’ve gotten my money’s worth with the multiplayer alone and I’ve barely played any of the new Invasion mode and haven’t even tried the new Firefight yet. Awesome!

An interesting facet of the release of the game that has almost nothing to do with the game itself is that fans of the series are now left to wonder about both the future of the Halo franchise now that Bungie is doing new things, and exactly what new things Bungie will be getting up to. Rumors of MMOs and perhaps returns to older franchises (Myth, mainly) abound, but in any case it is definitely going to be a fascinating few years while we watch both situations unwrap.

More posts soon!

Once More Unto the Breach

I was digging through my screenshots folder the other day when I came across a bevy of Battlefield: Bad Company 2 screens. It then occurred to me that I’d somehow neglected to ever even mention BC2 on here. What can I say? I suck at this. 😉

Despite trying the Xbox 360 demo and not feeling immediately compelled to run out and buy it I ended up grabbing Battlefield Bad Company 2 for PC strictly so that I could play its well reviewed multiplayer with several old PC gaming friends. There were also a few guys at work playing it on console so I figured it’d be fun to be able to talk about it with them from time to time. I was not disappointed. I’ve been a fan of the Battlefield series since Battlefield 1942 and, despite some major design changes over the years, I still consider myself one. In fact I mentioned playing through Bad Company’s single player campaign on here not too long ago.

While I haven’t invested the countless hours that many of you have I’ve certainly enjoyed my time with the multiplayer despite how much more difficult it seemed for me to get good at it. It seems so much more chaotic… or maybe I’m just getting too old? I did eventually find a niche that I could fill nicely and have since improved quite a bit. I’m not sure if I’ve decided how much of a good thing it is yet but I’m definitely intrigued by how much environmental destruction changes the gameplay.

Anyway, since it has been quite a while since I’ve actively played it (though I do intend on going back to it) I won’t ramble on with my usual observations. I will, however, post some of those aforementioned screenshots:

We both shoot but I close the deal.
“We both shoot but I close the deal.”

Sure, lean back, take a load off.
“Sure, lean back, take a load off.”

Beautiful capture of an explosion.
“Beautiful capture of an explosion.”

Medic!
“Medic!”

Feel good moment in 3... 2...
“Feel good moment in 3… 2…”

In my sights.
“In my sights.”

I cannot wait for the proper Battlefield 3.