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The Tale of Garn Chapter 45

Warning: potential DLC quest (Knights of the Nine) spoilers ahead!

From Garn’s recollections:

Spiritual Guidance

Wasting no time I set off to Chorrol where the spirit of Sir Casimir told me I’d find the holy Gauntlets of the Crusader. The Chapel of Stendarr in the west end of the city was where Sir Casimir had been when he was cursed by the gods for his misdeeds, causing the gauntlets to slip from his hands and remain, forever immovable. In the chapel I discovered the Gauntlets just as the spirit claimed. I spoke to a priest there, Areldur, who told me more of the popular folklore surrounding the now celebrated artifact. Unexpectedly, he also told me that an ancestor of Sir Casimir’s had made a pilgrimage to the chapel recently and suggested I speak with him down in the chapel hall.

I wonder what other mundane possessions of Pelinal Whitestrake are now holy relics?
“I wonder what other mundane possessions of Pelinal Whitestrake are now holy relics?”

Kellen was a sickly and miserable man who had come to Chorrol to learn more about the relic in an attempt to free himself from the pains of his ancestor’s curse. At first I could not fathom what I could do to help. I had well practiced and powerful magics to cure the sick and heal wounds but I could not possibly undo a curse of a god. That is, not without help from the god. I spoke more to the priest Areldur who, showing some considerable guilt, confessed that he indeed knew of a way to free Kellen but had not thought to sacrifice himself to perform it. I was taught a holy spell that could absorb such afflictions and with some assistance from Areldur I was able to free Kellen from his undeserved fate. The only problem was that I now carried Sir Casimir’s curse. I was stronger than Kellen and, though it weakened me considerable, could endure it. When I returned to the site of the artifact I discovered that my sacrifice had won me favor with Stendarr and I could now pick up the Gauntlets of the Crusader. A crowd gathered to see me wearing the gauntlets and cheer me as I departed through the city gates. It seemed like this quest of mine stood a chance of greatly increasing my renown throughout Cyrodiil but I was so focused on my goal I spent little time pondering the ramifications.

Next I journeyed to the west of the Imperial City to a hidden shrine to Kynareth that lay deep in the Great Forest. Sir Juncan fell before he could complete his quest so his spirit had little to tell me about what recovering the artifact might entail. I arrived at the shrine in the dead of the night but Avita Vesnia, a priestess of Kynareth, stood by vigilantly regardless. To my surprise she knew well of the relic I sought and, without any hesitation, directed me to a place she called the Grove of Trials in order to test my worthiness before the goddess. I planted a torch in the ground for light and stood with my sword and shield at the ready, not knowing what to expect.

Bear bear bear bear bear bear bear bear!
“Bear bear bear bear bear bear bear bear!”

Suddenly I heard the quickening footsteps of a charging creature bearing down upon me. When I turned I saw the most incredibly massive bear I had ever encountered. Luckily I was able to raise my shield before it could maul me. Thinking quickly, I devised a plan to roll away from the bear and wedge myself between some boulders that rested on the edge of the grove. As long as my shield could hold out I could give myself some much needed time to come up with a better strategy. Before I knew it the bear ceased its attack. Confused, I slowly dropped my shield to find the bear calmly walking away from me. Of course! Kynareth was the goddess of the elements and therefore maintained a powerful bond with nature. Had I attempted to strike down the bear I would have no doubt failed in my test, or perhaps worse. Avita soon approached and directed me to a small hidden cave wherein I found the relic, the Boots of the Crusader, safely waiting for me.

Sure, but try to look a little less happy about it, will ya?
“Sure, but try to look a little less happy about it, will ya?”

I returned to the Imperial City to rest and restock on supplies before returning to the Priory of the Nine to gather more information on the remaining relics. While there was no crowd to see me leaving Kynareth’s shrine, I was greeted by several people, including the priest Areldur from Chorrol, who had all heard of or been a part of my mounting success in the quest to retrieve the Crusader’s Relics and wished to join the reformed Knights of the Nine. I had not specifically sought to reestablish the order but I supposed that I could always use more assistance and, besides, someone would need to safeguard these holy artifacts after I was done with them. I set my new recruits to the task of attempting to clean and repair the old priory as well as recruiting craftsmen to help us with restocking the armories. This would be a suitable base of operations while I continued my quest for the relics of the Crusader.

The spirit of Sir Henrick told me of how he set out on his own to continue the search after the Knights of the Nine had collapsed. He was successful in recovering the Shield of the Crusader but rather than using the relic he and his men set out to safeguard it. Although he died before the renovations to the old fort were complete, Sir Henrick did at least know where it was located and soon I was on my way to the ruins of a Fort Bulwark near the Black Marsh border.

Just when I was starting to miss killing mages...
“Just when I was starting to miss killing mages….”

Even as I approached Fort Bulwark from afar there were signs that the site was occupied. I slew two mages who attempted to attack me on sight outside on the crumbling battlements and cautiously entered the ruins. Upon accessing the more intact lower levels of the fortress I discovered the passageways lit with the flicking light of freshly fueled torches. Sir Henrick had implied that he and his followers had planned for special defenses for the old fort and soon enough I discovered them: Traps lay in various intersections, deadly (though now unmanned) choke-points divided sections of the structure, and clever mechanisms such as mechanical drawbridges were placed to slow would-be invaders. This was far from the first trap filled ruin I had explored but these designs were devious indeed. Still, it seemed that the current group seeking to recover the long lost Shield of the Crusader were not your run of the mill treasure hunters and tomb looters and had already bypassed most of these obstacles. This, I discovered from some journals near one of their camps, was a group of rogue mages and conjurers. While I didn’t know their purpose in trying to recover the artifact it was clear from their violent demeanor they weren’t exactly holy men attempting to honor the Nine. As evident, I encountered a Sir Thedret locked away in a make shift dungeon they had constructed. Upon releasing him he told me how they had tortured him for information on the relic and were planning on executing him soon if he hadn’t cooperated.

Paying my respects at a shrine to Julianos.
“Paying my respects at a shrine to Julianos.”

Able to catch many of these mages unaware, I easily killed them. It was the last two secrets that challenged me and were indeed a tribute to Julianos, the god of knowledge and logic, in their cleverness. Eventually I succeeded unlocking the long unseen shrine that held the artifact and carried the powerful shield away to the next site.

Heavy maaan...
“Heavy maaan…”

The Chapel of Zenithar in Leyawiin held the tomb of Saint Kaladas in its undercroft. The spirit of Sir Ralvas swore that the chosen few of those who would pray before the shrine would be given a vision. This vision was a test of faith, a gaping chasm that could only be crossed by those free of doubt. Some of the holiest crusaders in history, including Sir Ralvas himself, had attempted this challenge many times and failed. Indeed, when I arrived in Leyawiin I met Carodus Oholin, a warrior who had come to test his faith previous to my arrival and who had decided to stay to help protect the artifact. Thankfully, the rumors of the reestablishment of the Knights of the Nine were spreading and he eagerly let me pass without so much as an unkind word. In the undercroft I was granted a vision and in that vision I strode across the chasm, floating high above a void filled only with darkness, and picked up the Mace of Zenithar on the other side.

Aurorans all up in my shit.
“Aurorans all up in my shit.”

All was not to be so effortless, however. When I returned from my vision and back into the main chapel I found Carodus Oholin and others besieged by heavily armored Daedra the priests called Aurorans. Servants of Umaril, they claimed, they Daedra seemed intent on stopping the relics from being assembled. It was a vicious battle and I regret that we could not stop the Aurorans from harming everyone in the chapel. Several died and several more wounded. Carodus Oholin, who was both greatly offended by the attack and impressed by my success in recovery of the artifact, vowed to return to the priory with me to join the order. We left Leyawiin with great haste not knowing what else Umaril the Unfeathered might have planned for those that might stand in his way.

The Tale of Garn Chapter 44

Warning: potential DLC quest (Knights of the Nine) spoilers ahead!

From Garn’s recollections:

Waking the Dead

Wading into the murky waters of Niben Bay I could see what seemed to be the vaguely stony shapes of man-made structures. There was only one way to be sure I was at the right place so I dove into the water and began to swim deeper. Sure enough, it seemed to be a ruin just as I had seen in my vision the night before. I swam to the surface for a fresh breath of air and then dove down to what appeared to be the submerged entrance of the ruin’s inner chambers. After breaching the doorway and swimming another 15 feet or so I climbed out into a dry section of the temple ruins. I explored the musty passages until reaching a lower level, which seemed to be much more intact, and soon I stumbled across the dust coated skeleton of a long dead adventurer. Searching his body I found several interesting items including an odd signet ring and an old, barely held together journal. I decided then that this would be a good to rest and catch my breath.

On second thought, maybe I *won't* join the Knights of the Nine.
“On second thought, maybe I *won’t* join the Knights of the Nine.”

The journal was written by a knight named Sir Amiel and detailed how he once belonged to an order called the Knights of the Nine who were devoted to recovering and safeguarding the various relics of the Pelinal Whitestrake, referred to by Sir Amiel as the Crusader’s Relics. He mentioned that the order had possession of several of these holy relics before it eventually disbanded due to strife within its ranks. The relics scattered to the individual knights who had originally recovered them. He also mentioned that in his old age, still dedicated to the cause of the Knights of the Nine, he had journeyed there, to the Shrine of the Crusader, in an attempt to recover the Helm of the Crusader. Perhaps most intriguingly of all, he wrote that the ring could be used to unlock a hidden underground chamber in the order’s old priory that housed their last remaining relic, the Cuirass of the Crusader. It occurred to me immediately that if I could find this priory and it had somehow escaped being raised by bandits by then my quest for Whitestrake’s relics would be well on its way. I first had the matter of the Helm to attend to.

One down...
“One down…”

As I ventured further and further into the ruins of the shrine it became apparent that, as with many ancient ruins, this one was haunted by undead. I fought my way through the various passages and chambers until I finally breached a small side passage that lead to the shrine itself: the Helm of the Crusader was still there, intact and unguarded. I carefully took up the relic and hastily made my way out of the ruins and back to my horse. It was time to find this ruined priory of Sir Amiel’s!

Finding the Priory. It's a bit of a fixer-upper.
“Finding the Priory. It’s a bit of a fixer-upper.”

After some time spent researching this Knights of the Nine order at the Arcane University’s library I soon had a foggy idea of where the Priory of the Nine was located, a spot I had stumbled upon early in my post-prison adventures in fact, and set off for the forests of the West Weald. It took quite a few days of searching but eventually I discovered a small compound nestled against a hill in a particularly secluded part of the forest. The priory compound consisted of a chapel, a large house, and a few miscellaneous out buildings including a stable. Exploring the vaguely familiar abandoned main house I found it to be as relatively intact as I recalled. While I had no doubt that it had been looted clean long ago I saw no sign that the basement area had ever been discovered never mind actually breached. Using the ring in the spot mentioned in Sir Amiel’s journal caused plumes of dust to shoot into the air as a complex mechanism lowered a section of the floor into stairs leading down to a basement door. The basement itself was standard fair for a house like this though there was a heavy door on one of the walls. Using the ring to activate the unlocking mechanism revealed another large room that no longer appeared to be under the main house of the priory at all. I was fascinated. I cautiously explored a bit of this room, which appeared to be a crypt, until I spotted an armor stand that held what was doubtlessly the holy relic itself.

Hitting ghosts with a sword is actually harder than you might think.
“Hitting ghosts with a sword is actually harder than you might think.”

I approached the relic to examine it but was startled to have the spirit of a knight materialize before me to block my path. As it paused to regard me several more such spirits surrounded me to form a circle. The lead apparition then announced that even in death the original Knights of the Nine would protect the last of their sacred artifacts and that each would face me in honorable combat. Now, I had vanquished many spirits before, and a great many warriors, but the ghosts of some of that era’s greatest knights? I truly did not know what to expect of this. I drew my Daedric longsword and lifted my shield for battle. One at a time he called them up to face me. Sir Henrik, Sir Caius, Sir Torolf, and so on. While each of the spirits fought well, some better than others, none of them could best me in martial combat. At last it was the lead knight’s turn and though our duel lasted a longer time it too bowed before me in defeat. I had bested the challenge and the Cuirass of the Crusader was mine.

Yes, I *am* Pelinal Whitestrake reborn. You're welcome.
“Yes, I *am* Pelinal Whitestrake reborn. You’re welcome.”

I carefully gathered the relic and began to put it into one of my bags while keeping a careful eye on the ghostly knights behind me, yet they did not leave. Much to my surprise, in fact, they re-took their places and stood at attention. The lead spirit then turned to congratulate me on my victory and to announce that they were at my service on my search for the remaining relics. I don’t know if they simply assumed that my purpose was just or if they somehow knew of and trusted something deeper inside of me, but they were seemingly at my disposal, with the spirits soon each providing me with priceless information about where the other relics had been lost and how I might recover them. With two of the artifacts at hand and a what seemed like most of the information I’d need to find the rest, this quest had turned from one I accepted with curiosity and skepticism to one that not only I wanted to finish, but it seemed like I might finish quite easily.

The Tale of Garn Chapter 43

Warning: potential DLC quest (Knights of the Nine) spoilers ahead!

From Garn’s recollections:

The Pilgrimage

For a time I focused on my duties as the new Arch-Mage of the Mages Guild. Despite not having much in the way of any real interest in the position and being all too wary of the growing renown that would be involved in fully assuming it, there was much to be done. The Council of Mages needed to be reformed, chiefly. Without a solid council in place it would be impossible for me to govern on my own. At least with the council back to normal the guild would distract themselves and the focus could be directed off of me and onto other matters. Besides that, I spent a great deal of this time taking advantage of the great library at the Arcane University. My studies became more consuming than since early on after escaping from the prison so many months before, both in hopes of regaining some additional morsels of understanding of my past and for an invigorated love of academia. Growing too aware of my increasingly sedentary nature I decided to pack up my traveling kit and set out on the road, if only for a short time.

This was no grand adventure. While there were, of course, encounters with the random beasts and creatures along the way and a notable increase in bandit activity in some areas, I had actually assigned myself the rather mundane but necessary task of journeying from city to city visiting Fighters Guild guildhalls and senior members. In particular I was long overdue to meet with Modryn Oreyn in Chorrol, who had more or less been running the guild as my proxy since I first became the Guildmaster. It was on this journey that I stumbled into an unusual, even palpable tension over a recent event in Anvil. A terrible event.

Looks like someone's got a case of the Sundays!
“Looks like someone’s got a case of the Sundays!”

Everyone in the streets had been gossiping about the horrific attack in the Chapel of Dibella is in Anvil’s Chapelgate district. Given my station as both Arch-Mage of the Mage’s Guild and Guildmaster of the Fighter’s Guild the City Watch let me have access to the scene. In the chapel I found everything overturned and bloody corpses of both priests and worshipers alike strewn about. Most curiously there were runes written in blood around the altar. I recognized the runic writing as Old Ayleid but couldn’t read it for myself. Although I explored the rest of the chapel there were few other clues to suggest what had happened there. The guards around the chapel wouldn’t share any information about who they had suspected of committing this desecration or why and I sensed no real hints that they might be purposely withholding more from me. Also not withholding was a strange, raggedy man I found preaching outside of the chapel steps as I left.

Fuck! Doesn't anyone evil STAY dead in The Elder Scrolls?!
“Fuck! Doesn’t anyone evil STAY dead in The Elder Scrolls?!”

At first glance the preacher seemed to be your run of the mill deranged homeless man but as I watched it seemed that he was gathering an audience. He was ranting passionately about something named Umaril coming back to seek vengeance on the Nine Divines and Cyrodiil needing a new champion. I had heard the name Umaril before but couldn’t quite place it so, on a whim, I decided to speak to this street preacher one on one after he stopped for a break and the crowd dispersed. The man was a little more coherent when not ranting and told me the tale of Umaril the Blasphemer, an ancient Alyeid king who, backed by the Daedra, ruled over the lands with a terrible power and cruelty. Eventually a powerful, zealous warrior and holy champion of the Divines, Pelinal Whitestrake, rose up to challenge his reign and slew him in an epic battle on top of what is now the White Gold Tower in the center of the Imperial City. This preacher claims that Umaril, actually made immortal by his pact with the Daedra, was now back from the Outer Realms of Oblivion and a new champion would need to rise up to defeat Umaril in the name of the Nine.

It was an interesting conversation, no doubt, and after hearing his story I recalled reading of Pelinal Whitestrake in the past. While at a tavern later that day the subject of the preacher, who most seem to dub more cordially “the Prophet” came up amongst my fellow patrons and it seemed, interestingly, many seem to hold in high regard. After finishing my meal I returned to the Prophet to learn more. First he spoke about the grand quest of recovering Whitestake’s lost relics. He then told me that if I was interested in learning more about following in Whitestrake’s footsteps and becoming the champion I should first go on a pilgrimage to pray at the wayshrines of the Nine Divines spread across Cyrodiil. While I’ve learned a lot much more about the divine Aedra and indeed their Daedric counterparts since becoming a free man I’ve yet to commit to worshiping any sort of gods or practicing any particular faith. My own work on Daedric conjuration puts me at some odds with worshipers of the Nine though, like most conjurers, I do not worship the Daedric princes. Indeed, I must have been an odd site clad in my Daedric armor and weaponry. The Prophet seemed unphased.

A rare tranquil moment...
“A rare tranquil moment…”

I couldn’t shake it. The feeling that this was a quest I must take up. Was this something from my past rising up to the surface or just some sense of duty that has appeared along with my growing responsibility for the people of Cyrodiil? I did not know. I slept on it that night and in the morning I immediately set out for the nearest wayshrine I knew of. A shrine dedicated to Mother Mara, just north of the city. I continued onward, zigzagging across much of Western Cyrodiil for days, visiting shrines all around Anvil, Kvatch, Skingrad, and Bravil. Many of these wayshrines I had recalled coming across before whilst producing my maps though sometimes I ended up asking locals for directions. Often times this wasn’t too difficult as wayshrine pilgrimages sometimes brought other travelers out to these often secluded sites as well. At one such occasion I even encountered a fellow warrior, Sir Roderic, seeking to become a crusader of The Nine. He spoke of the prophet’s wisdom and asked me to travel with him and his squire but as we were heading separate directions I declined.

Damn Pagans must be living on No-Doz!
“Damn Pagans must be living on No-Doz!”

While my voyage was mostly uneventful, some of these shrines were so secluded encounters with roaming monsters were to be expected. I suppose the devote might look upon these dangers as trials of faith but for me they were of little consequence. Indeed my mood grew more and more bleak as I progressed on my quest. At first I took in the beautiful scenery in these secluded areas of the realm but in time the blue skies turned to darkness and rain and the friendly pilgrims were replaced by vicious, brutal minotaurs and gargoyles lurking in the shadows of the forests. Despite this I was oddly possessed with completing my pilgrimage. I couldn’t stop until all 9 of the Divines had been honored. After the last shrine had finally been reached I rode south to Skingrad and setup in an Inn for the night, feeling empty and questioning the wisdom of ever deciding to take up the quest.

I am SO high.
“I am SO high.”

That night I had the oddest of dreams. I was floating high above the White Gold Tower and the visage of none other than Pelinal Whitestrake himself approached me. He spoke as a spirit, with only vague recollections of his former life and vaguer of events that had come after. He guessed the gods had arranged for us to meet because of Umaril’s return. He spoke about the quest to seek out his relics, though had little to say, he did offer that his relics could possibly be at the site of a shrine erected to him shortly after his death on its very site. His description of the site, though somewhat ambiguous, sounded like it would be relatively easy to locate if it was still accessible. Likely a ruin now, and likely lost to time under the waters of Niben Bay, but there was a chance.

I woke from my restless slumber unsure of whether it was truly a dream or perhaps a true vision. Had the spirit of Whitestrake reached out to me? I didn’t know but I was sure I could find out. I quickly gathered myself and rode with great haste to the shores south of the capital.

I bet you guys thought I gave up on old Garn didn’t I? Well, to the two people who were asking… nope! We are definitely, finally nearing the end of his adventure though.