Category Archives: Story Time

The Tale of Garn Chapter 26

Warning: potential side quest spoilers ahead!

From Garn’s recollections:

Business is Good

Before heading back to the Imperial City I also wrapped up the quest “Go Fish” in Weye which I had started towards the beginning of Garn’s adventures and revisited a few times, never finding enough damn slaughterfish to finish. It really wasn’t an interesting enough quest to bother writing about though.

At long last there I finally was riding into The Imperial City for a much deserved break in my travels. My first order of business was to return to my house to unload all of my packs and sort through the various valuables that I had looted and been awarded recently. Indeed, I had managed to amass quite a collection since the last time I attempted to pawn my loot off in the Market District. After deciding what to keep and what to part with I took the rest of the day to relax and recuperate. At sunrise I packed my bags and satchels and walked to the morning market. As usual the shop keepers and various vendors were happy to barter for my wares – my decision to base myself in the Imperial City, in large part due to its healthy trade, was once again paying off. Business was good, and not just the business of relieving traders of their coin, but I also took the opportunity to small talk and eavesdrop the latest rumors, a few of which seemed as if they might bear me some adventuring work.

Economics by the Blade
“Economics by the Blade”

The first task on my to-do list was to investigate a local shopkeeper. I took this job not so much for the material reward, but instead for the reputation and social connections I’d gain with the society of shopkeepers and traders who were commissioning it. You see, a new shop had opened up in the market and was causing a lot of the other vendors to lose a noticeable amount of business due to its low prices – suspiciously low, it seemed. This society, represented by Jensine of Jensine’s Good as New Merchandise, was keenly interested in exactly how Thoronir at The Copious Coinpurse was able to offer such low prices, and why he outright refused to speak with them about the matter. While this didn’t seem like my normal style of job Jensine was sure that something illegal was taking place.

While I’d like to think that I can be quite cunning my typical way of dealing with actual conflict is to take a head on approach and this time was no different. I walked straight to The Copious Coinpurse and struck up a conversation with Thoronir himself about his shop and his great selection of low priced wares. After a while he implied that the source of his supply was a secret which he would not reveal. This seemed to at least confirm the basis of the society’s suspicions.

Garn was a bit disappointed that this little clandestine meeting between two adult men amongst the bushes at night didn't go an entirely different direction.
“Garn was a bit disappointed that this little clandestine meeting between two adult men amongst the bushes at night didn’t go an entirely different direction.”

Unable to manipulate Thoronir into giving me anything anymore useful I decided to do a little reconnaissance later that evening. After he closed shop for the day I followed him from a distance. Thoronir eventually made his way to a small park in an alley in the Market District where, under cover of darkness, he met up with a shady looking Nord named Agarmir with whom he discussed business. It was obvious that this Nord was one of his suppliers and that the pair were up to some unsavory deeds. Exactly what, however, I still did not know. I decided to continue my careful reconnaissance but this time switched to following Agarmir.

Luckily Agarmir went straight for his house in the Talos Plaza district without much dilly-dallying. After spending a few minutes unsure of how I should proceed, Agarmir emerged, appearing to be heading for one of the local taverns for a nightcap. Checking that the coast was clear I picked the lock on his house’s door and cautiously snuck inside. Once there I found the house to be fairly uninteresting, that was until I picked the lock into his basement. Agarmir’s basement looked more like something I’d expect to find in a necromancer’s den – various human bones, piles of bonemeal, blood stains, dusty, sometimes tattered clothing, and a muddy shovel. Most damning of all, carefully laid on his desk was a journal the detailed what items had been buried with the recently deceased of the city. Agarmir, it appeared, was a professional grave-robber. Now the only question was whether or not Thoronir knew this.

*takes a look at literally everything I'm wearing* *stares blankly back at Thoronir*
“*takes a look at literally everything I’m wearing* *stares blankly back at Thoronir*”

The next morning I returned to the Copious Coinpurse to confront Thoronir about my discovery. He seemed genuinely shocked, even a bit sickened, by my accusations. He said he’d immediately stop buying from Agarmir and would get rid of his ill-gotten goods right away. He also told me that Agarmir said he’d be working today, in case I wanted to look for him. Indeed I did!

At sundown I made my way to the graveyard in the Palace District and attempted to find a grave site matching the last entry in the journal I took from Agarmir’s. Soon I found it – a fairly large mausoleum with its doorway oddly propped open. As I crept down into the mausoleum I was startled to hear the grinding of the large stone slab door closing behind me. Agarmir and another man drew their weapons and turned towards me. He was obviously expecting me. He confidently boasted that he wasn’t actually there to rob a grave that that, but rather to fill one – he knew he was being followed and intended to dispatch me then and there. The next thing I knew we were locked in melee.

It's a traaaaap!!!
“It’s a traaaaap!!!”

Agarmir and his companion both wielded magical weapons and seemed to have some practice handling them, and although they put up quite a vicious fight, I soon bested them both. First Agarmir made the mistake of backing off from me after the pair had cornered me, giving me enough room to hurl a massive flaming fireball at him which sent his body flying violently across the chamber. With him down and the fight now a duel it was only a few solid slashes before his companion fell as well. I looted their bodies being careful to collect what might prove to be evidence and left, sealing the mausoleum behind me.

The next morning I wrapped things up with Jensine, letting her know of what transpired. Jensine told me that Thoronir had already attempted to make amends by getting rid of all of his stolen merchandise and joining the society and that all was going well between them. She rewarded me for my part with a small sum of gold and an enchanted piece of jewelry passed on from Thoronir. My first noteworthy deed in the capital was complete!

Ahhh, the good old Floated Bloat.
“Ahhh, the good old Floated Bloat.”

My next adventure in the city would come soon enough. The next day as I was leaving my house I spotted some suspicious looking characters down at the Waterfront. Suspicious characters were not exactly a rare sight at the Imperial Waterfront District, but these two individuals not only looked like a couple of obvious bandits, but they were also acting very paranoid – looking like they had just or were just about to commit some sort of crime. Curious, I decided to follow them. Eventually the pair made their way to The Bloated Float inn and went inside but not before carefully checking to make sure no one else was watching them. Something odd was definitely afoot, I thought. Giving them a few moments to enter and situate themselves I followed them into the inn.

As I entered The Bloated Float I caught a glimpse of one of the bandits walking downstairs. I gave him a bit of a lead and then followed him down. I stopped myself just before emerging from the darkened stairwell, watching the Nord as, sword in hand, he checked each of the rooms for other passengers. Satisfied that the deck was empty he shouted “clear!” to which I could hear a reply ring out behind me. I stepped out of the shadows to make my presence known.

Yes, there is a dude in there.
“Yes, there is a dude in there.”

The Nord immediately approached me asking me who I was, clarifying that I wasn’t one of the Blackwater Brigands. Correct he was. I figured that I could find out more about whatever sort of nonsense these bandits were up to since this one obviously wasn’t smart enough to keep from revealing their identities to a stranger almost immediately. Following his lead I claimed to indeed be one of the Blackwater Brigands. This seemed to really rile the bandit up as he angrily announced that there were only 4 members of his gang. Useful information. He drew his sword and came at me, making that only 3. After dragging his body into the darkness I heard someone banging on one of the doors. It was a storage closet – unlocking it with a key I found on the bandit I discovered an Orcish man who claimed to be the bouncer of the establishment. He told me that that ship had been hijacked and insisted that we clear it out. I handed him bandit’s sword and headed back upstairs.

At the top of the stairs, no doubt curious about the commotion she must of heard coming from the deck below, was a Dunmer woman wielding a long sword. Upon spotting me she leveled her sword at my throat and began to question me. Continuing where I left off with the other bandit I claimed that I was sent up here by the other gang member. She seemed a bit more perceptive than the last one, however, and immediately called my bluff, but not before revealing that one of the other bandits had the inn’s proprietor captive in his chamber. A quick sword fight later and the bandit lay dead.

Water, water, everywhere...
“Water, water, everywhere…”

Making sure the boat was clear before heading into the main cabin I also poked my head out onto the top deck only to find myself surprised that we were actually already at sea. My astonishment was soon interrupted by the voice of another bandit who ran over to me, obviously confused by my identify, asking me if we had found the “Golden Galleon” yet. Again, sticking to my strategy of attempting to infiltrate the bandits, I claimed that I was with them and awaiting orders. Infuriated about my apparent recruitment without him being involved he asked if the other two knew about this. I told him that they were dead. He made a comment about lessening the number of shares to split and drew his sword. Wiping the blood from my sword I returned back to the main deck.

Finally an NPC who gets it!
“Finally an NPC who gets it!”

Finally I approached the main cabin of the ship. Listening carefully through the door I could hear a woman interrogating a man. I re-sheathed my sword and casually walked into the room. The woman, an Imperial, turned to me, a shocked expression upon her face. She demanded to know how I got in. Still sticking to my moderately successful scheme of lying through my teeth, I told her that I was there to join her gang. At first she scoffed at the notion, but the implausibility of the whole scenario must have started weighing on her mind and she began to question me more. Using some of the information about the Blackwater Brigands that the other 3 gang members had foolishly revealed I puzzled her with my knowledge of the gang. Still, she didn’t take the bait and demanded to know how I got past the other three. I put my hand on my hilt and told her that I killed them all. The color seemed to drain from her face and she lowered her sword. Fearing that if I could best the other 3 members of her gang she would surely also perish, she handed me her blade and surrendered. I untied Ormil, The Bloated Float’s proprietor, and after shaking my hand and thanking me profusely he asked me to escort the gang leader Selene down to the lower deck where we could lock her up.

Upon returning Ormil confessed to me that due to business slowing at the inn he had spun a tale about a priceless treasure, a gold statue of a ship, being hidden somewhere within The Bloated Float. This little publicity stunt worked well at first though he never suspected to garner this sort of attention. Selene had let him know that they had planned to scuttle the ship finding the statue. Ormil was insistent that I likely saved all of the staff’s lives because of my little intervention. After we arrived back at port and summoned the city guard to report the incident and turn in Selene I was rewarded with a small sack of septims – apparently Selene had a bounty on her head. An unexpected voyage, but another job completed within the Imperial City.

Selene’s sword, the Blackwater Blade, was superior in base stats to my current sword (Chillrend) which I had been carrying around for quite a while now. One of the various mods I’m using must have improved its stats. Regardless, this was an unexpected bonus to completing this quest.

The Tale of Garn Chapter 25

Warning: potential side quest spoilers ahead!

From Garn’s recollections:

Treasure Hunt

I was minding my own outside of the Roxy Inn, packing up my horse and preparing to set out once again when I was approached by a stranger in a grey cloak. He introduced himself as a runner from the Court of Bruma and said that the Countess insisted on seeing me about work. The runner tossed me a small coin pouch and told me it was a stipend to help ease my consideration. Temporarily dumbfounded by this I had little time to ask questions before the runner again made his way back to the road and disappeared into the surrounding hills.

At first I was a bit puzzled by these events: Had my reputation grown enough that a Countess would send for me from afar? Had my reputation grown so much that people were starting to take note of my whereabouts even? Was this a trap? Should I be concerned? The 25 gold coins in the pouch sealed the deal – I had few enemies in Bruma so far, had certainly done a few things there and around there to gain reputation, and I still had little to go on regarding my suspicions of a forgotten past that I should be wary of catching up to me over. This was what I was after, and what my adventuring career had been building up to. I mounted my horse and began to ride towards Bruma.

This old place again...
“This old place again..”

As I walked into Castle Bruma I was greeted by the court’s herald, Tolgan, who had been expecting me and escorted me to the Countess. Countess Narina Carvain seemed absolutely giddy with excitement upon my introduction. The Countess told me that she had been looking for an experienced adventurer for quite some time and began to lay out the entire scenario for me. Apparently the Countess was an avid collector of ancient Akaviri artifacts. Although I didn’t know of their origin, I could see signs of her being a collector by the various displays in her throne room. The Countess told me that she had been in search of a particular item, an amulet called the Draconian Madstone, that she had been able to track to a location known as Pale Pass. Pale Pass, however, was thought to be a legend and no one knew exactly where it was. Some of the Countess’s scouts were able to track down one of the landmarks mentioned in the journal of a Akaviri messanger that was part of her collection which lead her to believe that it might actually exist, however. This was where I came in – her scouts were unable to continue their search due to dangerous monsters and wildlife in the area.

See how happy I make her?
“See how happy I make her?”

This sounded like a simple enough task – she gave me a copy of a simple landmark map that was drawn in the journal as well as precise directions to one of these landmarks. She seemed quite certain that if I could find the other two land marks described in the journal I’d be able to locate the Pale Pass and hopefully find the Draconian Madstone. The beasts roaming these northern mountains weren’t much of a concern either – sure, they could be dangerous, but I’ve dealt with them before without a problem.

Still better than Oblivion's animations.
“Still better than Oblivion’s animations.”

After a quick trip to a local supplier for some extra furs I saddled up and began to ride away from Bruma. It was a lonely ride up into even higher elevations than city sat at, with snow blowing at my face and poor visibility to watch for predators. As I set camp for the night I began to read some of the journal transcriptions the Countess had given to me. Assuming the accuracy of her scribes, the journal tells of a messenger who was being sent to the invading Akaviri army’s headquarters which was hidden in Pale Pass. The message was a simple one but not delivering it could have dire consequences – the fort would not be supplied as scheduled, and they would have to ration their supplies for longer to hold out. The messenger never made it, besieged by the elements, wolves, and what sounded like Ogres.

At the foot OF the foot.
“At the foot OF the foot.”

At day break I set off again and soon found the second of the landmarks – an huge and ancient Imperial statue of a knight. I thought it to be quite an odd location for such an elaborate piece of art but who knows what this place was in ancient times. As I admired it I heard my horse, left to graze nearby, in distress. As I dashed to it I discovered a hulking Ogre kneeing over its corpse. Nimbly out maneuvering the creature I slashed my sword deep into its shoulder and again across its midsection. Luckily I wasn’t carrying too much extra on my horse and I was, in theory, close to the final landmark and entry way into the Pale Pass.

Soon I found it – an ornate doorway carved into the very face of the mountains. As I opened the door it was quite clear that I was the first visitor here in a very, very long time. I carefully made my way through the dusty cave – it seemed to be mostly one long passage, though there were outcroppings containing chests and strongboxes and what seemed to be some caved in rooms and passageways leading off in different directions. Most of these chests seem to have been picked of their more precious items by thieves long ago despite the generous smattering of traps scattered throughout the cave system. In one of these outcroppings I discovered the remains of the very messenger whose journal had been so useful in finding this place. Although his skeleton had obviously been picked clean long ago, I did find a copy of the message he was supposed to be delivering. Feeling that this might be worth something to the Countess I pocketed it and continued on my way.

Now THAT'S dedication!
“Now THAT’S dedication!”

After hiking a good 20 minutes I emerged from a door on the other side into what was unmistakably Pale Pass – ancient ruins fill the basin whilst the wildlife, nearly undisturbed for years, thrived as best it could in the harsh climate. I said nearly because the creature at the top of the food chain in this forgotten place soon made itself known – Ogres. The entire area was simply teaming with Ogres and I had to continually check every corner for potential danger. Luckily Ogres are seldom known for their stealth or their cunning so I never gave them the chance to get the better of me. It didn’t take long for me to discover the fort – the ancient Akaviri headquarters. The upper levels of the complex appear to have been almost entirely decimated by a landslide but a quick search through the ruins soon revealed an intact passage into the lower levels of the building.

Cleanup on aisle 3!
“Cleanup on aisle 3!”

Below the ruins I found an surprisingly intact fort. There was little in the way of interesting treasures to be found but it may have been kept quite lean in times of war. I didn’t get to explore long before I encountered two things I’d be coming across quite a bit while down there – traps, and undead. Traps were simply everywhere in this place though many of them were too ancient to continue to function now. I theorized that the holdouts at the fort, knowing of their fate, barricaded themselves in. Perhaps they feared an impending attack? Such knowledge is likely forever lost. More mysterious to me, however, was the presence of undead Akaviri soldiers that frequently ambushed me as I moved through the complex series of passages and rooms. How did Akaviri became undead? Perhaps a curse or some sort of necromantic charm used on recruits. In any case this was not my idea of good adventuring – much danger with very little reward. Even the Akaviri armor and weapons which could be priceless to collectors such as the Countess, were so deteriorated as to be worthless.

Well, the weather hasn't been so great...
“Well, the weather hasn’t been so great…”

I continued to make my way through the dark and dusty underhalls of the fort carefully looking for traps and any sign of the Madstone. Not having much luck I eventually came to what appeared to be an officer’s quarters judging by the decor. My search was interrupted by another undead solider, although this one began to speak. It was the Akaviri Commander, and he seemed to be addressing me as the missing messenger. He demanded to know of what his orders were. Instinctively, rather than attempting to fight it I reached into my pocket and presented him with the copy of the message I had found in the cave. Seemingly content with whatever details lay within, the commander collapsed into an unanimated pile of bones and armor and I could hear echos of other undead soldiers doing likewise throughout the fort. While I was happy to be rid of the nuisance I was still no closer to finding the Madstone. Almost as soon as I had completed that thought, however, a large stone slab began to slide away – something had triggered it opening in the officer’s quarters, revealing a small treasure room. The treasure certainly wasn’t the great heaps of spoils of war that I had imagined, not too surprising given the less than successful end to the campaign, but at least the Draconian Madstone did seem to be amongst the items I recovered. I quickly filled my bags and began the long walk back out.

Sweet, sweet loot!
“Sweet, sweet loot!”

The walk back out of the fort, the pass, and finally the mountains, without a horse, was quite miserable, but before long I found myself back in Bruma. Countess Carvain couldn’t believe her eyes when I presented her with the amulet. She was so pleased with its condition that she gave me one of her other, lesser Akaviri artifacts, a magical ring, as a reward. Although the ring didn’t seem to be exceedingly useful to me it was likely worth quite a bit to one of the dealers in the Imperial City. Speaking of which, I had seen my share of these cold mountains for the time being and decided to set out for home, hoping my modest shack hadn’t yet been robbed of its riches in my absence. It could very well be filled with squatters by now…

The Tale of Garn Chapter 24

Warning: potential side quest spoilers ahead!

From the journals of Garn:

Sleep Like The Dead

Though the Imperial City is within sight I have to continue my journey around to one of the entrances in the north. Night falls quickly and despite the frequent patrols of the roads this area is teaming with wildlife, Goblins, and other undesirables that I’d rather not let catch me off guard so I decide to make a stop at the Roxy Inn. When I inquire about a room the Nord lady behind the bar, no doubt noticing my garb, says she’ll make me a deal. She has a desperate look in her eye which draws my full attention – I hear her out. She tells me that a Necromancer named Raelynn the Gravefinder has moved into a cave nearby and has been causing a lot of trouble, sometimes scaring away potential customers. She says that if I can clear out the rogue mage she will give me a room for free whenever I desire. While I probably won’t need to stay this close to the Imperial City very often an adventure is an adventure.

Hey look it's... nah, just teasing.
“Hey look it’s… nah, just teasing.”

Since I’ll likely be in the dark the entire time anyway I decide to go ahead and visit the necromancer’s cave now. She almost certainly won’t be expecting unwelcome visitors of the adventurer variety at this hour and, if I’m lucky, she’ll even be asleep. I’ve heard and, to some extent, seen myself by now that rogue mages and other outlaws often prefer to live in groups so the possibly that Raelynn isn’t alone doesn’t escape me. I carefully creep up to the cave, putting my torch out 25 feet or so before the cave’s entrance as to not cast any light that might give my approach away, and slip into the entrance.

Just point me at her...
“Just point me at her…”

The cave is much larger and more open than I would have suspected – now I’m even more concerned that this might be some sort of a necromancer coven’s base of operations. Soon, despite my attempts to remain stealth, my presence is detected and I hear the telltale signs of a summon spell being cast. A reanimated corpse comes charging at me. As I hack at the decomposed body mindlessly swinging at me I catch a glimpse of the necromancer behind it – and it isn’t a woman. After defeating the animation I charge the necromancer and despite his attempts to flee I finish him off. Hmm.

Sure, stand there smugly behind your burning skeleton... thingy..
“Sure, stand there smugly behind your burning skeleton… thingy..”

The next coordinator leads to a double door way. As I prepare to quietly open it the doors both swing open with great force. I only narrowly avoid being bashed in the face by one of them. Two summoned skeletons rush me and I prepare for a tough fight. Obviously two separate necromancers are behind this attack as each animation is quite powerful. After downing the skeletons I rush the first necromancer I see. She screams at me, something to the effect that she knew they’d come for her eventually she won’t go easily. Indeed she doesn’t – we trade spells until I am able to corner her and finish her with my blade. Raelynn the Gravefinder is dead yet I barely have time to take in the kill as the second necromancer attacks. Wounded from my battle with Raelynn this fight is quite a struggle. This necromancer seems to be much more powerful and I only narrowly survive his constant summons and lightning attacks.

Raelynn the Gravefinder curses you!
“Raelynn the Gravefinder curses you!”

Although my job here is done I believe I’ll explore this cave system just a bit more, after all, if any necromancers remain then the Roxy Inn’s troubles will too. The next chamber I enter contains three necromancers, though thankfully not nearly as powerful as the last one. I summon a Daedroth who quickly dispatches one of the spell casters before he can even summon an animation. The Daedroth and I quickly dispatch the second as well, though the third proves more elusive and begins running down a far corridor away from me while at the same time hurling all manner of spells and curses at me. The necromancer and I trade magical blows evenly for what seems like minutes. While she did a good job of keeping me at bay I eventually gain enough ground to charge her and land a fatal blow, cleaving one of her arms cleanly from her body and sending her staff quietly rolling down the passage.

Behind you!
“Behind you!”

I loot the bodies of their possessions. There isn’t not much in the way of treasure but rare and valuable magic supplies are numerous. I move on to the final large room in the cave and am greeted by another necromancer and his summon and I can see another, more powerful necromancer further in the room who also begins to send his animations at me. I land a fireball squarely on the first necromancer and slide my blade through his side for good measure as his screams, burning to death, then kick him off of my sword and charge, shield raised high, to the necromancer lord. The lord summons additional animations and animates some of the nearby bodies. Soon a wraith joins the battle as well. Obviously this necromancer knows he is the end of the line and is giving it all he has. Unfortunately for him so am I.

I skillfully block the attacks of my opponents by employing a meat shield.
“I skillfully block the attacks of my opponents by employing a meat shield.”

As I summon another Daedroth to distract some of his summons I pepper him with fireballs and advance on him. As I hear the wraith’s agonizing yelp of defeat beside me I charge further at the necromancer, this time bashing him with my shield and following through with a swift sideways strike. Despite my crushing advance he is able to block my blow with his staff though it is cut cleanly in half, its pieces flying to either side behind him. This time I lunge my sword towards his belly and it hits its mark. While the necromancer is obviously mortally wounded his finger tips still crackle with lightning as if he is going to strike at me a final time with his dying breath. Taking no chances I draw my sword from his belly and with one powerful strike cleave off his head. The cave seems vacant once again.

Now perhaps I can finally get that room at the inn I was after…

I know I suggested that I was finally going to be doing some Imperial City quests but this entry and the next will be me cleaning up a couple of other minor side quests I missed along the way…