Category Archives: Rambling

The Untitled Games Podcast

I’ve recently become involved in a new podcast project with some local gamer friends. The podcast is called “The Untitled Games Podcast” due to its relationship to a small community site that we’re all members of, Untitled Image. We’ve just recently released our first episode which was a lot of fun to record. Somehow I ended up recording it, editing it, recording the introduction after we scrapped the old one, and even making the music for the intro. No, I’m not trying to brag or anything – hopefully I’ll be less involved in some of those aspects in the future since the only thing I originally volunteered for was the recording bit. 🙂

The intro and outro music are hacked up bits from the first song I did with the Korg DS-10 for the Nintendo DS. It’s not particularly good (ok, it sucks!) but it was the only thing I had laying around at the time and we were trying to hurry to get this released. I would like say that it is purposely a little cheesy, with it’s chiptune like lead and simplistic, looping rhythm. Hopefully we’ll have something better the next time around though of course the novelty of using the Korg DS-10 to produce the music for a videogame podcast hopefully isn’t lost on anyone. 🙂

If anyone of you guys want to listen the pilot episode (opens iTunes!) I can’t say a whole lot for it but I think it generally turned out pretty good for being more or less spontaneously improvised. There’s a whole lot that needs to be improved but I’m confident that, as long as we can keep it going, it’ll get better and better at it until we have something very comparable to other, more popular podcasts. I’d definitely recommend checking out the second episode when it is released in the next few days.

America’s Army 3.0

America’s Army 3.0 was announced a couple of weeks back. This really isn’t major news to anyone following America’s Army as they’ve been talking about this 3.0 version here and there for a year or so now though I suppose this is the first official announcement along with the launch of an official website and dump of new information.

America’s Army 3.0, or just AA3 as it is being called (for some odd reason since AA1 and AA2 were technically the same game) is a complete rewrite of America’s Army. When America’s Army launched in 2002 it was one of the first games to use Unreal Engine 2, it was later upgraded to Unreal 2.5, and now with 3.0 it’ll be upgraded to… Yes, you guessed it… Unreal 3.0! That’s not the biggest deal for America’s Army fans though – Like I said, it’ll be a complete rewrite. This means new totally new and reworked features including major ones like an overhauled ballistics system, a new UI, a totally reworked honor/experience system, all new maps, etc. This is a great opportunity for new players to join the game as, depending on how drastic some of these changes are, everyone will be starting over from the ground floor. Now, a lot of what is changing in AA3 has yet to be leaked so there’s only so much we can dwell on the subject without entering fantasy land but suffice to say it is pretty exciting to fans of the previous game and of the Tactical FPS genre in general I’d imagine.

The AKS-74U... an indigenous forces' best friend.
“The AKS-74U… an indigenous forces’ best friend.”

I know America’s Army isn’t everyone’s couple of tea to put it mildly. It really is quite a challenging game and its brutal, online only gameplay makes it very intimidating to learn and become good at. Then there’s the whole “Army propaganda” stigma that keeps a lot of people from even considering trying it in the first place. If you’re one of those people, believe me, I was skeptical myself as well but America’s Army is a great, high quality, completely free, online tactical FPS game. The propaganda isn’t shoved down your throat nor will a military recruiter suddenly appear on your doorstep if you start rocking the leader boards. Give it a shot! I could go into much more detail about the game’s mechanics and what makes it unique but suffice to say I’ve had my share of time with it.

I first got into America’s Army back when I was still playing Planetside with an old guild I was in, The Praetorian Guard. A few TPG members decided to give it a shot, being free and all, during some off hours just for fun. A few guys from work had also tried it, again, thanks to it being free. I really couldn’t get my head wrapped around it though. The game felt challenging enough with its precision ballistics, brutal damage, and methodical movement without you being forced to play online in Counter-strike style “one life per round” team based matches where being the last one alive meant your teammates were most likely observing your every move, commenting about what an idiotic noob you are, and plotting to vote kick your worthless ass off the server. It was just far too intimidating of an environment for me to try to learn the game in… and you definitely need to “learn the game” considering the objective based gameplay and often complex maps.

Watching a corner in the darkness.
“Watching a corner in the darkness.”

One of the times that TPG had a little resurgence in interest and there was actually a good amount of us participating I decided to say screw trying to find good public servers and to just rent our own to fuck around with for a bit. The server was a pretty big success – our own little sandbox to screw around with. We were able to play whatever maps we wanted privately, play around with cheats to experiment with all of the different weapons available, and most importantly of all I was able to develop a much better appreciation of the game without the pressure of actually having to, you know, not suck! TPG eventually formed their own AA division and I eventually joined it. We set up a real server and even participated in tournaments and the like before I finally got sick of the game and moved on. I’ll talk more about my TPG days in future “Ancient History” entries.

I later went on to start my own clan focused specifically on the Tactical FPS genre. It fizzled out pretty quickly for various reasons. Again, massive tangent there that I plan to talk more in later posts. Suffices to say that my clan has been more or less on hiatus for the last 2+ years while I waited around for another tactical FPS to come along that fit the mold I was looking for. With my prior experience with (and appreciation for) the previous game and some plenty of old contacts from the America’s Army scene it may very well be the game that brings my clan back out of the mothballs. I’ve made several posts about the idea on the clans forms and chatted with some of my ex clan members about the idea. The response has been great so far and a few of us have even reinstalled the current version of America’s Army to casually get ourselves warmed back up a bit.

No objective bravo for you!
“No objective bravo for you!”

I find the whole idea both extremely exciting and a little daunting as well. While I miss the heart racing, adrenaline rushing intensity of clan matches I can’t help but remember that the stress of organizing and playing said matches was one of the reasons I quit playing hardcore originally. Another being the community filled with unsporting, anti-social idiots that a free FPS game like this naturally tends to attract. It is also, in some ways, an even bigger commitment than an MMORPG. Still, it has been quite a while and I think I’m up for the challenge again.

These screenshots are from the latest, pre 3.0 version of America’s Army, 2.8.4. They’re of me schooling noobs* just the other day and not of my clan or any of my past teams in action. (*) By schooling some noobs I actually mean doing pretty fucking horribly.

Two Thousand Eight

Hey, it’s the new year!? Here are a few New Year tidbits:

Best 2008 game I played: Grand Theft Auto 4. I realized I hadn’t played nearly enough games this year, and of those, not many were 2008 games. In fact I was really struggling to come up with 2008 titles deserving of this accolade until I remembered that GTA4 was an 08 game. I’ve already talked about my experience with GTA4 a bit in past blog posts so enough about that. I will say, however, I can’t fathom why it has suddenly become so popular to hate on this game. Not as good as the previous ones and other, similar games in some ways? Sure… Heck, I had my initial complaints as well. But horrible garbage? Hardly!

Best 2008 game I didn’t play: Fallout 3. Yeah, I pretty much just made up this one but considering how much of the most interesting stuff that came out last year I haven’t actually played yet it seemed like a fitting topic. Being a big fan of open world, sandboxy RPGs, as well as Fallout along with Bethesda’s previous RPG efforts, I can’t help but predict that I’ll love Fallout 3 when I finally get around to playing it. I also predict that I’ll really, really enjoy Fable 2 when I finally pick it up as well.

2008 game that everyone tried to get me to play that I didn’t: Left 4 Dead. A lot of old gaming chums had been picking this up, I’d been hearing tales of it on podcasts and reading about how awesome it was in forums, but I just couldn’t convince myself to drop any money on it. I came VERY close a couple of times but the vast majority of opinions I’ve come across on the subject pretty much imply that Left 4 Dead is a game best played with friends. Most of the friends of mine who wanted me to play it with them are in fact in different time zones than I so I figured I’d never end up playing it not unlike Team Fortress 2. I had actually decided to check out the demo of the 360 version the other day with the intent of possibly trying some split screen co-op but for some reason Valve has already removed the demo from everywhere. Hmph, here I was not even slightly interested in the 360 version now considering buying it? Boo! One potential sale down the drain!

Most disappointing 2008 game: Age of Conan. Easy… So much potential! You can read a lot more about my feelings on the subject in earlier posts. Pirates of The Burning Sea was also a big let down for me as well.

Most anticipated 2009 game: I don’t know! 2009 feels very different from 2008 so far. There really isn’t a ton of games I’m dying to get my hands on though there are many I’m fairly interested in. I might have to go ahead and name Diablo 3 as my most anticipated game of 2009 but it is a little optimistic to even assume it’ll be out this year.

Gaming related New Year’s resolution:I need to play more games! Yeah, looking back over 2008 I’m surprised how relatively little gaming I’ve done. I chalk most of that up to being hooked onto MMOs, Age of Conan and then Warhammer Online, for a large portion of the time. I also let two lengthy Xbox 360 games, Grand Theft Auto 4 and Warhammer: Battle March, dominate far too much of my limited console time. I really feel like I need to spend more time beating and completing more games. I’ve got massive 360 and DS backlogs now and there are countless PC games, new and old, I’m pining to revisit not to mention titles I plan to discuss, log, and/or review for this site. What’s the solution to this problem? One great first step would be to stop sinking so much of my gaming time into these damn MMORPGs, all of which usually end up sucking in the end anyway. Hmph.

Site related plans: I’ll continue slowly working on Garn’s Oblivion adventure. It hasn’t even gotten too interesting yet, I know, but it’ll get there. I also hope to do some others as well. Some potential possibilities are Stalker, Fallout 3, and some one off ArmA missions. I’d also like to do some logs of older games, such as Master of Orion and X-com. Who knows how many of these I can pull off though. I also intend on putting out more and more retro PC and console game reviews. I only got one full review out the entire time last year which is really quite pathetic though I am currently wrapping up a playthrough of a combined 3 games in a series for my next review. Yes, there are a lot more old games I’m just ping to replay.

I was going to make this sort of thing my first post of the year but I’ve been busy and the 1UP thing seemed to take precedent.