Category Archives: Game Logs

Frustration

I ran into some remarkable frustration earlier this week as I continued my play through of Ninja Gaiden 2 on Warrior difficulty. I had just beaten a mid level boss in chapter 6 and decided to push ahead to the next save point so that I could make sure my game was saved one last time and get to bed.

Sounds easy enough, right? Well of course not! I ended up spending over an hour, wishing hideous acts of violence upon Itagaki, trying to reach this next save point.

After the boss battle I was met by several fiends, including the annoying scorpion variety that I had mentioned in my last game log, as I climbed upwards along the rocky paths that lead out of the cavern where the boss battle had taken place. Thankfully I quickly developed a fairly dependable strategy of dealing with them with a minimal loss of health.

There were also a few jumps that could be tricky to pull off when being harassed by enemies. Failed jumps themselves were not deadly but would result in a free fall back to the bottom of the cavern. This was most irritating early on in the process when I had made it to the very end of the journey only to fail to stick my last landing and fall all the way back down to the beginning.

Fact: 97% of NG2 screenshots contain severed limbs.
“Fact: 97% of NG2 screenshots contain severed limbs.”

This is where a fairly new enemy, the bone scorpion, comes into play. Bone scorpions aren’t particularly tough enemies yet they appear in such numbers in this section that killing them was quite time consuming and usually resulted in some damage to my health bar along the way. The big annoyance here is that after falling back to the beginning they respawn for some reason. The attrition of my health bar after repeated falls was a frequent cause of death. After awhile I began attempting to simply run past as many of the bone scorpions as possible though this didn’t always work out for the best. If I wasn’t quick enough they’d usually catch up with me in a deadly mass and overwhelm me.

Finally, while the game generously auto-saves at the beginning of boss fights to allow you to replay them easily it evidently doesn’t see fit to save afterwards. This meant that I had to replay this boss battle over and over again. Perhaps the most annoying factor was that I easily schooled this particular boss the first time I fought him. A great deal of our subsequent battles, however, were major struggles. Even when I did survive them I had often used a costly number of my health scrolls in the process.

This all added up to be the most controller breakingly angry I had been while gaming in quite a long time. While I did eventually succeed I’m now, not even half way through the campaign, left thinking that I may be playing through this game for a much, much longer time than I would have ever predicted.

Slaying Giant Bugs

It seems like it has been forever since my last game log so I guess I’ll go ahead and spout off a little about my current ventures. Other than playing a healthy amount of Oblivion with Garn, of which you should be hearing about fairly soon, the main thing I did was finally start Ninja Gaiden 2.

Ninja Gaiden 2 started off great. Despite the numerous changes since the first Xbox Ninja Gaiden game it looked and felt pretty much the same. it even seemed just as polished which was surprising given some of the reviews and impressions I had read. On the second level I ran into a horribly annoying bug, however. I received an minor achievement only to be greeted with a blade message stating that the device my user profile was stored on had been disconnected and asking me to reconnect it if I wished to have my achievements recorded. What the hell? I doubled checked my connections, eventually chalking it up as a fluke and continuing on. A short time later it came up again. Again, I ignored it and all was well. It popped up again, and again, and again. It continued popping up randomly every few seconds to every few minutes.

My (admittedly relatively brief) research into the subject lead me to believe that this was actually a fairly widespread problem which started cropping up after the first Ninja Gaiden 2 update was released. Not only did the pop up interrupt people but apparently their achievements weren’t being updated either, regardless of the status of their connection to Xbox Live. I read many theories but one of the most prevalent ones suggested that the problem was caused by particular bugged achievements and that the only fix, which didn’t sound 100% reliable, was to recover your gamertag. The only other options I had were to either either play offline or clear my 360’s cache and refuse the update (which would, in turn, also force me to play offline.)

How to get a head in life... and maybe an arm and a leg too.
“How to get a head in life… and maybe an arm and a leg too.”

I wasn’t fond of any of these solutions. I wanted my achievements and I wanted to be online, in contact with friends. Instead I gritted my teeth and faced the level 2 boss, who wasn’t too easy in the first place, while being barraged by constant pop ups. Argh! I was pretty pissed about the entire situation. How could such a major bug in such a big title go unfixed for so long? How could this affect earning achievements in other games? I even considered scrapping the whole game but scrapping Ninja Gaiden isn’t easy for me – god knows I tried to give up the first one plenty of times out of frustration before finally beating it.

I didn’t get a chance to play the game again for quite a few days and luckily, so far, I’ve yet to encounter the bug again. My theory is that they had “sort of” fixed the issue in subsequent title updates. When I originally encountered the message I didn’t have any problems with having my achievements updating. The only oddity I noted with them was one of my recent achievements lacking the date it was awarded to me on but I still had it and my gamerscore was still correct. The fact that the problem seems to have gone away after clearing my cache and/or cycling the console suggests to me that the nature of the problem, as it originally appeared, has changed. Here’s hoping it doesn’t reappear!

At the time of this writing I’ve made it about half way through level 5 and suddenly difficulty has ramped up drastically. I’m encountering these exceedingly tough scorpion monsters and my save points, at least where I’m at now, are starting to thin out a bit. I should also mention that for some reason (the extra 100 achievement points and minor bragging rights, maybe?) I’m playing on the harder “Warrior” difficulty instead of the default one. I hope that doesn’t turn out to be a massive, frustrating mistake.

Damn, it’s nigh impossible to find actual screenshots of this game online. I pray the next generation of consoles include a screenshot feature in their standard UIs.

Helicopter Hunting and Universe Saving

I finished up Battlefield: Bad Company last week. When I said the game felt easy I wasn’t being entirely accurate – while it is, no doubt, easy to overcome just about anything thanks to the overly generous healing and respawning systems the difficulty definitely ramps up as the game goes on and it can be extremely frustrating respawning and quickly dying over and over again. There were a few sections towards the end of the game where I really felt like I was being put through a meat grinder.

The last boss fight involved taking down a helicopter. I had seen multiple people claim that this fight was an easy opportunity to get the achievement for shooting a helicopter with a laser designator – those people are now my enemies. 😉

Blah. One of the only online shots of Bad Company I could find and there's an unprecedented lack of exploding going on in it.
“Blah. One of the only online shots of Bad Company I could find and there’s an unprecedented lack of exploding going on in it.”

To explain the situation a little better, the laser designator requires you to hold a view on a target for a certain amount of time in order to lock the target. Once this is done you receive a satellite view of a missile dropping towards your target which you can then clumsily guide to where you want it. It works well enough for taking down, say, a tank that hasn’t spotted you yet. Taking down a helicopter that is constantly moving and launching barrages of rockets at you? Not so much. 🙂

I must have tried hitting this damn helicopter for thirty minutes or more, constantly switching between the designator and my trusty healing syringe to recover from near rocket hits, before finally getting the timing perfect enough that I could nail the chopper in one of the brief moments that it was hovering in place. Once this was done I threw down the designator and picked up a nearby rocket launcher so I could finish the job the way the game intended. Unfortunately this actually proved more difficult than I had originally imagined and I quickly used up all my ammo without taking it down. I was highly annoyed as I went back to the designator to attempt to score another one of these impossible shots to finished the deed. Luckily during the process I discovered an ammo box and was able to refill the rocket launcher and finally take down the chopper. Argh.

The ending, while setting up the potential for a sequel, was pretty enjoyable. The last shot of The Legionnaire looks freakily similar to Niko Belic. Well, Niko did say he did some bad stuff during the war, right? 🙂

I hopped into multiplayer briefly just to check it out since it has such a great reputation. The action was somehow even more chaotic than the single player game with an ever-present deadly crossfire of missiles, shells, and small arms. The environments followed suit thanks to the almost nonstop sound of booming explosions and errie visuals of the smoke plume filled sky and the rubble strewn ground. I only played about four matches and they were all of the Bad Company standard “Gold Rush” attack and defense variety. The teamwork was possibly slightly less together than what you might see in a PC Battlefield game yet I was surprised to see little if any fighting over vehicle spawns or other smacktard behavior. It seemed fun – very chaotic, but fun.

All in all Bad Company seems like a solid product – far from perfect but very solid. It was good enough to make me bump the upcoming Battlefield 1943 downloadable game up to being a definite purchase when it comes out later this year.

Wake Island in the Frostbite engine? Sign me up!
“Wake Island in the Frostbite engine? Sign me up!”

Next up in my back log will be the infamous Ninja Gaiden 2. We’ve talked about this game and other related games quite a bit on the Untitled Games Podcast which has been making me really want to dive into it. At the same time I’m a little bit wary of its legendary difficulty. While beating the original Xbox Ninja Gaiden was one of my more satisfying achivements in recent gaming history I still sometimes wake in cold sweats with visions of infiltrating the imperial city looping through my brain. Seriously, I literally completely put that game down 4 or 5 times but I loved it so much up until the different points where I got stuck that I kept coming back (sometimes months later) until I eventually made a concentrated effort to beat it. I feel kind of like I’m about to go to an amusement park and I’m really looking forward to it yet at the same time I know that the rides will scare the shit of of me.

Moving on, I also finally managed to beat Marvel: Ultimate Alliance cooperatively. It wasn’t bad although, honestly, the whole time I was wondering why they haven’t released a current generation version of the Baldur’s Gate: Dark Alliance games and wishing I was playing that instead. That being said the ending was actually surprisingly rewarding.

Jeez, not another union mandated super hero coffee break. At least Dr. Doom gets things done!
“Jeez, not another union mandated super hero coffee break. At least Dr. Doom gets things done!”

Each mission has an optional quest. Often times these felt like normal parts of the mission and we didn’t have any difficulty casually completing them along the way though there were a few that definitely felt a bit more optional or are were harder to complete. Many of these missions felt just barely related to the mission objective enough to remove any question of their purpose though I suppose this experience could be unique to people like myself who have played way too many RPGs, particularly of the MMO variety, in which completely banal side quests are dolled out constantly with little or no consequence. Regardless I didn’t suspect that there were actually major consequences for completing or failing each of these side missions, detailed at the end.

There was one instance in which we failed a mission and didn’t think we’d be able to beat it without a ton of effort. There didn’t seem to be any consequence to failing it though so we warily let it slide. We found out at the end of the game that this ultimately resulted in the West Coast being wiped off the map. Oops! Sorry, fellas!

Additionally an answer to a subplot that you might have forgotten about by the end is revealed and there are some hilarious voice overs during the credits. That’s the least I can say about the ending.

My favorite thing about the game though has got to be how humorously absurd it is as it constantly attempts to bluntly explain the origins and powers of different Marvel Universe characters and how their stories relate to each other. Now, I’m not a huge fan but I grew up around comic books and am definitely more familiar with the characters and storylines than the average Joe yet I somehow never realized how goddamn dumb most of these back stories were, especially when connected, until I played Ultimate Alliance. Good times! 😛

Oh, and how can I forget? I’ve also been playing the XBLA version of Peggle. Yeah, it’s pretty rad…