Category Archives: Game Logs

Duty Called

As I speculated I would in my last Game Log post I did wind up playing the 360 version of Call of Duty 4 Modern Warfare’s single player campaign although the results weren’t quite as great as I was hoping for.

COD4 is an excellent, highly polished game with great production value and developers who obviously know what they want out of the series. I, however, wouldn’t share their views on the direction the Call of Duty series has taken. I generally prefer slower, more tactical games – I preferred some of the more tactical multiplayer additions of United Offense to the original and I prefer playing Hardcore mode on Search & Destroy in COD4’s multiplayer (which I’ve played plenty on PC prior to this playthrough of the campaign) for instance.

That’s not really the issue though. There’s nothing too glaringly offensive about the way your character controls or the abilities you command over him. The fact that I sometimes have to expend half a magazine on an enemy to put him down or that my health somehow gets refilled after nearly dying doesn’t burn me up either. No, my biggest complaints about the game are about how the flow of the missions, including the checkpoint system, were handled.

It seemed like almost every level involved at least one point at which I’d get stuck in a seemingly endless loop of spawning, rushing off towards my objective, and eventually being killed by an overwhelming, infinitely spawning horde of enemies before managing to reach whatever magical location or predetermined time span triggered the next checkpoint. This was highly annoying as I often didn’t feel like I was playing bad, in fact there were times when I stayed alive for a long, long time and killed an unbelievable amount of enemies yet still didn’t make it to the right spot. No, it feels like the game’s attempts at hand-holding were fighting directly against the gaming instincts I’ve developed over many years of playing similar games. I’d much prefer a system where, even if there is a shit ton of them, there’s always a finite amount of enemies in an area. That alone would have gotten me around many of these areas.

Fact: Marines hate walls.
“Fact: Marines hate walls.”

A big part of the problem seems to be that you’re almost always being funneled from one spot to the next and stopping to waste some tangos isn’t necessarily one of your objectives unless you encounter a scripted section where that temporarily becomes the priority. There’s nothing wrong with that, I suppose. It is even fairly realistic. However there definitely were sections during which the game wasn’t clear about what I, as in the player rather than the character, was actually supposed to be doing – particularly whatever it would take to trigger the next checkpoint. Again, this caused some major frustration when it came to the sections where I kept dying due to overwhelming numbers of enemies before discovering the trigger.

I may have myself to blame a bit for playing on “hardened” difficulty as I hear normal and easy are quite a bit easier and won’t usually result in nearly as many of these road bumps. In fact I ran through some of the levels in easy after beating the campaign to grab some minor achievements I missed along the way and was amazed at how much better the levels seemed to flow. That being said I can’t imagine playing through the game on “veteran” difficulty if it is really as hard as I’ve heard.

Ultimately I suspect my preference to the open world style of tactical games has a lot to do with my feelings on Modern Warfare. In games like Operation Flashpoint, Ghost Recon, and the Rainbow Six games, you’re usually thrown into an environment, given an objective, and, to some extent, left to your own devices. Sure there can be scripted moments, but the most important scripting is that of the behavior of your enemies in how they react to whatever actions you might decide to perform. COD4 on the other hand attempts to be an extremely directed experience. There are probably differing reasons for why – from keeping the action and narrative moving at a steady pace to providing a more solid narrative that the player feels more a part of in general. In summary, they’re really different games with different priorities and goals.

All of that said the story was interesting, they did a good job mixing up the scenery for the most part, and the action was decently varied as well. As with most other people I’ve run across my favorite level is the AC-130 mission. It was pretty different and I’ve been intrigued by AC-130s since seeing them fly over my house from time to time as a kid, and besides… who doesn’t like to play god every now and then? I’m still very interested in Modern Warfare 2 and I suspect I’ll even play around in the online modes on Xbox Live a bit but I’m not nearly as hyped to play the campaign as I was before playing this.

Another successful, completely unnoticed assassination.
“Another successful, completely unnoticed assassination.”

Next I hit Assassin’s Creed up. Assassin’s Creed 2? Nope, the first one! I’m one of the seemingly few people who loved the first AC. Sure, it got repetitive – I don’t disagree with the critics there. However, I found the awesome setting, the feeling of being an assassin prowling the city streets looking for my next victim, the bizarre modern day Templar conspiracy plot, and even some of the mechanics to be compelling enough to take me all the way to the end of the game. I just got really into it.

Well, I’ve been hearing nothing but good things about the recently released Assassin’s Creed 2 and that lead me to reminisce a bit about the first game. I remembered that I had almost all of the achievements including most of the harder ones. I ended up pulling up my achievement list to verify that, actually, I only lacked 5 achievements and they were all relatively easy ones to get. Having never before “completed” a retail Xbox 360 game, getting a full 1000 achievement points, I decided to dust off the game and hop back into the Animus.

Although it took me a little while to remember some of the mechanics of the game I quickly remembered why I loved it so much. The engine still holds up brilliantly and stabbing guards in the face with my hidden blade never gets old. After running the rooftops of Acre one more time I’m even more stoked for AC2… and yes, I got my 1000/1000 achievement points!

Eat blue stuff, foul denizens of the deep! width=
“Eat blue stuff, foul denizens of the deep!”

Finally I picked up Runic Game’s much praised Torchlight. Torchlight is a Diablo clone put out by a combination of some of the original Blizzard guys who made the first two Diablo games, along with the guys who made Fate and Mythos. I loved Diablo 1 and 2 and can’t wait for the third game but I’ve had a hard time getting into many of its clones. Not for a lack of trying! My favorite is Titan Quest which I’ve mentioned in past Game Logs and still intend to finish sometime. Torchlight might just take that spot, however.

The game takes the one, extremely big, largely random dungeon and one town approach of Diablo 1 and adds in many of the refinements and additions of Diablo 2 and its successors along with a highly stylized and enjoyable, yet not too taxing (it’ll even run on netbooks!) graphical style similar to games like World of Warcraft and Dungeon Runners and adds in a more refined interface. Sure, there are some bugs here and there but the game feels quite polished, especially for being from a smaller studio and only costing 20 bones.

Crossing a bridge high above... 20 stories below ground?
“Crossing a bridge high above… 20 stories below ground?”

I suppose this says a lot about the guys who make up Runic Games – this Diablo style game is their bread and butter, it is what they’re good at and they’ve definitely proven that they still have what it takes. In fact one of the things that convinced me to get the game was a brilliant interview with Max Schaefer on Idle Thumbs in which he talked about the company and their approach of staying relatively small and attempting to exist in somewhat of a niche, being happy with making enough money to keep them all paid and in business rather than trying to develop the next mega-hit. That niche also allows them to make riskier games – the type of games that made PC gaming so special to many of us old bastards. Yes, they impressed the hell out of me. I’m even considering sending Runic my resume since I’m sure they’ll be doing some major hiring when they get ready to launch the Torchlight MMORPG. 😉

Millions of Dead Combine

I finally finished my playthrough of Half-life 2 and its episodes last weekend. No, it didn’t take that long to play it – I just took long breaks between the game and the separate episodes. Half-life 2 has never been one of my favorite FPSes for various reasons but it’s damn good and it still holds up quite well, especially Episode 2 which I feel goes along way towards fixing the slow pacing of the original game. I can’t wait for Episode 3… or Half-life 3… or whatever. Anyway, enough blabbing… here’s some screenshots! As usual click them to view the full resolution versions.

POW! Right in the Kisser!
“POW! Right in the Kisser!”

Sometimes I just can't restrain myself...
“Sometimes I just can’t restrain myself…”

Poor bastard was standing in the wrong place when I downed the gunship!
“Poor bastard was standing in the wrong place when I downed the gunship!”

Just beautiful.
“Just beautiful.”

Ouch.
“Ouch.”

Just one more rocket!
“Just one more rocket!”

Boom!
“Boom!”

You'd almost think I'd remember this part wouldn't you?
“You’d almost think I’d remember this part wouldn’t you?”

Shooting saw blades never gets old.
“Shooting saw blades never gets old.”

About to be saved by Alex.
“About to be saved by Alex’s sniper rifle.”

We have liftoff!
“We have liftoff!”

Dropping on to the Lost Planet

Oh shit, it’s game log time and I actually played some things this time!

As predicted my next 360 foray was Halo 3: ODST. ODST has pretty much been talked about to death lately on all of the gaming forums, blogs, podcasts, and the like so I won’t go into it too much. I played through it co-op via splitscreen on Heroic difficulty and enjoyed it quite a lot. It’s nice and short but well paced and a lot of fun. If you’re a Halo (particularly Halo 3) fan then this is a must buy despite the lack of the iconic Master Chief. I plan on going back and getting more of the achievements, including going after all of the audio logs, in a subsequent playthrough sometime soon. I also dabbled in the new Firefight mode a couple of times with some friends and, as predicted, enjoyed the hell out of it. There’s just something to be said for working together with friends in just about any game and the Gears of War 2 “Horde” mode template that everyone has been shamelessly copying lately really seems to nail a certain pure aspect of that.

Silenced pistols are the new black.
“Silenced pistols are the new black.”

Next up I decided to play Lost Planet: Extreme Condition on my 360. Why? I don’t know. Perhaps it was the ever increasing nip in the air around here as we move into the fall that made me want to jump head first into Lost Planet’s abundant virtual snow banks… or maybe I just dig mechs? Who knows. I remember thinking the game looked cool since well before it was released but until the relatively recent announcement of its upcoming sequel I feel like it has been overshadowed by newer games. I’ve got a couple of friends who really dig the game though and one of them, NetworkShadow, even demoed it for a few of us at his place one day not too long ago. I really got into the idea of trudging through the beautiful snowy environments. The graphics might be fairly dated nowadays but people were blown away by them at launch and they’re just stylized enough to remain easy to appreciate even now.

E.D.N. III has some pest control troubles...
“E.D.N. III has some pest control troubles…”

I managed to beat the game in just a few sittings and although there were some tricky sections (including lots of old school set piece boss battles) I found the game to be fairly easy. In fact a lot of my difficulty came about from trying to collect the achievements for all of the “target mark” collectibles for which I had to replay a few sections, even a few entire levels to complete. The character’s movement and control felt slightly off to me (though admittedly I play relatively few 3rd person action games) but once I got used to the controls it all felt quite smooth and I was generally quite happy with it. I was a little disappointed by the last boss fight which hit on a pet peeve of mine – throwing entirely new game mechanics at you in the last level. I didn’t feel like Lost Planet’s case was as gross as a lot of other game’s and I once I got a good feel for it I could more or less tell what they were going for. Still, it was fairly annoying and I ended up having to replay it like 15 times before I finally managed to beat it.

Lost Planet is also one of those newer Capcom games that seems to heap on a large amount of Western influence for some mysterious reason I don’t suppose I care enough to speculate too much about – something about increased international sales or a bold new direction or something, I don’t know. Indeed the game reminds me a lot, the setting, graphics, control, and the core gameplay, of a lot of Western 3rd person shooters, however there is an unmistakable Japanese feel to the entire game. I’m not just talking about the often silly extended cutscenes but the game itself often feels like somewhat of a 3D take on an oldschool side scrolling shooter like Contra or something. It’s hard to explain but I’m sure some of you who have played it know where I’m coming from. Regarding those cutscenes though, I’ve got to say that not playing many Japanese games, particularly the cutscene heavy JRPG genre, I do find an occasional dip into the cesspools of insane Japanese cutscenes to be pretty refreshing.

What's better than mowing down aliens with a minigun? Mowing down aliens with two miniguns!
“What’s better than mowing down aliens with a minigun? Mowing down aliens with two miniguns!”

Next up for the 360 is Call of Duty 4: Modern Warfare. An interesting note, and one I remember mentioning once or twice on the old podcast, is that I’ve had Call of Duty 4 since right around the time it was first released. I had the PC version and only really bought it to play multiplayer with friends however. As a result I never even started up the single player campaign and somewhere in the back of my mind I had always figured I’d probably enjoy it more on the Xbox 360 and that the achievements wouldn’t hurt either. So, here I am, nearing the release of Call of Duty: Modern Warfare 2, and I’ve finally tracked down a decently priced used copy of the game for 360. I can’t wait! I’ve heard so much about the campaign and, who knows, I might even give multiplayer on Xbox Live a try while I’m at it since it’s such a blast.

On a non-console related note I also continue to play Half-life 2 from time to time – I’m about to start Episode 2 and wrap the game up. I’ll talk more about Half-life 2 in a separate post when I finally get around to finishing it.