Category Archives: Game Logs

March?!

Damn, it seems like it has been an eternity since my last update. I guess it has been almost a month already. I guess time flies when you’re not having much fun too.

First and foremost after finishing up with The Ballad of Gay Tony I started playing Call of Duty: Modern Warfare 2 on my 360. I wanted to go ahead and start playing it right away to capitalize on the massive buzz surrounding its much lauded online multiplayer.

There goes the neighborhood...
“There goes the neighborhood…”

I played my share of Call of Duty 4’s multiplayer and liked it a lot. Modern Warfare 2 is more of the same, only now cranked up to 11. Of course adding more rewards, perks, unlocks, challenges, etc. does tend to change the game quite a bit despite the similarities and I’ve talked to a fair amount of players who prefer COD4’s less insane (and possibly more balanced) multiplayer to that of MW2. Still, MW2’s increased focus on rewards succeeds in achieving an almost MMO level of addictiveness that is hard not to appreciate. In fact I had a hard time convincing myself to play the single player while the multiplayer was there, calling out my name. It isn’t usually the most tactical or cooperative of online military shooter experiences but it is definitely a hell of a lot of fun and has become my go to “kill a few minutes” online game on console.

I did eventually finish up the single player campaign on “hardened” difficulty and unfortunately enjoyed it about as much as I enjoyed Call of Duty 4’s. Most of the observations I made in my write up of COD4 a few months back remain true in its sequel. It’s a highly polished experience but I’m just not a big fan of the whole “get funneled around the map while running and gunning through hordes of enemies” thing and would rather be granted the freedom to use some actual tactics to complete my objectives. I suppose the checkpoints are a little better this time around. There have also been claims that there are now always a finite number of enemies so you can never run into nigh impossible situations facing seemingly infinitely spawning enemies that you often could in previous COD games. While this may be true it is honestly hard to tell as the unpleasant, often controller-smashingly frustrating “meat grinder” sections of old are still alive and well here. If you don’t care about the additional achievement and this frustration doesn’t sound like your idea of fun then do yourself a favor and play it on one of the easier modes and for god’s sake stay the hell away from “veteran” difficulty.

Boom! One of the first of MW2's innumerable huge explosions.
“Boom! One of the first of MW2’s innumerable huge explosions.”

While I’m bitching the plot of this one makes the COD4’s story look like a classic war documentary or something. It’s completely over the top and full of weird plot holes. Games Rader has a pretty funny article about it. I really wonder what happened over at Infinity Ward to make them go from writing stories more or less based on real life WWII events to the bizarre shit they’ve given us in the last two COD games. It doesn’t bother me that much – it’s more amusing than anything. These stories at least give us plenty of opportunity to shoot stuff which I suppose is their primary purpose.

As a complete aside I’ve always liked the way Infinity Ward handles first person cinematics and the perspective in general. The spacewalk scene and the flare popping scene on Whiskey Hotel’s roof both come to mind from MW2. There are others as well. They might not always look accurate but they always look cool and feel fairly immersive. It’s too bad they never actually do anything with it by venturing outside of the usual FPS gameplay conventions.

This mission makes it disturbingly clear that someone at Infinity Ward hates waiting in line at the airport.
“This mission makes it disturbingly clear that someone at Infinity Ward hates waiting in line at the airport.”

Oh, before I move on let me reiterate a piece of advice that has been passed around a lot since it was first announced that Party Chat wouldn’t be supported in some of MW2’s game types. Its usefulness goes far beyond replacing Party chat though and finding it isn’t nearly as intuitive as it might sound.

How to mute everybody, all the time on Xbox Live: Hit your guide button. Scroll to the right to the “Settings” section. Select “Profile”, “Edit Profile”, and then select “Privacy Settings”. Select “Voice and Text” from the menu and change it to “Friends Only”.

This will make it so that you can ONLY hear people on your friends list in chat (and vice versa so you won’t be spamming public chat with weird half conversations.) It’ll also block that ever so pleasant after match hate mail you might get from time to time. It can allegedly have some odd effects in some games but for the most part muting all of the insufferable shitheads that plague Xbox Live is easily worth any negatives I can think up. I just wish it were a tad more accessible so that one could simply toggle it on and off for those moments when you might actually want to work together with your teammates and the like but I guess that might go against the spirit of everyone having voice on Xbox Live. *shrug*

Molgrun the Wary at level 7.
“Molgrun the Wary at level 7.”

On the PC front I really haven’t been playing much lately. I grabbed a copy of the collector’s edition of Lord of the Rings Online for dirt cheap and decided to check it out after not setting foot into (onto?) Middle Earth since beta. Other than the utterly ridiculous patching system I had to endure I had fun. I still contend that it is an excellent game but it definitely feels “slower” and a little bit less exciting than some of the other post-World of Warcraft MMOs out there. Actually, it very clearly feels to me like a good pre-WoW theme park style MMORPG that they’ve bolted on lots of WoW influenced features to, which I suppose is probably pretty accurate. That said like Turbine’s other current MMORPG offering, Dungeons & Dragons Online, I could easily see myself playing LOTRO if I had a regular, small group who I liked to run instances and the like with. I played my Dwarf Guardian for just 15 or so levels before I felt WoW itself calling me back.

It has been quite a while since I’ve really played WoW besides occasional romps with some low level characters some friends and I play but as I mentioned before I finally purchased the Wrath of the Lich King expansion recently and have now finally decided to start working my main character up to level 80. I’ve only been playing it very sporadically when the urge and/or boredom strikes and it has been working quite well for me so far. The new content is, for the time being, pretty fun (if not more of the same) and no matter how sick I get of it I always find it hard not to appreciate what Blizzard has done with WoW over the years. It still feels like the most complete, most polished, and best bang for your buck MMORPG out there.

Borderlands: not your kid's cartoon violence.
“Borderlands: not your kid’s cartoon violence.”

Speaking of MMORPGs Star Trek Online was a game that I was pretty hyped up for around this time last month but unfortunately due to waiting on some features and fixes I wanted patched in and the horrible stability of the game servers during the first few weeks after launch I really haven’t played much STO since it officially launched last month. I’m sure I’ll get back into it sooner or later but for the time being Cryptic kind of missed the boat on hooking me in.

Finally, back to the Xbox 360 I started playing Borderlands. I’d had my eye on Borderlands since first hearing about it but when it finally came out it just didn’t seem to equal the sum of its parts. Of course, next thing I knew peer reviews started rolling in and people loved it. When I heard how good co-op was in particular I knew I had to grab it to play through.

It is very much a traditional FPS combined with the quest, skill, and loot systems of an MMO. Actually, I’d probably equate the loot system with more loot centric games such as Diablo and its ilk. It sounds kind of disjointed and odd but it actually works well enough. The game definitely has some issues (which I’ll probably expand upon more in a later entry) but the combination of the random loot-a-thon treadmill and the furious combat is fun and very addictive. In fact I think I may need to cut this short and continue the hunt for more purples…

As usual my Xbox 360 screenshots were shamelessly swiped from elsewhere. The LOTRO one is mine though! 😉

Star Trek Online Closed Beta Shots

So I ended up making it into the last week or so of Star Trek Online‘s closed beta thanks to accidentally forgetting to cancel my Fileplanet subscription yet again. Curse you, foul auto-renewals! We’re now into open beta so these shots are significantly less interesting than they might have been if I got off my ass and posted them earlier. Still, I picked some of my favorite shots to post here.

As you can see I did a lot of space combat and not so much ground stuff thanks to the fact that I didn’t play many story missions which is where the bulk of the ground sections appear to lie. I will have to say though that I feel a little sorry for all of the people who are judging the game by open beta alone because the servers appear to be struggling with the load a bit (possibly due to intentional stress testing) which has been causing all kinds of weird lag related issues. In closed beta the game was silky smooth and few of those particular issues ever popped up.

I’ll talk about what I think about the game more later but to sum it up I can’t wait for launch. Open beta isn’t cutting it and I want more. 🙂

As usual you can click these thumbnails to see the full, unedited screenshots. Enjoy!

I've always loved Klingon ships but I think I love blowing them up even more.
“I’ve always loved Klingon ships but I think I love blowing them up even more.”

The bigger they are...
“The bigger they are…”

A Bird of Prey has a bad reaction to a photon torpedo enema.
“A Bird of Prey has a bad reaction to a photon torpedo enema.”

...and then it was my turn to join the space dust.
“…and then it was my turn to join the space dust.

Gay Tony and Me

Well, I finally completed The Ballad of Gay Tony last weekend. I can’t say I’m quite as positive about it as I was about my The Lost and Damned playthrough though. I don’t know precisely what my main issue was. Perhaps I’m just experiencing some general GTA 4 burnout? Maybe this playthrough was a bit too soon after TLaD? I’m not entirely sure. While I’ll dish out some positives later let me continue this train of thought and bring up some of my specific negative issues first:

While the missions were generally more “over the top” and varied than those in the previous two installments of GTA 4, the disparity wasn’t quite as large as I was under the impression it might be after hearing so many other people laud the game for them. It still felt very much like Grand Theft Auto IV territory the entire time. The only real new thing was the parachuting/base jumping mechanic which would have been right at home in San Andreas or Saints Row.

Our protagonists.
“Our protagonists.”

Next, the characters weren’t quite as enjoyable to me as those in the previous two titles. Gay Tony himself wasn’t the easiest character to fall in love with thanks to his drug problems and the often stupid, reckless decisions he makes that drive the story. While the lead character, Luis Lopez, seemed quite interesting at first, I felt like his character actually devolved as the game came to an end. I went from intrigued about his history with prison, his relationship with his family, particularly his father, and of course his friendship with Gay Tony, to completely bored of him and his frequent comments about how he’s “a total psychopath, bro!” and “likes killing people for money, bro!” As a lot of people took issue with Niko’s various anti-social crimes and violent acts seeming to be at odds with his character in the main campaign of GTA 4, I found there to be something a bit disingenuous about the pairing of Luis’s character as it is presented to us with his apparent fondness for murder.

I still have some gripes about the checkpoint system. In my original rambling post about GTA 4 I had a few complaints about the system but only specifically touched on the number and placement of checkpoints being an issue. In my playthrough of TBoGT, however, I was completely annoyed by an entirely different aspect of the system: When I die during a mission (which is typically why I fail missions) I hate, absolutely HATE, having to wait to load up at the hospital, wait to get and reply to my “retry?” text message, and wait yet again to load back up at the mission checkpoint. I realize that Rockstar probably does it this way to give the player more options before retrying and ultimately help instill a further sense of persistence in the GTA 4 gameworld, but I’d so rather prefer a simple “retry?” prompt to pop up on the screen the second I fail a mission. Honestly, I can normally really respect the persistent world aspect to these kinds of game design decisions but in this case I feel like the fun factor should have weighed a bit heavier into the equation. The funny thing is that I didn’t even fail that many times in TBoGT, certainly not as much as I did in GTA 4 proper, so I’m not quite sure why it annoyed me so much this time.

This is for all of those food poisoning victims!
“This is for all of those food poisoning victims!”

Finally, after the much more streamlined narrative of The Lost and Damned, The Ballad of Gay Tony’s story didn’t feel quite as fetching nor as well told. There’s really no need to go into specifics about this point, it’s just my general take-away after playing both DLCs fairly close together.

Anyway, enough bitching! Is it good? Yes, it is good. I can safely say that if you’re a GTA fan and you enjoyed GTA 4 you should probably go out of your way to own both The Lost and Damned and The Ballad of Gay Tony. In fact, save yourself some hard drive space and buy the Episodes from Liberty City disk. Plus you get to rock out to Vice City FM and the awesome RamJam FM.

Both times now when I’ve come back to Liberty City I’ve been blown away by what an amazing job Rockstar did on the city itself. Sure it doesn’t always look amazing (some of the textures, particularly) but the amount of detail is astounding! I always felt that much of that detail was squandered since there are so many locations you don’t really spend any time in or only see in a blur as you fly down the highway. Still, occasionally I end up on foot in a strange new place thinking “wow, this place is pretty neat for somewhere you never go in any missions or anything.” To that end I’m sure the guys who did the bulk of the development work on the city were quite happy to see it brought back in The Lost and Damned and again in The Ballad of Gay Tony.

Yes, there is finally a tank. Upgrade!
“Yes, there is finally a tank. Upgrade!”

I also still think the character and story crossovers are totally genius. Niko, Johnny, and Luis all influence each others stories, sometimes directly and sometimes more subtly, but it is there and it is often presented in such a way that you have to wonder if Rockstar didn’t have these different stories, and maybe others we’ll never get to experience, penned down from the get go. Again, totally brilliant!

Well, I’ve already written a lot more on this than I had planned too. Again, if you’re a big GTA 4 then you need this. I personally think The Lost and Damned was a better, more cohesive game but TBoGT is well worth your time as well. I have to wonder if we’ll see more, non Xbox 360 exclusive episodes in the future. I wouldn’t doubt if they’ve considered it but I’m sure all the guys at Rockstar are probably ready to move on by now.

As usual my Xbox 360 screenshots were swiped from far more reputable sources.