Category Archives: Game Logs

Forecast: Blizzard

For some indescribable reason I decided to further my vacation from my consoles for a while longer and dove headfirst into Diablo 3, mostly due to all of the hype surrounding the new 2.0 patch and the (then) upcoming Reaper of Souls expansion pack. First: good news, everyone! My concern in Lightsabers and Labyrinths was unfounded and Diablo 3 does in fact hold up quite well in the atmosphere department. The setting still feels very much like the grim world of Sanctuary from Diablo and Diablo 2 and even then some and the music is still great and perfectly atmospheric. The graphics, while a tiny bit cartoony compared to the previous games, actually feel ike a perfectly logical evolution of the previous style and overall look great. I had other concerns too such as hearing that they packed in much more backstory and dialog (including from your character!) than in previous games. I was somehow picturing a bunch of cheesy in-game cutscenes which would probably change the feel of the game quite a bit. Instead most of the dialog is delivered using something akin to ye olde “audio logs” and the follower interaction and plot related cutscenes that are there are mostly delivered in fairly unobtrusive ways too.

I feel like Conan most of the time I'm playing my Barbarian. Fuck yes!
“I feel like Conan most of the time I’m playing my Barbarian. Fuck yes!”

Gameplay wise, I rolled a Barbarian and played through on normal difficulty – Barbarians being one of the simplest yet funnest classes from Diablo 2 I figured it would be a good starter character to try out and I was definitely right. If anything I could have stood to bump up the difficulty a bit. I feel like it bears stating that yes, this playthrough took place entirely AFTER the 2.0 patch which included a lot of the refinements of the earlier console ports of Diablo 3 including the apparently greatly improved loot system so I have no first hand account of how things used to be. All I can say is that what is there now works quite. I felt like loot drops were aplenty and upgrades came fairly often, at least in the first few acts of my adventure. Perhaps some of the best praise I can give Diablo 3 is that despite just playing through all of Torchlight and the last act or so of Diablo 2: Lord of Destruction, I not only managed to avoid getting burnt-out on the simple and repetitive ARPG gameplay but even somehow wound up totally addicted like I was playing Diablo 2 back in 2000 all over again.

I might as well mention the expansion since I bought it and played it inline with the original campaign and it’s still somewhat new on the shelves as of this update: it’s largely more of the same. The new zones, monsters, and events are awesome, the story, journals, items, and powers fit perfectly in with the core game, etc. etc. Really, the bulk of the biggest changes in the game outside of new content were those patched in (to everyone, expansion or not) with patch 2.0. The other big change is “adventure mode” which I’ve only briefly dabbled in so far. Regardless, it certainly seems like a better way to grind out levels and new gear than playing through the campaign for the 30th time. I think my only real surprise with Reaper of Souls is that it’s not just a straight continuation of the plot like they did with Diablo 2’s Lord of Destruction expansion. Instead it’s a new story entirely. That is, while continuing where the plot of the core game left off, it’s not just “and then a bigger, more badass demon showed up and you had to kill him too!” kind of thing. The only problem with this is that the stakes will always have to be extraordinarily high given your character’s story and the fact that you already managed to save the world from total annihilation in utterly epic fashion the first time around. Hey, if they can keep that expansion cycle up more power to them!

Someone call an exterminator?
“Someone call an exterminator?”

Overall I found Diablo 3 a total fucking joy to play through – capturing what I loved about Diablo and Diablo 2, refining some of those systems, and giving a slightly deeper look at the world of Sanctuary and its lore. Sure, the story arch feels a bit of a rehash of Diablo 2 in some ways and the game is still a simple blend of remorseless clicking and inventory management, but Diablo 3 delivers exactly what caused me to be captivated by the genre in the first place and does it with the usual top notch Blizzard polish. I’ll definitely be heading back through the campaign with another class against at some point in the future, probably multiple points even. I’m ecstatic.

Blizzard also updated their… err, updater? Okay, their “launcher” recently to serve as a single launch (gah, I did it again!) point for all of their newer Battle.net games and on that list is there new free-to-play collectible trading card game “Hearthstone”. Hearthstone plays like a simplified version of the old WoW TCG which itself was highly inspired by Magic: The Gathering and its ilk. I’ve heard great things about Hearthstone from friends and on some of the podcasts I subscribe to and, being the sucker that I am for mounts in World of Warcraft, seeing the little advertisement for a special mount for trying Hearthstone out was all the extra push I needed to give it a whirl. A whirl turned into a couple of whirls and then more whirls and now hours and hours of whirls. Man, this game is fun!

Hot troll on troll action.
“Hot troll on troll action.”

I’ve never been a TCG/CCG guy – I tried Magic out when it first hit in the 90s but it just always felt slightly too complicated to me for what it was trying to do. I also had a love/hate relationship with the whole collectibility part of it. Hearthstone, by streamlining the rules so much, really nullifies most of those complaints. The game is really fast and really easy to pick up on. Sure, there is still a “he with the most cash wins” aspect to it but I feel like the streamlining means that even the most rare (err, “epic”) cards aren’t too crazily overpowered. That, and Blizzard has the free-to-play mechanic fairly fine tuned so far so that you can pretty consistently unlock new cards without ever dropping a dime of real money. Add that addictive gameplay to some Warcraft aesthetics and some good old Blizzard polish and man, this game is rad! Given the repetitive nature of something like this I doubt I’ll play it too much more besides trying to master a coupe of more “classes” but so far I’ve really enjoyed my time with it.

Blizzard has definitely still got it.

...and I log in to immediately start grinding fucking Archaeology again. Ugh!
“…and I log in to immediately start grinding fucking archaeology again. Ugh!”

As an aside, yes I know I probably shouldn’t care too much about World of Warcraft mounts given that I don’t actually play World of Warcraft anymore but… *sigh* once an addict, always an addict! I loaded up my level 50 something goblin hunter the other day and played through a whole zone and actually enjoyed myself once again. I suppose I’m getting hyped back up for the new Warlords of Draenor expansion coming later this year. I truthfully barely have enough energy for the game left in me to remain interested enough to buy this expansion. I almost didn’t buy Mists of Pandaria as it was back then. The new character models and the free level up to 90, as shallow as those offerings are, help sway me. The bigger thing is probably just having to personally come to terms with what I get out of the series nowadays – a few months of hardcore addiction before I put it back on the shelf until the next expansion, and honestly that’s totally fine with me.

Lifestyles of the Naked and Desperate

I just wrapped up a few weeks somewhat obsessed with the Steam Early Access darling open world survival game Rust. Honestly, it was a surprise that it would even run on my relatively old gaming PC but some of my old gaming buddies were playing it together and invited me to jump in and, after hearing all kinds of hilarious stories about it on various podcasts and forums and whatnot, I couldn’t resist. Unfortunately I was plagued by a bug that caused me to frequently, randomly disconnect and my group seemed to have horrible luck with encountering cheaters and abusive admins on servers, and the few servers we did well on wiped or went away after we got established. Bummer!

Rust: the exhibitionist sociopath simulator!
“Rust: the exhibitionist sociopath simulator!”

There’s a lot I could say about Rust. It’s a fun game, particularly with a group of friends, and I expect it or similar games to make a lot of noise in online gaming in the future. The concept is definitely solid. Rust itself, however, still feels like it needs a lot of refinement in the design before it’s truly a compelling long term experience. After playing for just a few weeks cracks began to show and it became a lot less fun. The game is only in early alpha for now though so hopefully Garry and company will have something truly special on their hands by the time the game is officially completed. Personally, I’m sure I’ll be back (hopefully with friends) after a bit of a hiatus for them to expand upon the game a little.

The real magic of Rust is all of the hilarious systemic, emergent experiences and the stories that result from them. This sort of “put a bunch of people together and see what happens” gameplay is what made sandbox MMORPGs such as Eve Online or, way before that, Ultima Online so compelling for many of us. At its core it seems like that’s all Rust really is: one big, silly social experiment. Its crafting isn’t that deep and “surviving” without other players in the world to kick over your sandcastle, as it were, is a cinch. Luckily there are no shortage of assholes in Rust who will delight to ruin your day and if you ever do run out that mantle is easy enough for you to take up yourself.

I first started out on a “PVE” (player versus environment, as opposed to “PVP” or player versus player) server where I’d hopefully be somewhat free to learn the ropes of the game before having to deal with having my progress constantly impeded by other humans and, I have to say, it was going well. I had finally located a steady supply of enough resources that I could build just about anything without too much trouble. Being fascinated by all of the oddly shaped, tall rocks that dotted the landscape I built a huge tower next to one that particularly stood out on its own in a valley with a lot of easy to reach resource spawns. I purposely left the top and some of the sides of the stairway open so that I could climb out onto the surrounding rocks and run around like an idiot. I’m not that naive though, as I was at least smart enough to further compartmentalize all of the rooms that actually contained valuables though you couldn’t necessarily tell that from the outside.

One day I logged in, did a little hunting near a local zombie spawn, and returned home only to find a couple of gentlemen in full Kevlar armor (the best armor in the game) with assault rifles quickly and haphazardly building a stairway up onto the other side of the rock where my new tower was. “Were these guys building their own house? No, no way… they were moving too quickly and seemingly only interested in making it to that top!” I thought. “These guys are trying to raid me!” It was too obvious that they had noticed my open roof design and were planning on jumping in through the top to rob my ass blind.

Meeting the new neighbors. Sugar?
“Meeting the new neighbors. Sugar?”

I quickly ran into my own tower and onto the top of the rock just in time to watch them finish their stairway. When one of them hopped onto the rock he fell to his death which caused the other one to bide his time while he waited on his buddy to respawn. I used this time to restock and watch for them. Eventually the lone survivor spotted me. We watched each other tensely for a minute or so, guns drawn. Finally he took a shot at me. That was all of the encouragement I needed. I opened up on him with my submachine gun hitting him at least a couple of times in the hail of bullets. Humorously, my would-be uninvited house guest immediately turned around and jumped back to his stairs and disappeared from my sight. Wow, some PVE server, eh?

I quickly formulated a plan. I had the raw materials stored to hastily close up the top and sides of my tower which would make their attempts to raid me impossible, or at least in the way they had originally planned. Once I completed my modifications I left my house, circling back around to the base of their stairway to attempt to flank them. It was night by now, pitch black even, and I got there just in time to watch them both gather their gear (evidently my attacker had also fallen to his death attempting to flee me! Ha!) and return to the top of the rock. I slowly followed them. I chuckled to myself as I watched them run over to my now enclosed tower and shoot at the walls a few times in frustration. Sorry guys!

Over the next few days I identified my attackers as belonging to a small group who setup a large base just across the valley from me. Nice neighbors, eh? Once I caught them snooping around my front door, firing shots into it randomly, and decided to call them out in the global chat. Some others questioned them for possibly breaking the server’s rules but as an admin got involved I decided to let it be – I had no real investment in this server and these guys were either being fairly good sports or were totally incompetent. Either way their antics were amusing to me. Our little war of words only served to escalate the behavior however. One day I logged in to find my front door and the paths to it totally blocked off by spiked barricades. I, of course, returned the favor. The next time I logged in I found that they had built a stairway up the side of my tower, and blown a hole in it, though they never managed to get into any of my locked rooms so no real harm was done. This kind of silly passive-aggressive stuff continued before I finally abandoned the server to join my friends elsewhere.

I was sure to thank them for the additions they made to my house.
“I was sure to thank them for the additions they made to my house.”

Speaking of which, here’s a Rust-ass story for you. My group and I had established a tiny shack in the rocky southern coast and, after spending a night chasing off our neighbors and gathering resources, eventually built a small house in a nearby clearing. We were starting to get a foothold, in other words. The next day I log in to find that our server had been wiped. Damn! Since I logged in long before everyone else I decided to spend some time gathering resources and building another shack in the exact same place as our original one so that when my friends got on later they could have a leg up to continue where we left off. Right after completing my shack, before logging off, I decided to explore the neighborhood only to discover two nearby shacks with metal doors. Now, unlike houses, despite it taking a long time shacks can be completely destroyed by basic tools whether they have a metal door or not. All the metal doors did was demonstrate that the owners probably had plenty of raw materials to spare. After making damn sure the shacks were unoccupied and the owners weren’t in the area I started trying to hack them down.

After several tense minutes the first shack is destroyed and, as luck had it, there was a ton of decent starter loot inside. Lots of raw material, some blueprints, even a gun! I grabbed it all and quickly ran back to my own shack to stash it, excited about this seemingly incredible stroke of luck. As I approached my shack though, I heard footsteps. Wow, really? This was a fairly isolated area and the whole time we were here previously we never had anyone come wandering by. I waited several tense minutes with my gun drawn and eventually the steps lead away. I darted to my shack to stash my new valuables. Shew! Just then I heard footsteps approach yet again and then proximity chat kicked on. “Anyone home?!” I declined to respond. Whether he called my bluff or not, he immediately started hacking down my shack. Shit! What could I do? If I logged out or just stood here it was only a matter of minutes before he was in and all my hard work, never mind my loot, was all history. “Well, I do have this gun.” I thought.

Just like real life, leaving your home only to run into a group of naked men with bows is bad news.
“Just like real life, leaving your home only to run into a group of naked men with bows is bad news.”

I rushed outside carefully closing the door behind me and started shooting wildly. Now, at this time I didn’t have much experience with Rust’s atypical feeling ballistics system so I ending up missing all but a couple of shots which apparently only winged him and, having just looted the gun, had no extra ammo to spare once I had shot my magazine dry. The anonymous looter on the other hand was apparently an expert hatchet man. The next thing I knew I was lying dead on the ground. I felt damn stupid having just died to a practically unarmed guy when I had some armor and a gun, but whatever. I spawned back in my shack using my sleeping bag and figured my sole remaining option was to attempt to rush him and hatchet him down like he did me. Again, no such luck. A quick hatchet duel later and I was dead again. This time, because of the way Rust’s spawning system works, I was forced to spawn in a random spot and ended up absolutely nowhere near my new home. By the time I could make it back my stuff would be gone. I simply called it a day.

After my frustration subsided I couldn’t help but laugh. Wow, truly the circle of life in Rust: I get incredibly lucky and manage to loot someone’s stuff having only been on this newly wiped server for a little while only to be ganked by a random passerby for all of my newly won loot literally only minutes later. Only in Rust!

Lightsabers and Labyrinths

I haven’t really sat down and attempted to complete anything new but I’ve definitely played some odds and ends on PC lately that I feel are worth a quick mention.

First, let me step back in time to something I forgot to mention several months ago which incidentally happens to me a lot with my blog – I randomly decide to pick something up for a few hours and put it back down without it ever earning a mention here. Anyway, I was feeling the MMORPG itch and since I hadn’t touched my old World of Warcraft account in quite a while I decided to make a brief incursion back into the galaxy of Star Wars: The Old Republic. You might recall when I mentioned the game originally that, despite being kind of a cookie cutter WoW clone in so many ways, I was actually quite fond of it and planned to go back. While I really wasn’t truly ready to return, having long since decided that this would be a game best played in all of its graphical glory after I build a new gaming rig, I still somehow ended up getting sucked back in.

The perks of dogfighting in an asteroid field.
“The perks of dogfighting in an asteroid field.”

I played my my Sith Inquisitor through a whole new planet and got my first taste of the on rails space combat which was surprisingly fun and appropriately Star Warsy. Most of all, the game is still mainly most satisfying because I like my character which is to say I like the way I imagine my character. Make no mistake, this is a twisted amalgamation of the imaginary image of him I have and my head the very wrote and scripted ways he behaves (no matter what choices I make) in his storyline dialogs and cut scenes. This is still very refreshing to me and gives me a much greater sense of attachment to my character than I’d normally have in an MMORPG, or even a lot of single player games.

I got so into it, in fact, that I ended up rolling some new characters in some other Sith Empire classes just to get an idea for the other characters and storylines at my disposal. I played a ruthless female bounty hunter pirate and a goodhearted but dutiful imperial agent somewhat based on the titular character from the Rogue Trooper comics and enjoyed the hell out of both. While I intend to stick it out with my Inquisitor (when I return to the game sometime later) I can definitely see why some people with far, faaarrrr more free time than I opt to level up each of the classes in the game.

An audience with Nem'ro the Hutt.
“An audience with Nem’ro the Hutt.”

Moving on, I got a bit of an itch to play a classic hack and slash action RPG. I’m not quite sure what inspired this but I decided to warm up the original Torchlight. Although I got fairly close to the end (or bottom of the dungeon, as it were) in my first playthrough as a Vanquisher I had never actually beaten the game. You may recall from a 2012 blog post that I was considering replaying it on Xbox Live Arcade and actually played around with an Alchemist at the time to do a little theory crafting, so this time I went through on Hard mode with a brand new Alchemist. It was fairly fun, though I more or less breezed through the first two thirds of the game until I reached somewhat of a difficulty spike in which my character switched from an iron cannon of doom to a wee delicate glass cannon and I suddenly found myself relying quite heavily on my potion stores. I started to feel a bit burnt out by the repetition and lack of good loot upgrade options but forced myself through to the end anyway. While I still standby my words of immense praise for the game I’m definitely curious about whether or not the team at Runic managed to fix these issues with Torchlight 2.

Ember Lightning and Ember Shield all day long!
“Ember Lightning and Ember Shield all day long!”

While the loot system (and the rest of the systems, really) are essentially refined versions of those from Diablo 2, I felt like I so rarely ever got loot that was actually better than what I had that it made the whole looting, identifying, and selling cycle more of a chore than anything else, and it isn’t like this was because I was already wading through the dungeon in some exceptionally awesome, epic gear or anything. One thing that isn’t lifted from Diablo 2 but rather Diablo is the mission and story structure. Torchlight takes place in one town, in one large, somewhat randomly generated dungeon, and has a simple main plot and even simpler side quests. Diablo made up for this by having an amazing and compelling atmosphere and while Torchlight’s isn’t bad by any means, it doesn’t really hold a candle to that of the Diablo series.

So, after beating Torchlight (the final boss was bullshit, by the way!) I dusted off my last playthrough of Diablo 2 which I had also started all the way over a year ago in 2012 in anticipation for Diablo 3. I have to say, the Paladin isn’t my favorite class and act 5 (the expansion act) isn’t my favorite act either, or perhaps the dreaded ARPG repetition is simply in full effect by then, who knows. Regardless, I flailed Baal to a fiery grave.

Flinging flaming flails at foe's frozen faces...
“Flinging flaming flails at foe’s frozen faces…”

While playing back through again my above statement about Diablo’s atmosphere was reinforced without question, and then some. I simply love the dark, serious, gritty feel of the world of Diablo and Diablo 2. The music and sound effects are particularly affecting – I ended up turning off the otherwise excellent music in Torchlight and listening to some podcasts and audiobooks while playing it but in Diablo 2? No chance! I’ve got to hear that eerie score and the those freaky ambient noises and sound effects! After this playthrough I’m now foaming at the mouth to finally load up Diablo 3, providing it stays true to those aspects of the series. My only hesitation besides the impending launch of the expansion pack is sending myself into some kind of horrible ARPG overdose but I don’t think I can resist, especially after the major pre-expansion pack patch that just dropped has renewed so much interest in the game again. Ugh!