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The Tale of Garn Chapter 20

Warning: potential side quest spoilers ahead!

From Garn’s recollections:

Knight Time

While walking away from Rosentia’s house I was approached by a city guard. It seemed that the Count was requesting council with me. Having yet to meet the Count of Leyawiin I was intrigued but not at all worried as my dealings with city rulers so far had been largely positive. Most likely the Count had heard that a new adventurer was in town looking for work and had use for an unknown agent to do some of his dirty work.

Just sit there, you smug bastard.
“Just sit there, you smug bastard.”

Indeed, Count Marius Caro was welcoming and seemed to be fairly frank with his statements which I respected. He had summoned me to investigate an Orc who had been hanging around Leyawiin claiming to be a knight. Specifically he wanted me to find out what she was up to. Mazoga wasn’t hard to find. Clad in full plate armor and rudely harassing the castle guard about wanting to speak to the Count, Mazoga could be singled out from a mile away. I introduced myself.

The government does - you didn't fill out form 32A in triplicate!
“The government does – you didn’t fill out form 32A in triplicate!”

Mazoga insisted I call her Sir Mazoga despite being female and her manners left nothing to be desired, even for an Orc. She wouldn’t give me any details about what she was up to. Instead, she bluntly asserted that I seek out Weebam-na for her. I let the count know that Mazoga was interested in Weebam-na but he wanted to dig deeper and insisted I assist her in finding him. Weebam-na was a Argonian hunter who lived within the city walls. While the Argonian didn’t seem to have a clue about what Mazoga could want with him he was curious enough to go speak with her.

A delicate meeting of the minds.
“A delicate meeting of the minds.”

Mazoga drilled Weebam-na about a place called Fisherman’s Rock. While Weebam’na was familiar with it Mazoga’s rude tone and refusal to tell him why she wanted to go there caused him to decide not to guide her there. After a few more raised words the hunter left leaving the would-be knight angry and not much closer to her mysterious goal. Still, Weebam-na revealed enough about the location that Mazoga now knew where to find it. Not content with this, she turned to me and demanded that I take her to Fisherman’s Rock. Updating the Count one last time on the situation I returned to Mazoga and agreed to go with her.

Targets acquired.
“Targets acquired.”

The journey to Fisherman’s Rock was largely uneventful. As we descended the hill from the Yellow Road into the woods and finally, with the coast in sight a bandit camp came into view. Surprisingly Mazoga calmly approached the bandits, whispering to me not to attack until after she had a word with the bandit leader, Mogens Wind-Shifter. At first she asked him if he remembered her. Confused, he claimed he did not. Then she asked the large Nord if he remembered her friend, Ra’vindra. Again, he didn’t acknowledge a connection. Finally Mazoga launched into a angry tirade about Mogens and his bandits killing Ra’vindra, her best friend. Swords were drawn and the time was nigh.

Mazoga attempts to confuse the bandit leader before killing him.
“Mazoga attempts to confuse the bandit leader before killing him.”

I quickly rushed out from behind the tree from which I was observing the confrontation and drew my sword as the gang circled around Mazoga. A massive melee ensued. Luckily Mazoga could in fact handle her own, and while the battle was not over quickly, it did end decisively. Standing over the bodies of the fallen bandits Mazoga wiped the blood from her face, told me I could have the entirety of the loot, and wandered off into the woods. I quickly searched through the camp and headed back the Castle Leyawiin to fill the count in on the what had just occurred.

Count Caro found Magoza’s self appointed knighthood, quest for vengeance, and elimination of some long troublesome local bandits all quite honorable. He offered Magoza and myself an opportunity to become Knights-Errants of Leyawiin’s own Knights of the White Stallion order. While I was sure Magoza would jump at the chance I didn’t quite know how I felt about it.

Gee, thanks. Must be an exclusive club.
“Gee, thanks. Must be an exclusive club.”

The Count had a seemingly simple request for us – to eliminate a dangerous Orc outlaw called Black Brugo. Magoza knew of Brugo, and knew that he made daily visits to one of his gang’s hideout in some relatively close ruins north of the city. Magoza, was of course, overjoyed with the idea of being an official knight. I decided that I could use the reputation boost for future work and since there were so few strings attached there were few foreseeable downsides. There was also the bonus of getting free room and board at the order’s lodge on the Green Road north of Leyawiin which could definitely be useful in future travels. Off I went with Magoza once again.

Arriving at Telepe.
“Arriving at Telepe.”

We hiked to the old Ayleid ruins where Brugo’s gang, The Black Bows Bandits, held up. At first the camp appeared to be deserted. As Magoza and I crept through the drizzle along the soft, rain-soaked ground we kept a close watch for possible sentries. We made it all the way to the steps leading down into the subterranean levels of the ruin before the first arrow caught my shoulder. Magoza dashed for cover as I rolled to my right and instinctively blasted a fireball towards the roof of the structure. Although I didn’t hit the guard my spell did reveal the silhouette of the bandit in question, drawing his bow for another shot.

This never gets old.
“This never gets old.”

I gained my feet and rushed for cover as a barrage of arrows landed all around me. Once I had the safety of some fallen stonework in front of me I was able to better see my target and put the archer on the defensive with multiple fireball hits. Soon the bandit withdrew from his position and I turned to see several more figures rushing my position. Whether they were already patrolling the camp or had been roused by the noise of the skirmish underway, they wasted no time joining the fray. I drew my sword and Magoza dashed from her cover to join me.

Brugo and I square off.
“Brugo and I square off.”

It instantly became clear that these new additions were none other than Black Brugo and his personal entourage. While Magoza was able to distract one of the bandits, tangling him up in an intense sword fight, the others concentrated on me. Blocking their hits with my shield and choosing my own attacks very carefully soon I was able to cut down all but Brugo himself. While Black Brugo was a fierce warrior I found that my swordsmanship was on another level above his and as Magoza finished her opponent and rushed to my aid he dropped to his knees and slumped over, defeated.

After looting the bodies and securing the area around the ruins, Magoza suggested that we finish what we had started by entering and clearing out the bandit camp lower in the ruins. Given that we had already slain the gang’s toughest members I figured I had nothing to lose and unknown treasures to gain, and agreed.

Magoza viciously finishes off a wounded bandit. Eww.
“Magoza viciously finishes off a wounded bandit. Eww.”

The accessible parts of the ruins were well lit and relatively clean – obviously still used. As we crept through the hallways we heard little activity. Finally we reached a large room teaming with life – several bandits gathered, chatting, eating, relaxing, cleaning their weapons, etc. while I watched from the darkened corridor. When I turned to signal Magoza she was already running full speed passed me, sword above her head, into the room. I drew my sword and stepped into the room after her. While the ensuing melee was large and chaotic, few of the bandits proved any challenge for the two of us and soon we stood with a pile of bodies at our feet. Perhaps if we were in a larger space where they could have made use of their infamous archery skills they would have fared better. We looted the bodies and continued to search the ruins, though found nothing more of interest save for the gang’s bank box which the two of us split evenly.

Business is good!
“Business is good!”

When we reported back to the Count he was quite pleased. He, very informally, dubbed both of us Knight-Errants and presented us each a shield bearing the crest of Leyawiin and keys to the order’s lodge. He also said as Knights of the White Stallion he would award us generous bounties for proof that we had killed more members of the troublesome Black Bow Bandits. Magoza immediately set herself to the task, while I retreated to the peace of my inn room for one last, hopefully quiet, night in the city before finally heading north.

The Tale of Garn Chapter 19

Warning: potential side quest spoilers ahead!

From Garn’s recollections:

Layover in Leyawiin

I’ve been majorly slacking on my updates lately. Sorry readers! I’ll be trying to force myself to play more and more Oblivion this month so expect several more updates before May.

After the successful completion of my last quest I was preparing to continue on my journey, heading back up north to the Imperial City. I spent one more night sleeping in a semi-civilized manner, in an inn, before stopping by the city market in the morning to purchase some fruits and vegetables. While walking around the market I overheard several different people discussing a citizen called Rosentia Gallenus. Apparently she hadn’t come out of her house for days and there was a horrible stench and strange noises emanating from within as well. I decided to postpone my departure slightly and investigate.

Knocking on her front door I wasn’t sure what I’d find. Had she committed some kind of grizzly murder? Was she some sort of powerful necromancer, or had she possibly become undead herself? When she finally opened the door she looked worried and exhausted. Recognizing me as an adventurer a weight seemed to instantly lift from her shoulders and she invited me in.

We wouldn't want the neighbors to think you're the wrong religion, now would we?
“We wouldn’t want the neighbors to think you’re the wrong religion, now would we?”

Immediately upon entering her house I was surprised to find the room flanked by several scamps. Rosentia explained. After the death of her husband left her with a fair amount of free septims she began collecting rare, magical artifacts. Her most recent purchase was a staff of Daedric origin. While attempting to translate the runes on it she accidentally activated it, summoning the scamps. Apparently the scamps didn’t cause much in the way of mischief but they followed her everywhere, and even killing them wouldn’t cause them to go away – a new one just appeared in its place. Rosentia had tried getting rid of the scamps, and indeed the staff itself, but nothing worked. She needed help figuring out how to get rid of it. Unable to go herself without raising all kinds of questions about her new, little friends she asked me to talk to one of her friends at the Mage’s Guild.

Awww, aren't they precious?
“Awww, aren’t they precious?”

Alves Uvenim had already suspected what might be going on and conducted some of her own investigating. She believed that the staff was a creation of Sheogorath, the Daedric prince of madness, and that we might be able to get rid of it by leaving it at a shine to him. Fortunately Alves discovered that Rosentia could give me the staff as long as I would willingly accept it. Not only that, but there was a little known shrine to Sheogorath in a cave not far from the city. Problem solved! I visited Rosentia one last time to retrieve the staff and began my journey.

I soon left the city, legion of scamps in tow. Thankfully I wasn’t concerned about rumors of my own dabblings with the Daedra as I was routinely spotted traveling with much worse than mere scamps. The scamps were indeed annoying, however. Unlike summoned creatures they wouldn’t fight for me. In fact, if anything they preferred to stand in the way and hamper my efforts, cackling and snarling as if they were well aware of the twisted joke their Daedric master was playing.

Leave my Daedroth alone, you Xivilai fuck!
“Leave my Daedroth alone, you Xivilai fuck!”

When I finally pushed open the long disused wooden door barring the dark pathway leading down into Darkfathom Cave I immediately heard the scurrying of more Daedric creatures. My attempts to quietly sneak into the cave were of course nullified by my own beastly entourage. Inside the cave I faced a large variety of exotic Daedric creatures, many of which I hadn’t laid my eyes on before. Thankfully few of them posed much of a threat and I soon found myself standing at an ancient, long disused shrine to Lord Sheogorath.

Nice shrine. Further proof that the Daedric Princes have tiny wangs.
“Nice shrine. Further proof that the Daedric Princes have tiny wangs”

The shrine was impressive – probably once a central place of worship in Tamriel long ago. I approached it cautiously and laid down the staff upon an empty alter in front of a large statue of Sheogorath. The scamps scattered and the curse appeared to be lifted. Upon returning to Leyawiin Rosentia was relieved to hear of the news and for my trouble she offered me an less annoying artifact from her collection – a magic ring that seemed as if it would be useful indeed. Another job well done and thankfully another reward worth my trouble. I was hopeful that this might become a trend and I might be able to make my living as an adventurer.

March?!

Damn, it seems like it has been an eternity since my last update. I guess it has been almost a month already. I guess time flies when you’re not having much fun too.

First and foremost after finishing up with The Ballad of Gay Tony I started playing Call of Duty: Modern Warfare 2 on my 360. I wanted to go ahead and start playing it right away to capitalize on the massive buzz surrounding its much lauded online multiplayer.

There goes the neighborhood...
“There goes the neighborhood…”

I played my share of Call of Duty 4’s multiplayer and liked it a lot. Modern Warfare 2 is more of the same, only now cranked up to 11. Of course adding more rewards, perks, unlocks, challenges, etc. does tend to change the game quite a bit despite the similarities and I’ve talked to a fair amount of players who prefer COD4’s less insane (and possibly more balanced) multiplayer to that of MW2. Still, MW2’s increased focus on rewards succeeds in achieving an almost MMO level of addictiveness that is hard not to appreciate. In fact I had a hard time convincing myself to play the single player while the multiplayer was there, calling out my name. It isn’t usually the most tactical or cooperative of online military shooter experiences but it is definitely a hell of a lot of fun and has become my go to “kill a few minutes” online game on console.

I did eventually finish up the single player campaign on “hardened” difficulty and unfortunately enjoyed it about as much as I enjoyed Call of Duty 4’s. Most of the observations I made in my write up of COD4 a few months back remain true in its sequel. It’s a highly polished experience but I’m just not a big fan of the whole “get funneled around the map while running and gunning through hordes of enemies” thing and would rather be granted the freedom to use some actual tactics to complete my objectives. I suppose the checkpoints are a little better this time around. There have also been claims that there are now always a finite number of enemies so you can never run into nigh impossible situations facing seemingly infinitely spawning enemies that you often could in previous COD games. While this may be true it is honestly hard to tell as the unpleasant, often controller-smashingly frustrating “meat grinder” sections of old are still alive and well here. If you don’t care about the additional achievement and this frustration doesn’t sound like your idea of fun then do yourself a favor and play it on one of the easier modes and for god’s sake stay the hell away from “veteran” difficulty.

Boom! One of the first of MW2's innumerable huge explosions.
“Boom! One of the first of MW2’s innumerable huge explosions.”

While I’m bitching the plot of this one makes the COD4’s story look like a classic war documentary or something. It’s completely over the top and full of weird plot holes. Games Rader has a pretty funny article about it. I really wonder what happened over at Infinity Ward to make them go from writing stories more or less based on real life WWII events to the bizarre shit they’ve given us in the last two COD games. It doesn’t bother me that much – it’s more amusing than anything. These stories at least give us plenty of opportunity to shoot stuff which I suppose is their primary purpose.

As a complete aside I’ve always liked the way Infinity Ward handles first person cinematics and the perspective in general. The spacewalk scene and the flare popping scene on Whiskey Hotel’s roof both come to mind from MW2. There are others as well. They might not always look accurate but they always look cool and feel fairly immersive. It’s too bad they never actually do anything with it by venturing outside of the usual FPS gameplay conventions.

This mission makes it disturbingly clear that someone at Infinity Ward hates waiting in line at the airport.
“This mission makes it disturbingly clear that someone at Infinity Ward hates waiting in line at the airport.”

Oh, before I move on let me reiterate a piece of advice that has been passed around a lot since it was first announced that Party Chat wouldn’t be supported in some of MW2’s game types. Its usefulness goes far beyond replacing Party chat though and finding it isn’t nearly as intuitive as it might sound.

How to mute everybody, all the time on Xbox Live: Hit your guide button. Scroll to the right to the “Settings” section. Select “Profile”, “Edit Profile”, and then select “Privacy Settings”. Select “Voice and Text” from the menu and change it to “Friends Only”.

This will make it so that you can ONLY hear people on your friends list in chat (and vice versa so you won’t be spamming public chat with weird half conversations.) It’ll also block that ever so pleasant after match hate mail you might get from time to time. It can allegedly have some odd effects in some games but for the most part muting all of the insufferable shitheads that plague Xbox Live is easily worth any negatives I can think up. I just wish it were a tad more accessible so that one could simply toggle it on and off for those moments when you might actually want to work together with your teammates and the like but I guess that might go against the spirit of everyone having voice on Xbox Live. *shrug*

Molgrun the Wary at level 7.
“Molgrun the Wary at level 7.”

On the PC front I really haven’t been playing much lately. I grabbed a copy of the collector’s edition of Lord of the Rings Online for dirt cheap and decided to check it out after not setting foot into (onto?) Middle Earth since beta. Other than the utterly ridiculous patching system I had to endure I had fun. I still contend that it is an excellent game but it definitely feels “slower” and a little bit less exciting than some of the other post-World of Warcraft MMOs out there. Actually, it very clearly feels to me like a good pre-WoW theme park style MMORPG that they’ve bolted on lots of WoW influenced features to, which I suppose is probably pretty accurate. That said like Turbine’s other current MMORPG offering, Dungeons & Dragons Online, I could easily see myself playing LOTRO if I had a regular, small group who I liked to run instances and the like with. I played my Dwarf Guardian for just 15 or so levels before I felt WoW itself calling me back.

It has been quite a while since I’ve really played WoW besides occasional romps with some low level characters some friends and I play but as I mentioned before I finally purchased the Wrath of the Lich King expansion recently and have now finally decided to start working my main character up to level 80. I’ve only been playing it very sporadically when the urge and/or boredom strikes and it has been working quite well for me so far. The new content is, for the time being, pretty fun (if not more of the same) and no matter how sick I get of it I always find it hard not to appreciate what Blizzard has done with WoW over the years. It still feels like the most complete, most polished, and best bang for your buck MMORPG out there.

Borderlands: not your kid's cartoon violence.
“Borderlands: not your kid’s cartoon violence.”

Speaking of MMORPGs Star Trek Online was a game that I was pretty hyped up for around this time last month but unfortunately due to waiting on some features and fixes I wanted patched in and the horrible stability of the game servers during the first few weeks after launch I really haven’t played much STO since it officially launched last month. I’m sure I’ll get back into it sooner or later but for the time being Cryptic kind of missed the boat on hooking me in.

Finally, back to the Xbox 360 I started playing Borderlands. I’d had my eye on Borderlands since first hearing about it but when it finally came out it just didn’t seem to equal the sum of its parts. Of course, next thing I knew peer reviews started rolling in and people loved it. When I heard how good co-op was in particular I knew I had to grab it to play through.

It is very much a traditional FPS combined with the quest, skill, and loot systems of an MMO. Actually, I’d probably equate the loot system with more loot centric games such as Diablo and its ilk. It sounds kind of disjointed and odd but it actually works well enough. The game definitely has some issues (which I’ll probably expand upon more in a later entry) but the combination of the random loot-a-thon treadmill and the furious combat is fun and very addictive. In fact I think I may need to cut this short and continue the hunt for more purples…

As usual my Xbox 360 screenshots were shamelessly swiped from elsewhere. The LOTRO one is mine though! 😉