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Counterfeit Xbox 360 Wireless Receiver Drivers

After playing around with Nintendo 64 emulators with the intention of taking screenshots for some N64 games that I plan to review one of these days, I determined that it was finally time to break down and get a new gamepad for my PC. None of my other pads had anything akin to analog sticks – I mostly bought them with playing much older games in mind. I’m a big fan of the Xbox 360 controller and since I already have a couple I figured it would be easiest (and probably most economical) to go the route of buying the Microsoft Xbox 360 Wireless Gaming Receiver which simply let you use your Xbox 360 controllers with your PC. Looking around I quickly discovered that these receivers were in shorter supply than they used to be, some places even charging quite a bit for them. Still, I ended up finding some eStores on Amazon that had them for fairly cheap and nabbed one.

When it finally arrived I immediately recognized it as a fake – not just some other brand, but a genuine, stereotypical Chinese counterfeit. The packaging didn’t quite look up to par – while at first glance it was reasonably similar to official looking packaging, the plastic blister pack wasn’t nearly as stylized as most Xbox 360 related packs, and perhaps even more telling, it wasn’t an immense fucking chore to get into. Also despite some okay use of Xbox 360 and Xbox Live logos and branding style there wasn’t a single sign of a Microsoft logo anywhere on the packaging – not a good sign as Microsoft LOVES to crap their corporate logo all over everything they make. The unit itself looked identical to the real thing save for the Microsoft logo on the front being replaced by an Xbox 360 logo and the little holographic seal sticker on the back saying “XBHD” instead of Microsoft. Other stickers on the unit and packaging looked a little off as well. Upon closer inspection it is even more suspicious – the connect button isn’t flush and is even a little offset, the rubber “foot” ring on the bottom isn’t seated perfectly and looks a little odd, and the piece of the housing where the cord goes in wasn’t seated properly. None of these were major issues, but an obvious departure from the high quality standards that you usually see in Microsoft hardware.

Quite a departure from the real packaging but good at a glance.
“Quite a departure from the real packaging but good at a glance.”

At first I was pissed about being duped by Amazon (who listed it as being a Microsoft product and having pictures of the genuine article) but the more I researched the more I discovered how common place these knockoff receivers actually are – they’ve been floating around for years now, presumably ever since Microsoft stopped supplying the real thing as readily. Most people have reported success with them. In fact, some people even preferred them to the genuine ones as apparently they don’t have the fuse issues the real ones have. If I complained and returned it by the time I paid return shipping and whatever “restocking” fee the eStore might have I’d probably be paying double what I paid and, I figured, if it works, I certainly didn’t pay much for it even if it is a fake. Still, I was highly skeptical – I figured though, if it were a true counterfeit and would work okay with the official Microsoft drivers I wouldn’t be putting myself in any danger by using it and, from what I read, despite some occasional difficulty in getting Windows 7 to recognize the device the official drivers worked fine with it. Still running Windows XP 32bit, I guessed I’d probably be fine.

I wasn’t about to try the software on the disk that came with it figuring that it would be some poorly written knockoff driver that would destabilize my machine, or worse yet be infected with malware (although upon further inspection the disk appeared to include the genuine Microsoft driver, albeit an older version.) I immediately grabbed the Microsoft package and went from there. Hours later, I finally got the fucking thing working. At first I couldn’t get Windows to recognize the device as being compatible with the driver, even after trying to force it to use it. Later I abandoned that version and went for the same one that was on the included disk, and although that one was recognized the driver installation would fail every time. I’ll save the gory details and get to the point – since my solution ended up being an amalgamation of various other tips rather than based on any one thing I read online, here is how I got my knockoff receiver working with Windows XP SP3:

Don’t plug it in yet – if you’ve already done so, go to your Device Manager, uninstall it, and unplug it. It depends on how far you got it, but it’ll likely show up as an “Unknown Device” with a black and yellow exclamation mark on it. It could also show up as a “USB Device” or possibly even as an “Xbox 360 Wireless Receiver for Windows”. Just look for the exclamation mark.

  1. Download and install the latest official Microsoft Xbox 360 Wireless package: http://www.microsoft.com/hardware/en-us/d/xbox-360-wireless-controller-for-windows
  2. Download and extract this updated version of the device driver to someplace temporary: here
  3. Plug the receiver in. Windows will detect it and attempt to install a driver for it. If yours behaves as mine did it will NOT automatically match up with the official package you installed in step 1. Otherwise, you got lucky and you’re done!
  4. Choose the second option: “Install from a list or specific location (Advanced)”. Click Next.
  5. Choose the second option: “Don’t search. I will choose the driver to install.” Click Next.
  6. If it shows you a list of hardware categories click Next first. Click “Have Disk…” and find the “xusb21.inf” file that you extracted from the archive in step 2.
  7. If for some reason it comes up asking for additional files, choose them from the same location where you found “xusb21.inf” in the last step, in the “x86” (or “x64” if you’re running 64bit Windows XP) folder below it.
  8. If for some reason it asks for “WdfCoInstaller01005.dll” when “WdfCoInstaller01007.dll” is what you’ve got in “\x86” you can insert the included driver CD and find it there. It was in “\PC Driver\x86” on my disk. It did this to me though it was a result of my earlier attempts to get the original driver working.
  9. It should copy the files and then be done. If you receive a “Fatal error during installation” error my solution didn’t work for you. Otherwise, click Finish and try syncing up your controller!

I hope that helps somebody out there. If the thought of dealing with shady Chinese hardware and old driver packages scares you I’d recommend trying to track down a wired Microsoft Xbox 360 controller (a Play and Charge kit for the wireless controller will NOT work) from a used game store and simply using that if you can find it for cheap, though they sell at Gamestop for about 3 times what I got my knockoff receiver for. *shrug*

Some sources:
The thread where I originally found the updated driver
A blog article troubleshooting similar problems under Windows 7 64bit

Update 9/2016:

Manace comments “It works on Windows 10 x64. You should first start a cmd.exe as administrator and type: “bcdedit.exe -set TESTSIGNING on” (without the quotes). Then reboot and you see in the down right corner “TESTMODE”. This means you can install unsigned drivers.

Now got to your device manager, select the unknown device, choose update driver, select the folder where you extracted the driver package and voila!”

You can also install unsigned drivers this way.

Frozen Fables

I know I’m amazingly late to the party with this one but I finally got around to playing (and beating) Fable 2 for Xbox 360! Between playing the original Xbox Fable at release and watching/hearing other friends of mine play through Fable 2 I was really, really looking forward to playing this one. Despite having a lot of fun with the game I somehow don’t really have a whole lot to say about it… perhaps I’ve waited a bit too long to write about it, but I’ll try to put down a few thoughts regardless.

Fable 2 absolutely oozes a style of its own: the odd designs brought to life by the colorful graphics, the unique (in gaming, certainly) 17th/18th century meets middle ages aesthetics, the funny voice acting, hilarious item descriptions, and all around healthy dose of humor injected into the world, and all of that brought together in what feels like a relatively well produced, high budget package. I was immediately hooked!

Significantly less dangerous than he appears.
“Significantly less dangerous than he appears.”

The gameplay is pretty simple and very easy to get into and start having fun with – combat, for instance, is quite streamlined, just a button for each weapon type, and it is only much later, when you start improving your various skills, that the combat system begins to become gradually deeper. My main character was a mage and while I typically don’t play pure mages in these types of games the magic system felt a little odd and a bit limited. You can only have one of each spell rank equipped and you cast all 5 spells (there are 5 ranks) by holding the same button down for increasingly longer lengths of time. From poking around on the forums there seemed to be quite a lot of people confused about how to assign and cast your different spells. That said, once you figure it out it’s a breeze to use and quite effective. There were definitely a lot of other odd design decisions made with Fable 2, not just with magic. Knowing Peter Molyneux’s reputation for interesting, ambitious design I’m assuming that there were many, much more extreme ideas penned that were eventually dumbed-down or cut for various reasons. At the very least the game still succeeds in feeling fairly unique and doing so without too many negatives.

The two new features that got the most attention in the press, your canine companion and the sparkly golden breadcrumb traill, were both successes in my book. The dog was pretty neat and when he wasn’t around I felt myself actually feeling more alone in the world – I missed the little flea bag. I did somehow expect him to be a bit more effective in combat than he ended up being, but oh well. The bread crumb trail, which always points you to the next step in your active quest, only ever annoyed me when it wasn’t working correctly (I found myself occasionally outrunning it, which made me think it was trying to point me in the opposite direction, for instance) otherwise I found it to be quite useful and easy enough to ignore when I wanted to explore a bit.

You'll probably spend way too much time hitting on peasant ladies (and/or dudes.)
“You’ll probably spend way too much time hitting on peasant ladies (and/or dudes.)”

I was pretty surprised at how quickly I progressed through the plot, figuring Fable 2 would have a pretty epic storyline after the backlash about how oddly quick the original Fable went. I agreed with those original assessments, by the way. To me it seems like many of the mechanics of Fable, and even more so Fable 2, particularly the character development and customization over time aspects, cater more towards longer and/or more open world game but I concede that perhaps my views simply don’t line up with the designers’ intent. That was another thing – I had gotten the distinct impression that Fable 2 was much more of an open world experience than Fable was, despite still maintaining a strong central story. Eh, not so much… definitely improved, but still lacking something in the way of a truly open feel. Regardless I dug playing through the story and customizing and progressing my character. Many of the side quests just didn’t feel that interesting and I had a hard time forcing myself to even be bothered with them though, I admit, this may be partially blamed on not playing many of them until after beating the main storyline.

Speaking of side quests, I did end up playing through the two DLC add-ons, Knothole Island and See The Future, which both provide you with some short side stories including a variety of additional quests. Both were easy enough to skip but recommended if you absolutely love the game and want a little more. Knothole Island was my favorite of the two, with its Zelda-esque series of quests into different temples/dungeons. It also got me my beloved dog back. 😉

All around, a fun game – I’m still a fan of the series and Fable 3 is definitely on my wish-list now. As an aside, I didn’t purposely go after many of them but some of the bizarre shit you have to do for achievements in that game was quite fun.

Going down?
“Going down?'”

I played through the original Portal on PC again with the intention of refreshing myself before playing Portal 2. What’s to say? Still a fun game – especially given that you can breeze through the entire thing in just one or two sessions. Perhaps it is part of growing up and having less free time but I love shorter game experiences. It always amazes me that I managed to never get stuck for more than a minute or so my first time through. Knowing the way my dysfunctional mind operates I figured I’d bash my head against many of the puzzles – here’s hoping I have the same sort of luck with the sequel.

Finally, I recently picked up Frozen Synapse on PC. I’ve been hearing whispers about this game for what must be a couple of years now. They were offering a beta access for early buyers program similar to what Minecraft is doing but I decided to keep waiting out the formal release on Steam and that day has finally arrived.

The game is sort of reminiscent of the turn based, tactical combat found in games such as the original X-com and Jagged Alliance series, yet the mechanics give the whole thing a very different feel. Instead of being given a certain amount of time units, action points, or the like, you simply have to 5 seconds per turn and you can do whatever you have time to do in that window. It may be quite similar in principal but it is a little harder to know exactly what I have time to do and not do in Frozen Synapse without simply previewing my turn, though that is easy enough to do. In X-com everything you can do, from firing, to turning around, to moving, has a hard value associated it with it – such a thing likely exists in FS’s engine as well, but it’s just not presented that way.

Actually winning for once...
“Actually winning for once…”

Speaking of presentation, the interface is also some what of a departure from that style of game, feeling more like the planning stages of the old PC Rainbow 6 games than a typical turned based tactical game. Turns are also simultaneous which is another big difference from most games like this. I don’t know that it really ups the challenge but it certainly does make turns a lot more suspenseful. A major plus to this is that it is setup to allow for asynchronous gaming – you can be playing multiple games as once, swapping back and forth when your turn is ready. You can play by email, continue a half-finished game the next day, whatever. It’s very cool.

One thing that kills me about FS (literally, it gets me killed) is difficulty judging my line of sight and, particularly, my enemy’s line of sight to me. In one of my first online matches half of my squad got obliterated by a rocket blast that somehow slipped through 4 or 5 tiny openings that, because of the perspective, didn’t even look passable to me. I’d love a tool to clearly show me LoS views. Whatever… live and learn! I’ve been doing a lot of learning lately – my online record is currently atrocious. Most of my loses were very, very close… but it’s not like anyone can see that when looking at my win/loss record. 🙁

Anyway, it’s a fun game. It’s different enough that it doesn’t really scratch my X-com itch in the way something like Silent Storm did, but for a relatively cheap indie game that has good online capabilities and an active player base, I feel like it has been worth my money and time so far.

As usual, Xbox 360 screens lifted from elsewhere. Fable 2 was a perfect example of a game where I couldn’t find much in the way of ACTUAL screen shots, showing the game as it looks when it is being played with interface and all – mostly only canned shots released by PR. 😕

Mortal Komments!

I have some fond memories of the Mortal Kombat franchise starting from running into the arcade cabinet at a local grocery store of all places and admiring its cutting edge digitalized graphics and fantastic gore, quickly followed up by the obsessive, glowing buzz it gained from most of my then-8th grade compatriots. Soon after there was a lot of hanging out at local arcades as well as tracking down the various home console releases of the first two games with my friends. By the time Mortal Kombat 3 was released I had already developed a solid aversion to fighting games thanks largely to a mixture of the whole arcade/fighting game scene locally and my own lack of fighting game ability – really, most of my countless hours spent playing the console ports of MK 1 and 2 consisted of little more than me acting as a kind of moving punching bag for one of my much more skilled best friends. Great fun, that. (For the record I sucked at Street Fighter 2 as well. ;))

For a good time... don't call Mileena.
“”For a good time… don’t call Mileena.”

Still, I wasn’t being sarcastic about the fond memories. That was more than 15 years ago and I view those years in particular with a ton of nostalgia. So yeah, even if the MK games weren’t some of my favorites I still have a soft spot for them. I picked up the N64 port of MK 4 at some point, and I dabbled with some of the later games including Mortal Kombat vs. DC Universe. I can’t say I was greatly anticipating the 2011 Mortal Kombat but I was definitely intrigued by it. Fortunately unlike the last several MK releases this one had apparently actually lived up to its claims of returning to its roots and managed to become a better fighting game to boot by further diversifying and rebalancing its various characters.

I spent some quality time going through the story mode, some of the character ladders including the co-op ladders, and of course playing around in versus mode. Does it live up to the hype? Sure! If you never liked MK for its fighting system you might and I stress might be able to appreciate it a bit more now… but if it was the silly characters, over the top gore, dumb setting, or skimpy outfits you found objectionable then not much has changed – all of the stuff that appealed so strongly to my middle school peers and I is still intact if not even turned up a notch or two. The female character’s outfits are even more ridiculous, the gore… fatalities especially, even more gruesome. It’s the complete package. The biggest improvement there has got to be the story mode. I laughed along when I heard some of the podcasters I listened to scoffing at how many writers the game had credited well before its release but it actually does a surprising amount of fleshing out of the silly Mortal Kombat backstory. It essentially re-tells the plots of the first few games and the movie. It’s still dumb, sure, but unfair 2 vs. 1 matches and some annoying boss fights (suck it, Shao Kahn) aside it was great fun to play through.

My main character - an Inquisitor Cleric.
“My main character – an Inquisitor Cleric.”

I’ve started winding down my WoW time lately for various reason and have instead started playing around with Rift. My brief synopsis: it has nice graphics, a cool class mechanic, and some other goodies but only really does one thing completely new to the genre: not suck. Well, let me explain… Rift’s mechanics are very much inspired by World of Warcraft (I’m being nice, guys) but unlike most of the MMOs that have come (and gone) since the success of WoW Rift actually not only barrows a ton of goodies from it but does so well. It’s very polished from the get go and the vast majority of little features and design tweaks that have helped WoW either become successful or stay successful over the years are already there. It’s so annoying to hop into a new MMO and come across problem after problem that have already been solved in other games. A lot of the time these are eventually patched out but… come on guys, why not just fix it from the fucking beginning? That’s Rift.

It’s about as good as you can expect from a WoW clone that aspires to be little more than a WoW clone. The setting and backstory are somewhat interesting but don’t appeal to me much personally but really, I’m almost totally done with this type of Everquest inspired theme-park MMORPG anyway, currently subscribing to the “if I want WoW, I’ll play WoW” mentality. I’ll still play around with Rift (and WoW) for a while but I doubt I’ll make any serious commitment to an MMORPG again until the release of Star Wars: The Old Republic… not that it is necessarily all that far off… nor may it do much to change the WoW formula itself, sadly. That said I’m very much interested in whatever Trion Worlds does next – they definitely seem to be an above average MMO developer so far.

It might look like I'm winning but there's about 500 more marines not in the shot...
“It might look like I’m winning but there’s about 500 more marines not in the shot…”

I’ve also wrapped up the adventure mode of the Xbox 360 version of Peggle Nights – no surprise there, it’s still great, simplistic pick up and play fun. Finally, I’ve been playing some Warhammer 40,000: Dawn of War: Dark Crusade again, just dabbling with the Necrons in skirmish battles since I’ve been considering returning to playing tabletop 40k again and am learning towards putting together a Necron army. Thank god the table top game and Dawn of War’s RTS mechanics are nothing alike because I’ve yet to win a single damn game as the Necrons. 😕