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Hacking, Slashing, and Blasting into Space

While still not gaming particularly heavily I’ve certainly had my nose in all kinds of different things lately.

First of all, I’ve been slowly blasting my way through Fallout 3 on PC. I knew I’d love this game from when it was first revealed, being a fan of both the original Fallout games and the Elder Scrolls series, and I was right. I was toying with the idea of doing some kind of a “Garn” like Let’s Play though probably scaled waaaayyyy back to quick journal entries or something but as my main inspiration for starting up Fallout 3 was to play something similar to Oblivion in between writing my blog updates I decided to forgo doing anything like that and just play the game at my own damn pace.

Charon doing what he does best.
“Charon doing what he does best.”

My character started life as a chaotic good (or some approximation thereof) energy weapons loving, grenade chucking hacker and medic and so far I’m not regretting the choice, despite hating the hacking mini-game and having an ungodly huge stash of Small Guns ammunition stockpiled thanks to some major early game ammo shortage scares. I’m having a ton of fun with it and will probably play it again on 360 at some point in the future. I also can’t wait to dive into New Vegas though I’ll almost definitely play that one on console to fix up my achievement sickness. 😉

All the ghouls love my Protectron's Gaze!
“All the ghouls love my Protectron’s Gaze!”

Hmm, what else? Inspired to do something more creative but not really having the time for an all out coding project I started playing around with the original Neverwinter Nights engine on my old laptop and eventually started to run back through the original campaign. It was hard for me to slog through this thing when it originally came out and I started hitting road bumps real early this time as well. I still think the old module creation toolset is pretty awesome but I more or less lost all inspiration to create something with it once I subjected myself to the campaign proper again.

I’m not sure what inspired it, other than maybe not having that much fun with NWN and having a copy of it lying around, but I then moved on to the original Dungeon Siege. So far it is part intriguing and part horrible. I like being able to lead my party around and have them fight automatically which feels kind of novel for this genre (somehow?) but not having any special abilities or much else to do other than navigating and popping potions me makes it a little boring after a while. Short play sessions have been mandatory so far. I’ll probably finish it one day since I had never played it before and I have definitely been getting some enjoyment out of it.

I was still feeling the hack and slash itch and with all of the Diablo 3 buzz going on in the last few months I figured I might purchase and run through the XBLA version of Torchlight. Theorycrafting with some build ideas I decided to simply try them out in Torchlight on PC since I already own it. Hours later and, yes, I still like the game quite a bit. I’ll probably still break down and buy the XBLA version of it soon. I wonder if Torchlight 2 will end up making it to console? The XBLA port of the first game was apparently ported quite masterfully.

Like an old glove...
“Like an old glove…”

After all of that I finally decided that, yeah, I really need to buy Diablo 3. I really wanted the collector’s edition but missed the original window and couldn’t find it anywhere on launch day so, feeling a bit defeated, I still haven’t go around to buying it. Instead I decided first to play through Diablo 2 once more to refresh myself on the story and whatnot. I honestly wanted to start with the first Diablo but I figured I’d save that for a review/retrospective sometime later.

Now, I’ve played through normal difficulty probably a dozen times with most classes and while never a crazy Diablo 2 addict I’ve certainly gone into higher difficulties and even played hardcore mode some. This time I picked a Paladin which I had played before but never gotten out of normal with. So far, despite having trouble adjusting to the brutal way 800×600 resolution looks on my flat panel, I’m enjoying the hell out of it. The creepy, dark tone and sense of isolation and despair the game sets is just perfect and, as influential as Diablo 2 was, still feels quite unique all these years later. Awesome. Now I’m absolutely salivating for Diablo 3.

The look on their faces says it all.
“The look on their faces says it all.”

Finally, after hearing the Rebel FM crew (and others) talk about it on podcasts I grabbed Kerbal Space Program. Hours of fun, this. There’s nothing quite like building your own rocket and then laughing hysterically as you struggle to get the thing off of the ground without some marvelously epic disaster. The real challenge starts after you finally manage to build a decent rocket and then find yourself having to actually learn a thing or two about the real life science of space travel as you attempt to actually orbit the planet, change orbits and orbit the moon, and then finally make a successful moon landing. If you’re real ambitious you can even try getting your little Kerbalnauts back home in one piece.

This is definitely a game I’ll be dusting off every now and then to check out new version enhancements and give a spin. I’m loving where indie game development is right now…

The Tale of Garn Chapter 37

Warning: potential side quest (Mages Guild) spoilers ahead!

From Garn’s recollections:

The Lost and The Discovered

While I had visited a few Mages Guild guildhalls in various cities to trade in the past I was sure I would meet a whole host of new individuals if I were to actually become a member of the guild. I had high hopes that between my ability with magic and my stations with the Fighter’s Guild and now the Imperial City Arena I’d have absolutely no problem joining up. Not so! The mages at the Arcane University were quite standoffish towards outsiders and, in addition to barring my entrance, only disinterestedly referred me to visit guildhalls in other cities when I inquired about recruitment. Fair enough. I packed up and rode for the nearest city, Bravil.

Back in Bravil.
“Back in Bravil.”

In Bravil I was directed to speak with Kud-Ei, the head of the guildhall. Thankfully Kud-Ei was much more friendly and forthcoming with information than her guildmates in the capital. She explained to me that to join the guild I’d need to receive a recommendation letter from the head of every Mages Guild guildhall in Cyrodiil and that typically these recommendations were earned by completing tasks and jobs. So, essentially, I’d be working for free for a while. While this didn’t sit well with me it was, after all, a means to an end. Kud-Ei already had a task in mind for me her recommendation and it sounded simple enough: one of the guild members under her charge, Ardaline, had her Mage’s Staff stolen from her and I was to recover it.

More symbolic than practical eh? Like the Queen of England!
“More symbolic than practical eh? Like the Queen of England!”

Kud-Ei told me that she had received information that suggested that a local Dunmer bard named Varon Vamori might know more about the staff and gave me some charm scrolls to help along with getting him to cooperate. I canvased the city and eventually found Varon on his way into the Great Chapel of Mara. I was able to pull him aside without attracting too much attention. Surprisingly, Varon fessed up immediately. It turns out he had been unsuccessfully pursuing Ardaline for quite a while and, to Elicit a response from her, finally lifted her Mage’s Staff. He apologized profusely, seemingly very concerned about how Ardaline would react when learning about his deception. Unfortunately he couldn’t actually produce the staff as he had sold it to one of his friends. Of course! Soris Arenim in the Imperial City was my next target.

After riding back to the Imperial City I was able to locate Soris in his home in Talos Plaza. Soris was hesitant to part with the staff but after a little coaxing agreed to sell it to me. Probably due to my insistence on acquiring the item, the Dunmer’s greed immediately came out and he started demanding more and more for it. Finally we settled on 200gp which seemed reasonable enough considering the unique value of a Mage’s Staff to its owner and what acquiring it would do for me. Soris seemed quite pleased with this little transaction, no doubt netting him quite a profit, but this was of little importance to me – off I went, back to Bravil!

Kud-Ei promised to send off my recommendation and also offered to teach me a spell in thanks for returning the staff. I had earned my first recommendation.

Approaching Leyawiin at night.
“Approaching Leyawiin at night.”

I continued south to Leyawiin wherein I sought Dagail who I was told was the head of the guildhall there. Oddly enough, Dagail seemed to speak in confused riddles when asked about a recommendation, eventually referring me to another guild member, Agata. I found Agata elsewhere in the guildhall and she cleared up the situation. Apparently Dagail had been gifted with prophetic visions her whole life. These visions were intense enough that she had to wear a special amulet to suppress and at times focus them. Unfortunately she had recently lost the amulet causing her mind to be assailed and her thoughts constantly distracted. The amulet’s existence had been kept widely secret from the guild members but Agata suggested I start with asking them about the situation directly.

What in the world is this old bat rambling about?
“What in the world is this old bat rambling about?”

No one had anything too ill to say about Dagail or the guildhall’s leadership in general, nor any clue about any amulets or seer’s stones, with one exception: a Nordish man named Kalthar seemed rather annoyed with Dagail and everyone knew it. When I spoke to him and pressed him further, he ranted about how she didn’t deserve her position within the guild, and how it was unfair for him to have to work under someone who was only kept sane because of a magical trinket. When I asked how he knew about the amulet he admitted that he had overheard Dagail and Agata talking once. He continued to rant for quite awhile, even mentioning Dagail’s father and him being unceremoniously buried despite his service to the Emperor, oddly enough. I decided to asked Agata and Dagail about Dagail’s father. Agata knew nothing useful but told me she’d keep an eye on Kalthar. Dagail herself spoke in riddles but seemed to hint that I needed to check the spot where her father served and fell, Fort Blueblood. I might have been wrong, but it all seemed to make sense, and the ruins of the fort were close enough so I headed out to investigate.

It just wouldn't be a Garn update without something on fire.
“It just wouldn’t be a Garn update without something on fire.”

Fort Blueblood was teaming with bandits but I dispatched them quickly enough as I moved through the ruins. In the lower levels I eventually discovered a long forgotten burial chamber and, upon searching thoroughly, discovered what I believed to be the sarcophagus of Dagail’s father and an amulet that resembled the one described to be by Agata. There’s must have been another one of these amulets and perhaps Dagail’s father needed it for the same purpose as she did. Just as the puzzle pieces about Kalthar’s resentment towards Dagail and his knowledge of her father’s burial place started coming together in my head I was interrupted by a voice from behind. Kalthar had followed me.

I ask myself that all the time...
“I ask myself that all the time…”

Confirming my suspicions, Kalthar told me that he couldn’t let me leave with the amulet and that he had taken the other one in hopes of getting Dagail removed as head of the Leyawiin guildhall. I was obviously ruining his otherwise masterful plan by my involvement. I drew my sword and attempted to pass him but as I approached him he lunged at me with a powerful burst of lighting. It was foolish of Kalthar to challenge me so directly – obviously the actions of a desperate man. As he prepared another lightning burst I hurled a fireball at him and dove at him with my blade. He fell quickly and I returned to the city to deliver the news, and the amulet, to Dagail.

Dagail was most pleased about receiving the amulet and having her mind back in some semblance of control. Agata told me that Kalthar had been a very ambitious mage for as long as she’d known him, even being a necromancer until it was outlawed. He was one of the few who decided to abandon the craft rather than leave the guild. Apparently he had never abandoned his lust for power and control though. My recommendation was secured.

Yeah, it's not exactly a big thrill for me either, asshole.
“Yeah, it’s not exactly a big thrill for me either, asshole.”

I rode back up north for Cheydinhal. After the long ride I was greeted at the guildhall by the head mage there, Falcar. Falcar had a simple task – to find and recover a missing enchanted ring for him. He thought it might be at the bottom of the guildhall’s well and directed me to Deetsan so that she could unlock it for me. Deetsan agreed to unlock the well but wanted to speak with me further about the situation… in private. I met with her in one of the other chambers of the hall a short time later and she told me that I was not the first Associate to be given this task. Another, Vidkun, went looking for the ring and went missing thereafter. She cautioned me that Falcar might be trying to get me killed and to very wary while performing my task. She also gave me a scroll of waterbreathing to help me along the way.

Ah ha! I found out why your water has been tasting so funny lately.
“Ah ha! I found out why your water has been tasting so funny lately.”

Deetsan’s suspicions may have been correct. I located the ring and Vidkun’s body at the bottom of the well. The ring appeared to be enchanted to burden the wearer with an incredibly heavy weight – it was all I could do to heave the ring up but alas I could not climb the ladder out of the well while holding it so I dropped it to the bottom yet again. Apparently Vidkun had the misfortune of drowning trying to attempt the same task. When I approached Deetsan with the news she seemed to already be in a state of anxiety. She told me that, still angry about her suspicions about the task Vidkun and I had been given, she confronted Falcar after I had left. When she told Falcar that she had helped me he flew into a rage. When she threatened to report him to the Council, he stormed off. She suggested I not worry about it and check Falcar’s office to see if he might have already prepared a recommendation letter for me.

Further proof that Falcar is a prick.
“Further proof that Falcar is a prick.”

I briefly looked around on Falcar’s desk but saw no sign of a recommendation. I did find something a unexpected, however: two Black Soul Gems. Black Soul Gems were a special type of Soul Gem usually only used in necromancy that allowed trapping the souls of humans. Nasty indeed. I took the gems and brought them to Deetsan who couldn’t believe the sight. She told me she’d have to report Falcar to the Council of Mages and would write my recommendation herself.

I was surprised to find so much necromancy within the ranks of the guild, and so quickly, but I quickly dismissed this as coincidence and saddled back up to ride for Bruma.

SpaceVenture Ho!

With all of the recent Kickstarter madness going on the Two Guys From Andromeda, AKA the alter-egos of the creators of Space Quest, Mark Crowe and Scott Murphy, have teamed back up to create a spiritual Space Quest sequel currently titled SpaceVenture. I’ve not really talked about it or reviewed it on here yet but Sierra’s Space Quest series is definitely one of my all time favorite, if not my absolute favorite, classic adventure game series so you can bet your ass I pledged to this project! I’m genuinely excited about the possibility of another fun, sarcastic sci-fi parody adventure being in my future. That said, the Kickstarter project is currently about half way through and has only raised about half the money it needs so far. I’m fairly sure that like most of these projects it’ll wind up pulling through in the final days but regardless if you love adventure games, particularly the Sierra classics, give these guys some support!

As an aside, I also pledged to the Leisure Suit Larry reboot Kickstarter. While never favorites of mine, those games really get a bad rap from people who’ve never played the originals and have some major misconceptions about the series as a whole.