Author Archives: Self Similar

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World of Guildcraft

Outside of my last post I haven’t mentioned World of Warcraft in quite a while, chiefly because I haven’t been playing it. In fact I had (finally) cancelled my account for the first time since launch mere months before the release of Mists of Pandaria, only reactivating long enough to level my main character up to 90 and complete a few miscellaneous end game goals such as grinding out a full set of PVP gear and some decent epic weapons. Now, with Warlords of Draenor on the horizon and the general urge to hit up an MMO again rising I dusted off my old characters and started to try to get into the the spirit of Warcraft once again. So far I’ve mostly spent time leveling up alts and PVPing with my main but one subject has been in my head a lot lately: guilds.

It’s no secret that playing with others can greatly enhance a gaming experience – seemingly everyone loves a bit of co-op. MMOs are ripe for this kind of thing as group gameplay is usually, at least to some degree, built into the core game systems. It’s odd, I’ve always been somewhat of a solo player in the MMO space. I know this sounds like a contradiction but I appreciate other people being around in the game world, making it feel more alive, and having the option to interact with them if and when I choose. That said, some of my favorite MMO memories have been with other people: all the way from meeting random players I eventually became friends with when PVPing in Ultima Online’s faction system (Minax for the win!) to daring coordinated zone raids in Planetside with The Praetorian Guard or cleaning house in Warhammer Online PVP scenarios with my guild there.

Even gameplay aside, I enjoyed those clans and guilds that had a high degree of “community” outside of the game. People that got along and even if they weren’t always on incredibly friendly terms but still felt like family all the same. One of my favorite ways to experience this was in private forums – in fact I selfishly volunteered to get TPG’s going and despite waxing and waning in activity over the years, they remained active throughout its lifetime. Even relatively recently as I looked for Age of Conan and then WAR guilds, a semi-active forum was one of my requirements. Sadly, between the push towards “social media” and the more instant gratification focused players that games like WoW have bred, it seems like private forums, or at least active ones, are becoming a thing of the past. You’d think they’d be more useful than ever with all of these serious raiding guilds and their complicated policies about looting and attendance and whatnot. *shrug*

You know, I’ve never really had a real guild in WoW which is pretty shocking considering how long I’ve played it despite it being a casual on and off kind of affair the entire time. When I started World of Warcraft I rolled with my old Planetside and America’s Army clan “The Praetorian Guard” of which virtually all of us were playing WoW. Unfortunately, it quickly became obvious that there weren’t really enough of us sticking around the same levels to really play together. That’s to say we didn’t have huge numbers in the first place but when some of us were powerleveling through the game and others playing multiple characters or moving at a much slower pace we couldn’t exactly run dungeons or even quest together. We didn’t have this problem in games like Planetside or Star Wars Galaxies where your level didn’t so strictly dictate what you could or could not do in-game but in WoW it was crippling.

Later, when we started reaching max level we soon discovered that there weren’t enough of us to experience end game “raiding” and not all of us were even that interested in doing so in the first place. This became a bit of a contentious issue which threatened to pull the guild apart as some of our main players plotted moving their “mains” to other guilds. I personally saw this as quite shortsighted and selfish but in hindsight I was being a bit shortsighted and selfish myself even if my heart was in the right place. I don’t really know what the ideal solution would have been, honestly – some of us wanted to be in a hardcore raiding guild and some of us didn’t. If we could have done some major recruiting we might have survived but our position as a guild, both internally and in the makeup of our particular WoW server, didn’t make that a very realistic possibility. Soon most of our top members (including our leader and practically all of the officers, tragically) went separate directions in the pursuit of bigger and better loot.

Since then my WoW experience has mostly revolved around either very casual solo playing (questing, PVPing, and working on professions and achievements) or playing with a few specific friends. In fact other than a few brief excursions into guilds with other games (often mentioned here) my multiplayer gaming as a whole has been pretty similar to that. Other than the occasional bit of pick up grouping when doing world PVP and the like I’ve barely got a glimpse of guild gameplay.

Sitting there with my WoW account thinking of the looming release of the latest expansion it only recently occurred to me: I really, really, REALLY miss being in an active clan/guild. It’s hard to describe to those who haven’t done it but playing a game, particularly an MMO, with a friendly group can be an incredibly social experience. It becomes a regular thing, something akin to a group of inseparable friends who spend almost every evening or weekend together. In this respect even the most casual/social group is still better than none at all providing you’re all friendly and get along. So, I’ve decided… I’m going in!

There are a few challenges with this. First, despite WoW’s immense popularity spawning all kinds of 3rd party guild finding sites and Blizzard themselves having added a in-game guild finding feature in Cataclysm it can be pretty difficult to really a gauge a guild from the outside. In my case I’m looking for an adult but not necessarily “family friend” guild of cool people. Even if the guild you’re applying to sounds AMAZING on paper you won’t really know how well your personalities mesh until you’re really in it. This is another reason I like forums – they’re a great way to try to figure out what the overall personality of the group is like before you even talk to any of them. One of my suckier community experiences was applying for a Battlefield 1942 clan that seemed to appeal to my tastes, making it through the application process (which included an intense and challenging tryout) only to discover that I had little in common with any of the members and, in fact, most of them were giant douchebags. Ugh!

Another problem is that I’m definitely not looking for some “serious” guild. I want a group I can socialize and level my alts in without constantly being criticized for not meeting some raiding, arena, or rated battleground criteria or item level or something… and I definitely don’t want a guild that makes massive demands of my schedule. Unfortunately most WoW guilds present themselves this way regardless of how casual friendly they really are. That’s fine though, I’d rather not be part of a guild where non-raiders (or whatever) are treated as second class citizens or something. Casual guilds in their various forms, or even social or “leveling” guilds aren’t too hard to come by regardless. The problem is that many of them are horribly unstructured which is a bit on the extreme side of what I’m looking for – a group of random people who simply all share the game guild tag is not my idea of a good guild.

My biggest problem is this area is probably simply that my server is dead. Fucking dead. Elune on the Horde side is a virtual ghost town these days. In fact, checking the Realm Pop statistics it’s the least populace Horde realm in the entire US region. Wow! There are definitely active guilds there, sure, but my selection is relatively slim to start with and by the time I factor in what I’m looking for I don’t have much wiggle room to be picky with. I’ve thought about simply starting my own guild but that contains more variables than I’m comfortable trying to deal with at the moment. After a brief cast of my net out into the cesspool of various guild recruitment forums I’ve really only found one guild that seemed to strongly meet my requirements: have a decent, semi-roleplayed name, have a good community feel with mature, decent people, have good out-of-game website and/or forums, and have a decent amount of active players online without being one of those guilds who just blindly invites anyone without a guild tag. Unfortunately that guild is both on another realm AND Alliance instead of Horde.

Thus I begin considering the potentially expensive process of moving servers and changing realms. Actually, more troubling than the money is the fact that I’ve been playing Horde since beta. I love the Horde! I mean, I’ve had Alliance characters before, don’t get me wrong, but ever since falling in love with series in Warcraft III playing anything other than a green skinned brutal yet honorable orc as my “main” in WoW has never crossed my mind… and playing a fucking Human? Forget about it! Ignoring the travesties brought by the Alliance on my beloved Horde and my own personal defeats to them in the various battlegrounds of the world, I don’t really identify with or otherwise like many of the races on the Alliance side. They really are quite different. Most of all I’m worried that as I do my banking in Ironforge or Stormwind I’ll have a sudden, inescapable feeling that I’m some kind of lowdown traitorous, sell-out bastard. Ugh!

Still, it’ll be nice having people to chat with and an auction house with, you know, actual stuff on it… 😉

Forecast: Blizzard

For some indescribable reason I decided to further my vacation from my consoles for a while longer and dove headfirst into Diablo 3, mostly due to all of the hype surrounding the new 2.0 patch and the (then) upcoming Reaper of Souls expansion pack. First: good news, everyone! My concern in Lightsabers and Labyrinths was unfounded and Diablo 3 does in fact hold up quite well in the atmosphere department. The setting still feels very much like the grim world of Sanctuary from Diablo and Diablo 2 and even then some and the music is still great and perfectly atmospheric. The graphics, while a tiny bit cartoony compared to the previous games, actually feel ike a perfectly logical evolution of the previous style and overall look great. I had other concerns too such as hearing that they packed in much more backstory and dialog (including from your character!) than in previous games. I was somehow picturing a bunch of cheesy in-game cutscenes which would probably change the feel of the game quite a bit. Instead most of the dialog is delivered using something akin to ye olde “audio logs” and the follower interaction and plot related cutscenes that are there are mostly delivered in fairly unobtrusive ways too.

I feel like Conan most of the time I'm playing my Barbarian. Fuck yes!
“I feel like Conan most of the time I’m playing my Barbarian. Fuck yes!”

Gameplay wise, I rolled a Barbarian and played through on normal difficulty – Barbarians being one of the simplest yet funnest classes from Diablo 2 I figured it would be a good starter character to try out and I was definitely right. If anything I could have stood to bump up the difficulty a bit. I feel like it bears stating that yes, this playthrough took place entirely AFTER the 2.0 patch which included a lot of the refinements of the earlier console ports of Diablo 3 including the apparently greatly improved loot system so I have no first hand account of how things used to be. All I can say is that what is there now works quite. I felt like loot drops were aplenty and upgrades came fairly often, at least in the first few acts of my adventure. Perhaps some of the best praise I can give Diablo 3 is that despite just playing through all of Torchlight and the last act or so of Diablo 2: Lord of Destruction, I not only managed to avoid getting burnt-out on the simple and repetitive ARPG gameplay but even somehow wound up totally addicted like I was playing Diablo 2 back in 2000 all over again.

I might as well mention the expansion since I bought it and played it inline with the original campaign and it’s still somewhat new on the shelves as of this update: it’s largely more of the same. The new zones, monsters, and events are awesome, the story, journals, items, and powers fit perfectly in with the core game, etc. etc. Really, the bulk of the biggest changes in the game outside of new content were those patched in (to everyone, expansion or not) with patch 2.0. The other big change is “adventure mode” which I’ve only briefly dabbled in so far. Regardless, it certainly seems like a better way to grind out levels and new gear than playing through the campaign for the 30th time. I think my only real surprise with Reaper of Souls is that it’s not just a straight continuation of the plot like they did with Diablo 2’s Lord of Destruction expansion. Instead it’s a new story entirely. That is, while continuing where the plot of the core game left off, it’s not just “and then a bigger, more badass demon showed up and you had to kill him too!” kind of thing. The only problem with this is that the stakes will always have to be extraordinarily high given your character’s story and the fact that you already managed to save the world from total annihilation in utterly epic fashion the first time around. Hey, if they can keep that expansion cycle up more power to them!

Someone call an exterminator?
“Someone call an exterminator?”

Overall I found Diablo 3 a total fucking joy to play through – capturing what I loved about Diablo and Diablo 2, refining some of those systems, and giving a slightly deeper look at the world of Sanctuary and its lore. Sure, the story arch feels a bit of a rehash of Diablo 2 in some ways and the game is still a simple blend of remorseless clicking and inventory management, but Diablo 3 delivers exactly what caused me to be captivated by the genre in the first place and does it with the usual top notch Blizzard polish. I’ll definitely be heading back through the campaign with another class against at some point in the future, probably multiple points even. I’m ecstatic.

Blizzard also updated their… err, updater? Okay, their “launcher” recently to serve as a single launch (gah, I did it again!) point for all of their newer Battle.net games and on that list is there new free-to-play collectible trading card game “Hearthstone”. Hearthstone plays like a simplified version of the old WoW TCG which itself was highly inspired by Magic: The Gathering and its ilk. I’ve heard great things about Hearthstone from friends and on some of the podcasts I subscribe to and, being the sucker that I am for mounts in World of Warcraft, seeing the little advertisement for a special mount for trying Hearthstone out was all the extra push I needed to give it a whirl. A whirl turned into a couple of whirls and then more whirls and now hours and hours of whirls. Man, this game is fun!

Hot troll on troll action.
“Hot troll on troll action.”

I’ve never been a TCG/CCG guy – I tried Magic out when it first hit in the 90s but it just always felt slightly too complicated to me for what it was trying to do. I also had a love/hate relationship with the whole collectibility part of it. Hearthstone, by streamlining the rules so much, really nullifies most of those complaints. The game is really fast and really easy to pick up on. Sure, there is still a “he with the most cash wins” aspect to it but I feel like the streamlining means that even the most rare (err, “epic”) cards aren’t too crazily overpowered. That, and Blizzard has the free-to-play mechanic fairly fine tuned so far so that you can pretty consistently unlock new cards without ever dropping a dime of real money. Add that addictive gameplay to some Warcraft aesthetics and some good old Blizzard polish and man, this game is rad! Given the repetitive nature of something like this I doubt I’ll play it too much more besides trying to master a coupe of more “classes” but so far I’ve really enjoyed my time with it.

Blizzard has definitely still got it.

...and I log in to immediately start grinding fucking Archaeology again. Ugh!
“…and I log in to immediately start grinding fucking archaeology again. Ugh!”

As an aside, yes I know I probably shouldn’t care too much about World of Warcraft mounts given that I don’t actually play World of Warcraft anymore but… *sigh* once an addict, always an addict! I loaded up my level 50 something goblin hunter the other day and played through a whole zone and actually enjoyed myself once again. I suppose I’m getting hyped back up for the new Warlords of Draenor expansion coming later this year. I truthfully barely have enough energy for the game left in me to remain interested enough to buy this expansion. I almost didn’t buy Mists of Pandaria as it was back then. The new character models and the free level up to 90, as shallow as those offerings are, help sway me. The bigger thing is probably just having to personally come to terms with what I get out of the series nowadays – a few months of hardcore addiction before I put it back on the shelf until the next expansion, and honestly that’s totally fine with me.

Lifestyles of the Naked and Desperate

I just wrapped up a few weeks somewhat obsessed with the Steam Early Access darling open world survival game Rust. Honestly, it was a surprise that it would even run on my relatively old gaming PC but some of my old gaming buddies were playing it together and invited me to jump in and, after hearing all kinds of hilarious stories about it on various podcasts and forums and whatnot, I couldn’t resist. Unfortunately I was plagued by a bug that caused me to frequently, randomly disconnect and my group seemed to have horrible luck with encountering cheaters and abusive admins on servers, and the few servers we did well on wiped or went away after we got established. Bummer!

Rust: the exhibitionist sociopath simulator!
“Rust: the exhibitionist sociopath simulator!”

There’s a lot I could say about Rust. It’s a fun game, particularly with a group of friends, and I expect it or similar games to make a lot of noise in online gaming in the future. The concept is definitely solid. Rust itself, however, still feels like it needs a lot of refinement in the design before it’s truly a compelling long term experience. After playing for just a few weeks cracks began to show and it became a lot less fun. The game is only in early alpha for now though so hopefully Garry and company will have something truly special on their hands by the time the game is officially completed. Personally, I’m sure I’ll be back (hopefully with friends) after a bit of a hiatus for them to expand upon the game a little.

The real magic of Rust is all of the hilarious systemic, emergent experiences and the stories that result from them. This sort of “put a bunch of people together and see what happens” gameplay is what made sandbox MMORPGs such as Eve Online or, way before that, Ultima Online so compelling for many of us. At its core it seems like that’s all Rust really is: one big, silly social experiment. Its crafting isn’t that deep and “surviving” without other players in the world to kick over your sandcastle, as it were, is a cinch. Luckily there are no shortage of assholes in Rust who will delight to ruin your day and if you ever do run out that mantle is easy enough for you to take up yourself.

I first started out on a “PVE” (player versus environment, as opposed to “PVP” or player versus player) server where I’d hopefully be somewhat free to learn the ropes of the game before having to deal with having my progress constantly impeded by other humans and, I have to say, it was going well. I had finally located a steady supply of enough resources that I could build just about anything without too much trouble. Being fascinated by all of the oddly shaped, tall rocks that dotted the landscape I built a huge tower next to one that particularly stood out on its own in a valley with a lot of easy to reach resource spawns. I purposely left the top and some of the sides of the stairway open so that I could climb out onto the surrounding rocks and run around like an idiot. I’m not that naive though, as I was at least smart enough to further compartmentalize all of the rooms that actually contained valuables though you couldn’t necessarily tell that from the outside.

One day I logged in, did a little hunting near a local zombie spawn, and returned home only to find a couple of gentlemen in full Kevlar armor (the best armor in the game) with assault rifles quickly and haphazardly building a stairway up onto the other side of the rock where my new tower was. “Were these guys building their own house? No, no way… they were moving too quickly and seemingly only interested in making it to that top!” I thought. “These guys are trying to raid me!” It was too obvious that they had noticed my open roof design and were planning on jumping in through the top to rob my ass blind.

Meeting the new neighbors. Sugar?
“Meeting the new neighbors. Sugar?”

I quickly ran into my own tower and onto the top of the rock just in time to watch them finish their stairway. When one of them hopped onto the rock he fell to his death which caused the other one to bide his time while he waited on his buddy to respawn. I used this time to restock and watch for them. Eventually the lone survivor spotted me. We watched each other tensely for a minute or so, guns drawn. Finally he took a shot at me. That was all of the encouragement I needed. I opened up on him with my submachine gun hitting him at least a couple of times in the hail of bullets. Humorously, my would-be uninvited house guest immediately turned around and jumped back to his stairs and disappeared from my sight. Wow, some PVE server, eh?

I quickly formulated a plan. I had the raw materials stored to hastily close up the top and sides of my tower which would make their attempts to raid me impossible, or at least in the way they had originally planned. Once I completed my modifications I left my house, circling back around to the base of their stairway to attempt to flank them. It was night by now, pitch black even, and I got there just in time to watch them both gather their gear (evidently my attacker had also fallen to his death attempting to flee me! Ha!) and return to the top of the rock. I slowly followed them. I chuckled to myself as I watched them run over to my now enclosed tower and shoot at the walls a few times in frustration. Sorry guys!

Over the next few days I identified my attackers as belonging to a small group who setup a large base just across the valley from me. Nice neighbors, eh? Once I caught them snooping around my front door, firing shots into it randomly, and decided to call them out in the global chat. Some others questioned them for possibly breaking the server’s rules but as an admin got involved I decided to let it be – I had no real investment in this server and these guys were either being fairly good sports or were totally incompetent. Either way their antics were amusing to me. Our little war of words only served to escalate the behavior however. One day I logged in to find my front door and the paths to it totally blocked off by spiked barricades. I, of course, returned the favor. The next time I logged in I found that they had built a stairway up the side of my tower, and blown a hole in it, though they never managed to get into any of my locked rooms so no real harm was done. This kind of silly passive-aggressive stuff continued before I finally abandoned the server to join my friends elsewhere.

I was sure to thank them for the additions they made to my house.
“I was sure to thank them for the additions they made to my house.”

Speaking of which, here’s a Rust-ass story for you. My group and I had established a tiny shack in the rocky southern coast and, after spending a night chasing off our neighbors and gathering resources, eventually built a small house in a nearby clearing. We were starting to get a foothold, in other words. The next day I log in to find that our server had been wiped. Damn! Since I logged in long before everyone else I decided to spend some time gathering resources and building another shack in the exact same place as our original one so that when my friends got on later they could have a leg up to continue where we left off. Right after completing my shack, before logging off, I decided to explore the neighborhood only to discover two nearby shacks with metal doors. Now, unlike houses, despite it taking a long time shacks can be completely destroyed by basic tools whether they have a metal door or not. All the metal doors did was demonstrate that the owners probably had plenty of raw materials to spare. After making damn sure the shacks were unoccupied and the owners weren’t in the area I started trying to hack them down.

After several tense minutes the first shack is destroyed and, as luck had it, there was a ton of decent starter loot inside. Lots of raw material, some blueprints, even a gun! I grabbed it all and quickly ran back to my own shack to stash it, excited about this seemingly incredible stroke of luck. As I approached my shack though, I heard footsteps. Wow, really? This was a fairly isolated area and the whole time we were here previously we never had anyone come wandering by. I waited several tense minutes with my gun drawn and eventually the steps lead away. I darted to my shack to stash my new valuables. Shew! Just then I heard footsteps approach yet again and then proximity chat kicked on. “Anyone home?!” I declined to respond. Whether he called my bluff or not, he immediately started hacking down my shack. Shit! What could I do? If I logged out or just stood here it was only a matter of minutes before he was in and all my hard work, never mind my loot, was all history. “Well, I do have this gun.” I thought.

Just like real life, leaving your home only to run into a group of naked men with bows is bad news.
“Just like real life, leaving your home only to run into a group of naked men with bows is bad news.”

I rushed outside carefully closing the door behind me and started shooting wildly. Now, at this time I didn’t have much experience with Rust’s atypical feeling ballistics system so I ending up missing all but a couple of shots which apparently only winged him and, having just looted the gun, had no extra ammo to spare once I had shot my magazine dry. The anonymous looter on the other hand was apparently an expert hatchet man. The next thing I knew I was lying dead on the ground. I felt damn stupid having just died to a practically unarmed guy when I had some armor and a gun, but whatever. I spawned back in my shack using my sleeping bag and figured my sole remaining option was to attempt to rush him and hatchet him down like he did me. Again, no such luck. A quick hatchet duel later and I was dead again. This time, because of the way Rust’s spawning system works, I was forced to spawn in a random spot and ended up absolutely nowhere near my new home. By the time I could make it back my stuff would be gone. I simply called it a day.

After my frustration subsided I couldn’t help but laugh. Wow, truly the circle of life in Rust: I get incredibly lucky and manage to loot someone’s stuff having only been on this newly wiped server for a little while only to be ganked by a random passerby for all of my newly won loot literally only minutes later. Only in Rust!